In Posts 3.0 and 3.1, I did a fair bit of storytelling. We are going to explore a little more story, but then bring the party back together with the dice.
To recap, the Magen received the names Parker and Warren in session 3.0. These two "characters" are included with the party as backups when other characters fall in combat. I am treating them as NPC with only the basic Demos Magen stats. They don't have classes yet. Session 3.0 also saw our magic-using heroes deplete all of their low-level spells and a fair amount of oil.
In Session 3.1, we met Gronk and Gabby. Gabby, Lance, and Alexei all participated in the Bonds of Hospitality. Should the three of them attack one another, they will fall ill. No one has any intention of that. We also established Gronk as an excellent title to go with his name:
"Seigneur Gronk, Chevalier du Bois de Lilas, le Défenseur des Voies Anciennes et Secrètes"
I left everyone hanging. Nononn and Merry were absent for the burning of the slimes, puddings, and molds. I am using AI to track PC and monster locations. Nice tool, if I remember to tell you the results. Nononn and Merry knocked on the door to rakasta's lair and were admitted before the party went on the warpath. I didn't indicate this very well in my last two posts. We are picking up with them.Merry and Nononn rolled for reaction. The rakasta leader was well disposed to them. They all sat down and talked about what was happening. The rasaka leader explains that they are exiles hiding from a revolt. Either he attempted to overthrow his lord, or he was the deposed lord. It wasn't clear. Typical cats.
I have decided the rakasta leader's name is Thaddius. Thaddius explains that they went into hiding. With the support of Gabriella Durant, they have made a home here. Gabby harvests rare herbs from the indoor forest. Healing herbs and, of course, catnip, plus a few other items. He also alluded to Richard the Lionheart, who gave them sanctuary and Richard's odd sister.
If I had real players, this conversation could be played for laughs. Outside the room, the other characters are fighting the slimes and such. As Thaddius tries to dig information out of Merry and Nononn, the sound of combat forces reaction rolls. The louder the combat gets, the worse it goes for Merry and Nononn. Finally, the smell of burning oil and slime got to Thaddius, and he investigated.
Combat with the slimes was all over but the crying. Pizzaballa, Parker, and Warren avoided the combat area and were going to knock on the rakasta's door when Thaddius and his followers poured out into the hallway. Thaddius sees the total carnage. Ick and carpets were wet and burning. Smoke and steam filled the air. Thaddius was confused and angry.
And made his first mistake. I rolled using OSR Solo. Thaddius had mistaken Warren, Parker, and Pizzaballa for castle guards because two of them had been guards of a sort. He barks, "Seize the DOGS!" indicating Merry and Nononn.
Alexei, Gabby, Gronk, and Lance were walking up behind everyone. As Thaddius pounded on the northern door, Gabby dropped her things and pulled out her sling. Lance and Alexei unlimbered their bows as Gronk ran in circles.
A large lion-headed man stomped out into the hallway.
Round 1: The party has initiative, but doesn't know what to do. The team on the left drew weapons. Gabby unleashed a stone at Richard, the Lionhearted, the man with the lion's head. Lance and Alexei sent arrows, while Gronk dashed back to the Indoor Forest. I have a lot of cheat-sheets for this. Richard takes 10 points of damage from the shots to the back. At this moment, I realized that X2 doesn't take equipment into account in stat blocks. Richard should be AC:0. It doesn't matter, as Lance and Gabby rolled a 19 and 20 with a mod for shooting for behind.
Richard roared in pain and drew his sword (+3). Here lies the second issue. Richard was supposed ot be alone when he unleashed his fear-causing roar. I consulted OSR Solo a couple of times and determined that the roar only affects the enemies he is facing.
The effects were immediate. Solvo, Rety, Thomas, Khouri, and Jude all made their saves. Dorian, Bel, and Sybil all failed. I have to consult the Oracle again. Since there is nowhere to run, Bel and Sybil ran in circles like Gronk, preventing Dorian from running past them.
Solvo and Rety lofted arrows into the leading rakasta, doing 6 points of damage. Khouri and Jude charged Richard and Thaddius from the front. Merry and Nononn do the same from the side. The 11 rakasta charged the western half of the party.
Round 2: The party barely won initiative. Bel and Sybil held hands and escaped the only way they could: they turned invisible. Those were their last two spells. Dorian's feet were rooted in fear. Solvo and Rety unload on the rakasta again, this time with Thomas helping. The first rasasta goes down, forcing morale. Of course, they rolled a two. As if this melee wasn't chaotic enough.
Richard took more fire from behind, but only Gabby did 3 points of damage. Richard is now squared off against Jude, charging with a polearm, and Khouri backs him up at a slower pace. Jude hit for a whopping 11 points of damage thanks to his bonuses, and Richard did the exact same damage. Khouri was unable to hit.
Thaddius was in the way and distracted, so his morale held. Nononn and Merry go at him. Nononn struck for 7 points, and Merry was struck for a total of 6 points.
Round 3: I consulted OSR Solo to see if the rasaska should surrender, run for it, or do something else. They are surrounded, with the enemy to their front in a state of panic. The roll indicated "Complication". I decide that the rakasta paused to take in the tactical situation. They eyed up Thomas, Rety, and Solvo and didn't like the odds of turning their backs on archers and a slinger. Dorian was also an attractive target. They couldn't see Bel and Sybil anymore. In the next round, they will charge again.
Dorian was still rooted in place. Missiles fly, and two different rakasta were struck for 4 points each.
Jude was hit for 7 points of damage, leaving him with only 8 HP. Jude couldn't hit, but Khouri was able to slash for a total of 5 points of damage. Richard has 27 HP left.
Merry and Nononn go at Thaddius again and end him.
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| Round 4 |
Round 4: Let's do the easy part. Parker and Warren pace the rakasta, and won't catch up.
Lance, Gabby, and Alexei advanced past the melee with Richard, firing into the backs of the rakasta. Rety and Solvo fired, while Thomas took a defensive stance with his mace. The two lead rakasta go down, leaving 8 more. Lance's team was totally ineffective at shooting into their backs. No one from that group hit anything.
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| Round 5a, Jude and Pizzaballa are on the left, Nononn and Khouri on the right. |
Round 5a: The party has initiative again. Pizzaballa made a fateful choice: he healed Jude, bringing the Knight back to 10 HP. Jude struck again for 7 points, Khouri for 3, and Nononn for 4. Richard, furious with the Cleric, dropped him with a brutal cut.
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| Round 5b, the MU's are in the upper left corner. |
As a DM note, the rakasta would see and hear the door open. They are not fooled by the invisibility spell right now. But the prey is out of reach. As a historical note, castle doors usually open into the space they protect to keep the hinges safe from destruction. This will come up, later.
Rety was screwed and knew it. While she had initiative and a bow, 4 rakasta were barreling at her. She dropped the bow to flee, taking a 3-point slash across the back. She dashed to the open northern door, with the clouder of rakasta on her heels.
Fleeing prey was like catnip.
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| Round 5c: Thomas in front, Solvo behind him. And Dorian is on the far left. |
I did this one out of order because the rest of the gang could only reach the last four targets without endangering their friends.
The rest of the party showered the northern group of rakasta with missiles, downing one and 2 HP to another. They were torn as to which group to help.
Round 6: The party has lost initiative. Richard sliced Jude for 5 points of damage while Jude protected Pizzaballa's body. Khouri and Nononn attacked, but only Khouri stuck. Richard has a single hit point. Pizzaballa dropped a hit point to -4.
Rety was slashed again, dropping her to 7 HP. She gave up her attack to get through the doorway, and Bel and Sybil slam it on the hands of her attackers. One more rakasta goes down to missile fire.
On the other side of the hall, Solvo drew his sword and moved to Thomas's side. The two of them took a beating. Thomas was knocked down to 5 HP, while Solvo has 13 left.
Boy, this post is long.
Round 7. Again, the party loses initiative. Richard struck at Khouri for 9 points of damage before Jude could finish him off. Pizzaballa is at -5 hp. Khouri stabbed Richard several times to ensure he stayed down.
For the players hiding behind the northern door, I improvised a sort of opposed check. Each rakasta has a 50-50 chance of opening the door. The heroes, using their own open stuck door roll, can force it closed again. A funny thing happens. The door doesn't budge on the first attempt, then opens briefly, before being slammed closed again. Arrows downed a rakasta from behind.
The rakasta savage Solvo and Thomas again. Thomas folded and hit the floor. Solvo skinned the cat that did it. Dorian missed his chance to do something for the party.
In the next round, Merry makes a terrible choice. He runs back to heal Pizzaballa. Dorian and Solvo missed the rakasta and it downed Solvo. On the other side of the hall, the rakasta breached the door and took Rety down.
Rather than go round by round, the party mops up. One rakasta escaped through the foyer and disappeared into the trees. In need of healing, the party retreated into the study. Solvo, Thomas, Pizzaballa, Sybil, Belaphon, and Rety are in need of serious healing.
We will pick up next time with the aftermath. Hopefully, the next post will neither as long or be as complicated as this one.






















