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Ooo... that looks nice! I meant the interface and the tiles, not my map. |
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Oh, what the heck? |
Yeah, Linux Terminal foo is required. The actual command is:
A website dedicate to games of all favors and varieties, from video games to good old D&D.
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Ooo... that looks nice! I meant the interface and the tiles, not my map. |
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Oh, what the heck? |
Yeah, it's one of those days. I realized that I wrote enough reviews to take a long break, perhaps until March. I've a lot of things downloaded from DriveThruRPG and Amazon to read in order to do even more reviews. But instead, I find myself thinking about maps for my Peninsula of Plenty campaign.
Yes, I'm going to get that back on the table. And I want a better map than this:
In my worldbuilding post, I mentioned many names. Bergel was the Neimoidian viceroy in charge of the planet but he is playing a very sideways game of "not it". He knows the Empire or the Rebels will be paying him a visit very soon and he doesn't want to be the guy in charge when it happens.
He set up the Tactical Droid, Green-5 as the pasty when whoever arrives has an obvious target to kill. He ordered the droid to protect the planet and Bergel charged him to work with the leadership of the planet. Additionally, Bergel has a Neimoidian bounty hunter, La'ow Houd keeping tabs on Green-5 and the leadership. His intention is to make sure that Green-5 puts up a bit of a fight, but not enough to get the planet glassed. Bergel is going to play the deposed leader card and say that Green-5 took over.
Green-5 is pretty smart when it comes to tactics. He drew up a plan to kill everyone on the planet but since he's been ordered to work with the Lord and Lady of the planet this idea has been ditched. The Tankerenians are treating him like a living being which is causing him to wildy exceed his programing. He should have gone into safe mode a couple of times already but keeps lumbering on.
In light of the riots and a party of unknown adventurers, he is in high threat mode. He has negotiated a plan to keep everyone safe. The Lord and Lady of Tankeren have granted him plot of land that contains a ruins. Green-5 started construction of a prison to incarcerate the rioters as he catches them. Currently, they are mostly held in place, which is very dangerous for his droids. They are not jailers or wardens.
Bergel hates this idea. For one, the prison is far too close to the Capital making both a military target. Second, if anyone attacks the prison, it will be a bloodbath. This will cause the Tankerenians to fight with anyone that slaughters the prisoners. Bergel is an opportunist and has been exploiting the citizens, he doesn't mean to get them all kill or enslaved. This is exactly what will happen if the prison is completed. Someone will come to knock it out.
Bergel is playing both sides. He set Green-5 on his course but also has La'ow Houd keeping eyes on him. La'ow has set his ship down near the prison site and has been evaluating the situation. He has a mandate to sabotage it any way he can. He doesn't have the means to destroy it himself, but he does know of a party of adventurers (click here for their character sheets) who might get the job done. In a perfect world, these adventures will do double duty: free the prisoners and destroy the facility.
Last week, I posted some towers. I really liked these designs and incorporated them into the maps. When I drew them, I was thinking medieval towers but the slender design lends itself to sci-fi.The prison has 16 towers to jail prisoners. Green-5 is pretty sharp and he tried to eliminate as many problems with jailing people. Each tower is 6 levels or 22 meters high and 9 meters wide. They were carved right out of the local bedrock, so it should be impossible for prisoners to dig their way out.
The bottom floor is the bathroom and showers. There are no windows on this floor. The next 4 floors are accommodations for the incarcerated. Each level does have a narrow slot window, but is far too small for an adult to crawl out of. The roof is for recreation. Prisoners are dropped off on the roof by a floating platform. There are no droid guards inside the towers.
The Tactical Droid has invented a variation of an oubliette, and the prisoners know it. Several smaller prisoners, mostly women and children have managed to get out of the towers and explore. They have not found a way to breach the walls, so they have not escaped. When they do figure out a way, they are going to destroy this place. This keeps the prisoners from fighting with each other. Wrecking this place is their game plan.
I must apologize now for the orientation of the prison. The prison towers are on the south side of the map, which means that if I wish to continue this tour of the facilities, the maps will be upside down.
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South Ward (Prison Area) |
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The Command Section |
I drew no interior designs, not even stairs, so I can adapt them for different purposes.
Hottest New Book![]() City of Nexus | 20x30 Battlemaps [BUNDLE] |
I inserted my new longboat like houses and roughed out the walls. The tower evolved a bit but I like it.
Not bad for a quick map in Worldographer. What I do not like is the sharp lines around the cobbles and dirt areas. I'll have to fix that. I also have an issue where the edges of the boat houses are too light. It gives them a "glow" that I don't like.
The area has morphed into something living from such a simple pencil drawing. Oddly, I noticed that I accidentally changed the name from Banner Harbour to Beacon Harbour. I kind of like the new name.
This month, I am doing castles as the theme of my Inktober sketches. I've always been amused by the bit in So Long and Thanks for All the Fish where Wonko the Sane builds the Asylum, an inside out building to contain the world gone mad.
This is probably my first contact with this concept of an inside out structure.
However, real life shows that Wonko the Sane's Asylum isn't nuts. Apparently Julius Caesar did this in his siege craft. In a particularly interesting conflict, Caesar attacked fortification of Alesia.
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Muriel Gottrop in December 2004 from Wikipedia |
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Hexes... like so. |
Standard Marshkeep Map | My Map, Part 1 | My Map, Part 2 |
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Hexes... like so. |
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Domus A 1 inch to five feet |
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Domus A half inch to five feet |
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Domus A 1/4 inch to 5 feet |
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Domus B 1 inch to 5 feet. |
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Domus B, 1/2 inch to 5 feet |
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Domus B, 1/4 inch to five feet |