So, yeah. That's not Star Wars.
Neither is my Star Wars campaign, or so I have been told. The players are force adepts with no lightsabers. That isn't cool. I have been issued an order to get them lightsabers.
Ok, fine. I see my mistake. For a couple of sessions, I proved that Star Wars can exist without Jedi and lightsabers, but the players are annoyed with this. I saw this coming and had a plotline where the characters build lightsabers from some junk they receive from a bounty hunter, La'ow Houd.
I was told "no deal", that is also not Star Wars. Jedi spend zero screen time building lightsabers.
In our discussion, I outlined the concept of La'ow and his desire to destroy a prison or at least free the prisoners. The players like this but asked "why us?". I explained they were the only rebels around. They asked "So, are we going to find help in the Prison?"
The players asked what makes the prison a bad target in a war? Wouldn't someone else simply bomb the snot out of it, satisfying the goals I laid out? And why does this bounty hunter have a sailboat for us to hang out on? Ooh. Wouldn't someone, the Rebellion or the Empire attacking the city serve the player's goals? Won't the sailboat be a good way for the party to escape that end? That was awkward, because they are right.
By group consensus, we decided that the prison is on the edge of bay. On one side of the bay, the Droid Army is modifying a castle ruins to be a prison. That's what I had and I am all onboard with this.
The players are exactly right. I did want to investigate the lives of common people in Star Wars, but without some small details, it doesn't work. But with the player's feedback it can continue. So, "this is the way".