I purchased the Pro version of every product by Inkwell Ideas. My favorite is Worldographer, which can create world and continent sized maps, regional maps, city maps, and battlemats. The software is so comprehensive and rich, that I often find that I need a bit of help to get what I want done.
Hand drawn map from 2 years ago.
I usually just google answers and when combined with Inkwell Ideas' forums and the Manual I can get things done.
Today I googled something and discovered that Inkwell is using some of my maps as examples.
The mapping of my town continues. This is the North Market area, which is "north" of the forum. This area is a mixed use zone, where row houses have popped up in a rather regular way in the North East section of this insula. However, down in the South West quadrant, the row houses are rather rough.
The southern row houses look ruder because they are older, not because the people that live there are poor. It was a slap-dash build for people looking to get into the city fast. As you can see, there are a couple of rich villas right in with the row houses, separated by some green space. This is just a little off of the center of the city, so its still high society.
I am really loving this software and this style of map. It allows me to cover huge areas quickly, so that I can spend a few minutes mapping each day.
Each area has it's own little story in my mind and I can come back and add details later. I am probably not making the best use of Worldographer using the battlemat like this, but this town is hardly organic. It is relatively sterile and uniform as opposed to a town that sprung up from a chance placement of one house, or town square.
I am having a wonderful time with Worldographer, by Inkwell Ideas. I have been kicking out maps for my current campaign using the software. The image below is my campaign map (in progress) for just one city.
The City of Nace is made up of 64 insula, or blocks. I made a mistake by creating this as a battlemat. My reason was to have square blocks, rather than hexes. By completing a map in this fashion, what I will actually have is 64 individual maps. (Actually, 63 because the forum takes up two insula.) Each insula is 180 yards across, north to south and east to west. By the time I am done, my players will have over a square mile of gaming locations and I will have at least a vague idea of what is happening... everywhere.
I have barely scratched the surface of what Worldographer can do, but I figure this practice will help me master it someday.
Good Evening, I recently purchased some wonderful software from Inkwell Ideas and came across a little hiccup. Under XFCE, for some reason, I cannot use the GUI window to flag my .jar as an executable.
It's not a huge deal, but some versions of Linux simply have a checkbox. I like easy. The "hard way" of opening or running a .jar file is to open the terminal and type:
java -jar filename.jar
Not so hard, I guess. But what if I simply want to double click that .jar file and have it open for me? The command is:
chmod +x filename.jar
Reading the command makes me chuckle. "put the x in the box" is the command. Why not an easy little box. This is handy terminal usage information for all .jar files from Minecraft to Hexographer. One note on HexOgrapher is don't forget the little "o" between x and g. For whatever reason, I say "Hexgrapher" and then want to type it that way. It does not work, don't bother doing that.
I can't wait to review this software. It looks amazing. If you are wondering how you came to be here from MeWe, I am the author at These Old Games. The Unpwnd website is my tech site, which is not typically useful to RPG and OSR gamers. Not much can go wrong with pen and paper, so I like to keep them separated.