Sunday, October 6, 2013

Federation Space is back

Federation Space was my introduction to the Starfleet Battles universe. My original set was partially lost between the 1980ish purchase date and today. E23 and DriveThruRPG are the best services for old-school gamers.

The original set featured a 16-page rulebook, a map, one tactical display map, 5 organizational charts, 432 counters, and two dice. 

When printing out my new copy, I was instantly reminded why this is my favorite Task Force Game: the dense background information to the game system. Out of sixteen pages, the first three beautifully describe the game universe. “Shields flashed electric blue” reminds me of the smell of ozone and the rattle of dice.

While printing, I discovered that I still had my original counters, except the blue Federation.

I can’t tell you how many hours I spent playing this game as a child. I can hardly wait to introduce this to my kids.

This game is very rich in background details while having simple rules. The beauty of this game is the breakdown of basic rules and scenarios that lead to more advanced rules, scenarios, and optional rules. Replay away!

Additionally, Federation Space can be used to supplement Starfleet Battles.

After spending the weekend rereading the rules, I plan to print up the cards and map, and get playing again this week.

Thursday, October 3, 2013

Star Smuggler

One of my first experiences with role-playing and tactical games was a little game called Star Smuggler. It came with little cardboard tokens for characters, tiles for worlds, and a rich background of information on the Smuggler Mini-verse. I spent hours, days, and weeks playing.

Now you can too. 

Dwarfstar Games has contacted the author, Dennis Sustare, and arranged to host the game's digital files. Check it out here. Mr. Sustare was never paid for this game yet permitted digital distribution to Dwarfstar. Be kind and follow the generous agreement.

Update: I like to sketch up alternate ships for this game. Here is my Buffalo Class Transport.

Crew Quarters: 24 cu
Bay 1: 43 cu
Bay 2: 43 cu
Boat Bay 1: 40 cu
Boat Bay 2: 40 cu
Engineering: 16 cu
8 Hyperchargers, no secret compartments