Thursday, December 31, 2020
Sunday, December 27, 2020
Green-5 is a unique droid to the Tarkeren Campaign. He has been on his own for far too long, Green-5 is suffering from corruption. He has taken on some traits that are not helpful.
He has this obsession with turning speeders into fighters, which is less useful than it sounds. He has also taken on the idea he should know medicine. For a tactical droid, this is even more questionable than the thing with the speeders.
T-Series Tactical Droid Statistics
Medium 4th-Degree Droid Soldier 3
Force Points: 2
Initiative: +6; Senses: Perception +7
Languages: Basic, Binary, Zabrak, Rodian
Reflex Defense: 18 (Flat-Footed: 17), Fortitude Defense: 13, Will Defense: 13; Vehicular Combat
Hit Points: 30, Damage Threshold: 13
Immune: Droid Traits
Speed: 9 Squares (Walking)
Melee: Unarmed +1 (1d3)
Ranged: Heavy Blaster +2 (3d8)
Base Attack Bonus: +1; Grapple: +2
Attack Options: Quickshot (Heavy Blaster)
Abilities: Strength 10, Dexterity 12, Constitution -, Intelligence 14 (Corruption. 10), Wisdom 14, Charisma 12
Talents: Battle Analysis
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Vehicular Combat, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons), Point Blank Shot.
Skills: Initiative +6, Knowledge (Tactics) +7, Perception +7, History +6, Use Computer +7, Treat Injury +2, Pilot +1, Astrogation +1.
Droid Systems: Walking Locomotion, Heuristic Processor, 2 Hand Appendages, Internal Comlink, Vocabulator, Backup Battery.
Possessions: Heavy Blaster, Electrobinoculars, Durasteel Plating (Droid Armor; +6 Reflex), Cape, Notebook, Pen.
The Tankerenian armed forces are not really what they should be. They have aircraft like the ship below. I call it an H-Wing. In real world terms, it's like an A-10 or a SU-25. However, no conflict has reached the level of needing those machines. Unlike their real world counterparts, they owe their robustness to devolved fighter designs of the Republic. They are incidentally tough, but not as tough as a Y-Wing or B-Wing.
The whole planet probably has 200 of them. Of those, 20 or so of them are outfitted for training, aerobatic groups and the odd civilian hobbyist. Of the remaining fighters, 30-40% are down for servicing at any given time. Tarkeren doesn't have much a fighting air force.
Saturday, December 26, 2020
For a warmup, I did a couple of open top speeders which are pretty Star Wars standard. Tankerenians are weird, they like fast vehicles, so these would only be found in cities and towns. They are small enough to fit inside a cargo transport so they are everywhere as a secondary mode of transport.
What they really like are their skyspeeders, something like a cross between a cloud car and a snow speeder. They are insanely fast for 7 or more person vehicle.
Friday, December 25, 2020
In my worldbuilding post, I mentioned many names. Bergel was the Neimoidian viceroy in charge of the planet but he is playing a very sideways game of "not it". He knows the Empire or the Rebels will be paying him a visit very soon and he doesn't want to be the guy in charge when it happens.
He set up the Tactical Droid, Green-5 as the pasty when whoever arrives has an obvious target to kill. He ordered the droid to protect the planet and Bergel charged him to work with the leadership of the planet. Additionally, Bergel has a Neimoidian bounty hunter, La'ow Houd keeping tabs on Green-5 and the leadership. His intention is to make sure that Green-5 puts up a bit of a fight, but not enough to get the planet glassed. Bergel is going to play the deposed leader card and say that Green-5 took over.
Green-5 is pretty smart when it comes to tactics. He drew up a plan to kill everyone on the planet but since he's been ordered to work with the Lord and Lady of the planet this idea has been ditched. The Tankerenians are treating him like a living being which is causing him to wildy exceed his programing. He should have gone into safe mode a couple of times already but keeps lumbering on.
In light of the riots and a party of unknown adventurers, he is in high threat mode. He has negotiated a plan to keep everyone safe. The Lord and Lady of Tankeren have granted him plot of land that contains a ruins. Green-5 started construction of a prison to incarcerate the rioters as he catches them. Currently, they are mostly held in place, which is very dangerous for his droids. They are not jailers or wardens.
Bergel hates this idea. For one, the prison is far too close to the Capital making both a military target. Second, if anyone attacks the prison, it will be a bloodbath. This will cause the Tankerenians to fight with anyone that slaughters the prisoners. Bergel is an opportunist and has been exploiting the citizens, he doesn't mean to get them all kill or enslaved. This is exactly what will happen if the prison is completed. Someone will come to knock it out.
Bergel is playing both sides. He set Green-5 on his course but also has La'ow Houd keeping eyes on him. La'ow has set his ship down near the prison site and has been evaluating the situation. He has a mandate to sabotage it any way he can. He doesn't have the means to destroy it himself, but he does know of a party of adventurers (click here for their character sheets) who might get the job done. In a perfect world, these adventures will do double duty: free the prisoners and destroy the facility.towers. I really liked these designs and incorporated them into the maps. When I drew them, I was thinking medieval towers but the slender design lends itself to sci-fi.
The prison has 16 towers to jail prisoners. Green-5 is pretty sharp and he tried to eliminate as many problems with jailing people. Each tower is 6 levels or 22 meters high and 9 meters wide. They were carved right out of the local bedrock, so it should be impossible for prisoners to dig their way out.
The bottom floor is the bathroom and showers. There are no windows on this floor. The next 4 floors are accommodations for the incarcerated. Each level does have a narrow slot window, but is far too small for an adult to crawl out of. The roof is for recreation. Prisoners are dropped off on the roof by a floating platform. There are no droid guards inside the towers.
The Tactical Droid has invented a variation of an oubliette, and the prisoners know it. Several smaller prisoners, mostly women and children have managed to get out of the towers and explore. They have not found a way to breach the walls, so they have not escaped. When they do figure out a way, they are going to destroy this place. This keeps the prisoners from fighting with each other. Wrecking this place is their game plan.
I must apologize now for the orientation of the prison. The prison towers are on the south side of the map, which means that if I wish to continue this tour of the facilities, the maps will be upside down.
|South Ward (Prison Area)|
The walls are hollow. There is a 1 meter wide and high tunnel through them, so Destroyer Droids can deploy from cover via secret openings. On the top towers of the prison side are two domes so that the Destroyer Droids can rally before rolling out into the yard. These tunnels are also how droids reach the weapon emplacements in the tower.
|The Command Section|
Thursday, December 24, 2020
Wednesday, December 23, 2020
I can't wait.
I want to make some ground crew figures and have had difficulty sourcing them. The best I could find was 1/75 architectural figures. They're not a bad fit for the scale, being just a little too tall. I am going to end up modifying them, so I don't mind the off size. I'll be cutting and painting them to look like Star Wars characters.
To get a sense of scale, I stood one up next to the models. They aren't too badly scaled. (Ignore the tape I used as a base.) For less than 10 bucks, I picked up a 100 of them from Amazon. For the price, they're great.
Tuesday, December 22, 2020
The first is a 35 foot tall tower, meant to be placed on exterior wall. The exterior is on the left and the interior of the walls is to the right. The first floor has no windows, just a door. The door opens inward while a pair of barred doors open outward.
I haven't filled in the walls because I don't know what pattern I want to use. The walls are tapered from bottom to top so this is not a good design against siege engines. The bottom might hold, but the top could be collapsed by catapults.
I drew no interior designs, not even stairs, so I can adapt them for different purposes.
I like the details on the doorway at ground level, except I made a mistake. The scale in the profile view is one square equals 10 feet, while the side view is one square equals 5. The door is a massive 10 feet wide. As you can see from the tiny doodle on the upper right, I tried to fix that by making the door multifunction with two sally doors.
Additionally, I didn't like the way the windows looked. I changed styles and neither one looks very good. Plus, with the tower being so tall, there has to be a way to reach the walls.
That won't do, so I decided to redraw it.
I think that I can fix the door digitally, but maybe I'll just redraw that level or the whole tower tonight.
I really like this design and I'll use it to work up some designs in both Inkscape and Worldographer.
Monday, December 21, 2020
What is missing is details on the front view. A lot of those lines just don't mesh up. One of the issues is, I work in a place that doesn't allow electronics so I am working on paper and from memory.
As you can see, it has lines similar to the Falcon, but it is not the hot rod that the Falcon is. It has only one gun turret, the radar dish is on the bottom in place of one of the gun turrets and it has a massive cargo hold in the back. I wanted to the ship to be reminiscent of the Clone War ships. To that end, the cargo bay has a massive wing like structure.
Where Han tricked out his ship for speed, this one is customized for cargo. That cargo bay is designed for holding a sailboat. Weird, eh?
Well it is the ship of a Neimoidian bounty hunter. La'ow is a technological bounty hunter, he uses data. The sailboat is proof against counter-technological attacks. It is also low profile.
As a consequence, this freighter is not very fast or good in combat.
Sunday, December 20, 2020
SM03 Cityguide to the City of Karan|
SM03 Cityguide to the City of Karan
SM00 A Traveller's Atlas of Dunromin and the Land of the Young
|SM12 The Trials of a Young Wizard|
SM12 The Trials of a Young Wizard
|SM06 The Warren|
SM06 The Warren
|SM04 Gazeteer of the Land of the Young|
SM04 Gazeteer of the Land of the Young
|SM01 A Players' Guide to Dunromin|
SM01 A Players' Guide to Dunromin
Saturday, December 19, 2020
Hoodlums can use any magic item without a class restriction, they may not use magical weapons, shields or armor that they can normally can't wield.
It is interesting to note that this skill is more akin to code breaking than spell casting. They do not have the ability to read magical text in any meaningful way. Clerics and magic users will be confounded by the hoodlum's attempts and will understand how risky this talent is.
Wednesday, December 16, 2020
Tuesday, December 15, 2020
As a Neimoidian, he doesn't have a long tradition of bounty hunting. La'ow is a hunter of data which sometimes involves people. He observed the Mandalorians at home as a trade representative and spy. He has collected many items from Mandalor, but most of it is the not equipment of a hunter. He appreciates their arts and beliefs but doesn't try to emulate their combat style.
|Not all bounty hunters look like this.|
He wears light armor which is similar to Rebel combat suits, although customized to his liking. He often wears a short cape and high riding boots in and out of armor.
He has a light repeating blaster rifle and a heavy stunner. The heavy stunner is specifically designed to shoot like the LR blaster, but with no damage just the stun effect. He also carries a stun baton and sometimes uses electro-nets.
La'ow has a variety of tools for breaking into systems without a droid. He also has a couple of holographic projectors which stick to surfaces. One of them will project a distortion over his body, so he can appear as a holograph. He must set this up first, it doesn't work on the fly as it requires specific viewing angles to work convincingly.
At great expense, he managed to get his hands on two lightsabers which he had on display in his sailboat. No, he did not kill Jedi or Sith. He bought them from some really dangerous people. He does not use them as he is unskilled. He has a variety of trinkets from Mandalor, Jedha, and Coruscant which are made of kyber crystals. La'ow thinks they are object de art and it has not occurred to him that they could have any other value or purposes.
Statistically, I have decided that Neimoidian's have a +1 Dexterity and Charisma, and a -1 to Strength and Constitution. They receive a bonus rank of swimming and the bonus feat Cautious. La'ow is an 8th level Noble and 4th level Bounty Hunter. As an isolated Noble, he can only call in favors from Bergel and Green-5. He is not well known on this planet.
The cockpit is located between the mandibles and the dish is located on the bottom, in place of one of the guns. The top of the ship has a gun turret and a 12 meter tall sail like cargo bay in the rear. The turret cannot shoot backwards because of the cargo bay. There is a nasty surprise at the top of the sail, a mine launcher with 5 mines.
The ship is much slower than other YT-1300's as a quarter of the engines are missing to allow the Gallant to carry the large sail shaped cargo bay. La'ow owns a staysail ketch and needed the modified design to carry it. The cargo bay is large enough to enclose the whole boat with the masts and 4 sails deployed. The whole boat is 12 meters long and is crew by light droids. While the ship does have crew quarters, La'ow often sleeps on his sailboat.
Here is a test image from my phone of his ship. Sorry about the lightness, it's a photo of a pencil drawing taken under fluorescent light at night.
Like I said, this bounty hunter is non-standard.
Monday, December 14, 2020
I'm running a Star Wars campaign on the very distant planet of Tankeren. I need to know some stuff about Tankeren to create this setting.The Planet Map Generator by Torben Mogensen. Tankeren is largely Earth-like, just a bit more arrid on land owing to the equaralterial nature of the land masses. The map really isn't that big, its only for show.
What about the people? Here is what I know so far:
- Tankeren was a member of the Republic.
- The inhabitants are tribal in nature divided by waves of colonization, there were no native inhabitants.
- Tribes revolve around each wave of colonization.
- The population is heavily mixed up with all species having at least some presence on the planet.
- There is no majority species.
- The Separatists had no problems seizing the planet.
- The planet is agrarian, but has a lot of technology.
|The planet is divided into 36 10° zones that|
absolutely no one uses.
|A TNK-101 transport, civilian model.|
|A map of the planet with the Capital Glide marked in red. It is to scale.|
Sunday, December 13, 2020
These are photocopies of a character sheet I had on hand and I rewrote what the players did on their sheets. There are mistakes, either one of the players didn't write in languages or I missed it.
In either case, these are available by hitting the Pregenerated Characters tabs above or from the links below. When the players share their updated sheets, I'll load those, too.
Just to recap, there are 5 player characters. Nonin is a Devaronian force adept with a blaster. Talhana is a Zabrak force adept, also with a blaster. Malta is Rodian scoundrel and dreamer, with a tiny holdout pistol. Dex is a human handiman and fringer with a sporting blaster. And lastly is Lidda. She is a twi'lik solder with more weapons than anyone else. Click those links for the individual PDF files.
The characters have made it to level two, but I wanted to show their initial stats from Session 000. Click the link for a recap. The short of it is, all of the characters have far more equipment and funds now.
These characters the players created are forcing me to change up the scenarios in Invasion of Theed. In dumping the players on a different home planet, the scenarios can't play out as described. That one I knew. The second change followed by an adjustment was the players wanted to be in a place like the worlds in The Mandolorian. Since they made that choice they changed their minds. They want lightsabres now. Not too hard. The final change I have to make is the final villains can't exist on the players homeworld for a variety of reason, but the primary is, as played the characters would see these villains as heroes. That just won't do.
Friday, December 11, 2020
Alright, I hope you noticed all of my ads the past couple of days. They help support this site. However, they aren't the main reason for the site. Gaming is the reason.
To that end, lets promote a couple of games you can't buy at any price. Enter Dwarfstar Games. In coordination with Reaper Minis, they brought several games back from the dead. These games aren't abandoned or even in the public domain, but the people behind Dwarfstar have brought back 7 tiny games publish by companies like Heritage in the 80s. You can download them directly from that website above or click the names below.
The first is Barbarian Prince. I am using Dwarfstar's description copy here:
"BARBARIAN PRINCE is a new concept in Adventure Gaming. No rules reading is required; the programmed event sequence lets you begin play as soon as you open the box.
"BARBARIAN PRINCE contains -- A full-color 12"x 14" mapboard, a die, rules folder, Event Booklet, and summary sheet -- and a detailed cast metal figure of the Barbarian Prince to mark your position on the board."
I played a few round in my Pilot Podcast Episode.
The next game, Demonlord is equally interesting:
"DEMONLORD contains -- a full color card stock mapboard, 12"x14"; 154 full color counters; a die; instruction folder.
"PLAY LEVEL - Intermediate/Advanced"I can't wait to play this one.
"GOBLIN contains -- a full-color 12"x14" mapboard, 154 full-color counters, a gaming die, and complete instruction book."
"OUTPOST GAMMA contains -- a full-color 12"x 14" mapboard, 154 full-color counters, a die, and rules booklet.
STAR SMUGGLER contains -- Twelve 4"x3" full-color mapboard tiles, four full-color counters, a rules booklet, events booklet and gaming dice.
"STAR VIKING contains -- Twelve 3�"x4" full-color cardboard playing tiles, 154 full-color counters, a die, and a complete instruction folder.
Remember, you can't buy these from Dwarfstar, but don't hesitate to download them. Be kind and don't abuse their terms. They are more than generous.