My House Rules

This is a list of my house rules posts, some of which are used every time and others have fallen by the wayside because they just don't work. 

Magic and Silver Weapon Series, including a bit about life-draining: Part 1, Part 2, Part 3

Wacky character classes: The Monomach, The Unicorn, Swashbucklers, Hoodlum

Armor and Weapons: Damage reducing armor, Archery rules, Handedness rules, Encumbrance, Two-Weapon Combat, Arrows, and Ammo. Deceptive Equipment (the deceptive equipment was good for one adventure and then went in the dust bin).

Mini-games: The Indiana Jones-like chase rules. Largely non-lethal, good for getting the mechanics of die rolls down and escaping combat while still getting the sense of risk. 

Quick unarmed combat for AD&D and B/X. Avoids grappling, etc. 

Magic Spells: Empowering Arcane Casters (poorly implemented as it is too much of a hassle) and the very useful Counter Magic ability. 

Standard Character Sheet for AD&D, this is my classic AD&D character sheet available which incorporates Unearthed Arcana. It is available at DriveThruRPG.  

Professional Skills and NPC Skills, this is my book Zero to Hero: Uncommon Commoners, also available at DriveThruRPG. 

Spells:
Magic user: Aware Air
Druid: Bolt from the Blue, Arclight

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