Showing posts with label DriveThru RPG. Show all posts
Showing posts with label DriveThru RPG. Show all posts

Thursday, March 26, 2020

Seeking Zeros (Product Plug)

I'm looking for a few zeros and not in the way you'd expect.

Today I did a review of my products on DriveThruRPG and realized I am pretty close to some thresholds I'd like to hit. Here is a list of my total downloads for all 5 of my products.

AD&D Character Sheet For Use with Unearthed Arcana - 91
Compass Rose Inn Minisetting - 135
Kobold Folly Minisetting - 122
Zero to Hero: Uncommon Commoners - 244
Swashbucklers Character Class - 87

What I would like to see is at least 100 for my Character Sheet and Swashbuckler Character Class. I wish I was at 250 for Zero to Hero: Uncommon Commoners.

Let me recap what each product is:

The Character Sheet is just a character sheet with the 7 stats from AD&D and Unearthed Arcana, 1st edition.

The Swashbuckler Character Class is a gimmick character class, someplace between thief and fighter. The Swashbuckler does little to no damage per round, attempting to set themselves for killing strike on a roll of 20 or better. They are fast and adventurous, but perhaps not the greatest warriors. Very Errol Flynn.

Zero to Hero: Uncommon Commoners is a framework for creating NPC characters with specific non-combat abilities which balanced for D&D and AD&D 1st Edition. The booklet can also be used to create secondary or professional skills for PCs, which don't push the limits or make them OP.

The Compass Rose Inn Minisetting and Kobold's Folly are two maps sets for a generic campaign setting and are rules agnostic. They come with maps that can be printed as 1 inch=5 feet battlemat. Character backgrounds are provided to make these locations come to life with gossip and intrigue. 

I would like to invite all of you to download these products. Each is Pay What You Want. In this time of crisis, the "Pay" and "Want" should go away. Download them at $0.00. It's cool, that's how this works. Help me reach these goals, even though they are probably silly.

I appreciate every download.

Review of SM03 Cityguide to the City of Karan

Review of SM03 Cityguide to the City of Karan, available now on DriveThruRPG.



Title:  SM03 The City of Karan
Author: Dunromin University Press (Simon Miles)
Illustrator: Gareth Sleightholme and Simon Miles
Rule Set: OSRIC
Year: 2020
Pages: 70
Number of Players: N/A
Rating: ★★★★★

This book is a gazette style introduction to the City of Karen, the second city of the Land of the Young in the Barnarnia setting. I used the word gazette, but this book is 70 pages long. Each section delivers what the DM needs to walk their players through this excellent and unique setting.

The artwork is a step above Dunromin's normal work, Miles' typical artwork is there but Gareth Sleighthomlme really kicks it up a notch. Core to the product are three maps, one of the Land of the Young and the other two are maps of the City of Karan and the caves below the city. Check out the other books in the series, I just can't get over the art.

Priced a pay what you want, you can't go wrong with this title. I can't wait to check out the rest of the series.

Check out my other reviews from this series:

ORSIC Module Review - SM12 The Trials of a Young Wizard
Dunromin University Press' SM00 A Traveller's Atlas of Dunromin and the Land of the Young Review
OSRIC Module Review - M06 The Warren

Wednesday, March 18, 2020

Build Worlds, Second Edition by Dancing Light Press

I've been looking at Build Worlds, Second Edition by Dancing Light Press for a while. It retails for $4.99 and tops out at just shy of 90 pages at 89. The cover art is excellent and the table of contents is tight. The book is divided into three main headings, Intro, Format and Elements, each one bigger than the last.

From the links above, you can see I am heavily invested in World Building for my B/X and AD&D campaigns. Back in the day, I picked a wonderful book for second edition AD&D called Campaign Sourcebook and Catacomb Guide. While I had a low awareness of second edition and a slight dislike of it, this book was a revelation to me. Now, it isn't exactly built for world building, but it drags you through the process of designing the adventures within your world.

Building Worlds is specifically meant for world building and is totally rule set agnostic. That means it should rejuvenate your eyes, giving the reader fresh insight in to their current campaign or a new one they are planning.

Go ahead and give them both a try. Both are available at DriveThruRPG from the links above.



Thursday, February 27, 2020

#TBT review - Miniature Treasures - The Moldy Unicorn

Title: The Moldy Unicorn
Code: N/A
Author: Nate Treme
Rule Set: Angostic
Year: 2019
Pages: 6
Number of characters: As needed
Levels: N/A
Rating: ★★★★★

If a book has a good cover, I'll probably take a look. If it has that haute 70's look, the smash of day old banana and lime colored paste, I'll do a double take. If it has both of the above, plus the childish, rounded look of a composition notebook, my brain shuts down and the money comes out, no questions asked.

Well, that's what happened with The Moldy Unicorn a few days ago. I purchased one of a few physical copies based on a single image on MeWe.com. And then I forgot about it.

It arrived today.

I opened the envelope and was all disappointed. It was tiny. Really tiny. "I paid money for this?"

Then I opened the booklet. And the frisson hit. Suddenly, I was 8 year old me, standing in Walden Books, smelling nasty carpet chemicals and mall pretzels, looking a copy of the Red Basic D&D rule book. Gary, Dave and Tom whispered, "Go ahead, turn the page."

The thing is six g-ddamn pages, packed with amazing stuff. Pages 1 and 2 describe The Moldy Unicorn with a colorful map. Page 3 lists encounters for the Inn. The next page describes how to design a Demon, with 3 tables, conveniently labeled 1-12 for easy die rolling. The last two pages are a mini dungeon, Grotburk Crypt.

The artwork is excellent. It isn't excellent in the sense of a masterpiece, but the odd, brightly colored outsider art that masters cannot duplicate. The text is tight, it has to be in a volume this small.

While its only 6 pages (8 if you count the covers, the thing that made me **WANT** this 'zine), those pages are highly concentrated. Being so tiny, it is delicate. I already know that I am going to buy a special picture frame for this. I am just moments away from heading to DriveThruRPG and purchasing an electronic copy, to jealously protect the physical copy like mage protects his spell book.

It's been decades since I have been this happy with a purchase. Of course, I've read it cover to cover. But I'm going to do it again tomorrow. And the next day. This is great buy. This is well worth the $6.00 for the physical copy, $5.00 for the PDF.

To put some perspective on the Star Rating above, I review a lot of things. Computer hardware and software, novels, games, historical books, etc. If I'm not going to give something 3 stars, I'm not giving any stars. If you're not going to give at least 3 stars, its like trash talking people. This is the first time I have been compelled to give 5 gold stars, underlined. I've reviewed several of my mom and dad's books. I don't hand out gold stars. It is very rare that I am so enchanted with any product to completely rethink my rating system.

#TBT review - Dunromin University Press' SM00 A Traveller's Atlas of Dunromin and the Land of the Young Review

I just picked up a copy of SM00 A Traveller's Atlas of Dunromin and the Land of the Young and it is my new favorite item.

Title:  SM00 A Traveller's Atlas of Dunromin and the Land of the Young
Author: Dunromin University Press (Simon Miles)
Rule Set: OSRIC
Year: 2018
Pages: 28
Number of Players: N/A
Rating: ★★★★★

This is supposed to be a full color map folio of the Free City of Dunromin, but the work goes so much further. In addition to the beautifully drawn Free City, Mr. Miles killed it with amazing details of the surrounding area, political and physical maps of the Land of the Young, barony maps, maps of the continent and of the world.

The artwork is incredible, a great addition to any old school gaming campaign. Being a set of maps designed for OSRIC, it is generic enough to fit into any fantasy game system.

I just can't get over the art. The cover and some other images are wholly digital, but others look hand drawn. It's a near thing, I can usually tell the difference, but not in this product. Many of the pages are on a graph, but I can't tell if it's pencil on graphpaper, or digital work meant to look old school. There are a few pages where I think I can see blowthrough, like a scanner picked up information from a page behind the scanned page, but I can't be certain it isn't photoshopped to look like that.

I probably won't use this in my campaign, but I am already looking to see which pages I will print and frame. Simply put, it's awesome!

Priced a pay what you want, you can't go wrong with this title. I can't wait to check out the rest of the series.

If you need a Christmas gift and you have a nice printer and paper, this is perfect.

Monday, February 24, 2020

Dad's Modeling Skill

In this video post, Dad shows off some of his modeling skills. My Dad made a video for his game Yanks & Tanks, which is available at DriveThruRPG. Each click supports him and my website.





Sunday, February 16, 2020

Updates to Compass Rose Inn and Kobold's Folly

I have updated the files for The Compass Rose Inn and The Kobold's Folly products. These items are still pay what you want, however, in each case I have increased the suggested price to $3.99 each.

In the case of the Compass Rose Inn, the map has been reworked to be 1 inch = five feet. This now brings the page count to 63 pages. Additionally, this file has map tiles that enable you to print out additional green space for more terrain. To fill some of this space, there is now a barn map with two levels, a stable or work shed with two levels, a well and bake house map.

In Kobold's Folly, I detail what is different between the Tribe of Minwan and other kobolds and provide images of King Minwan and his sister using the two magic items found at in the folly.

If you have already downloaded these files, my thanks. You should receive an email shortly with the new files. If you can't wait, simply check your Library tab at DriveThruRPG.

Click the images below for full resolution example images from the Compass Rose Inn.



As an additional preview of the Compass Rose Inn, I have loaded full resolution images of the entire basement area.









Thursday, February 13, 2020

#TBT - A Traveller's Atlas of Dunromin and the Land of the Young

Let's take another look at Simon Miles' SM00 A Traveller's Atlas of Dunromin and the Land of the Young published by Dunromin University Press. Set in the world of World of Barnaynia but is easily adaptable to any type of campaign. The city maps are gorgeous and go on and on. As soon as time permits, I will do a full review of this product.

Simon's artwork is impressive. I have not decided if it is all handiwork or digital or a little of both. It looks great, very old school but clean.

This title is pay what you want. I chipped in a dollar, but I think I will either have to go back and bump that up or purchase more products from Dunromin University Press.

Monday, January 20, 2020

It's Been a While Since a Plug...

The logo and covers for my products on DriveThruRPG are reminiscent of Leonardo’s Vitruvian Man. Sometimes, we are not as flexible, adaptable or available as we feel we should be. We can't possibly have all of the resources we need, when we need them.

It will be ok. We just do our best.

Today's plug is for DriveThruRPG's charity bundles. 100% of your purchase goes to the following organizations:

Disaster Relief and Recovery - Australia Red Cross
Bushfire Emergency - World Wildlife Fund of Australia

Fantasy Core & Settings $19.95
Starships & Posthumanity $29.95
Modern & Urban Horror $19.95
Fantasy Supplements $29.95
Capes, Grit, and Gunsmoke $19.95

EDIT January 22nd, 2020: The folks at DrivethruRPG have added 3 more at $9.99 price point for an even better value. Here is a link to the whole category. I'd also like to thank Jeremy over at Thought Eater Blog, host of The Frothcast podcast and all of the others who reshared this post. What a great community we have.

I haven't counted how many products or how much money you'd save, but just the Fantasy Core & Setting bundle took a heck of a lot of time to download. All five of them could take hours, depending on your internet speed. And playing them could last years.

If you still have extra money and time, you could also "buy" one of my products. They are priced at pay what you want. Don't be afraid to download them for free to get an idea if they will fit with your campaign.


Clicking the links above will take you to DriveThruRPG for purchasing.

Sunday, January 19, 2020

A little fun, a lot of good for OZ

I was looking for something to buy for my birthday over at DriveThruRPG. Nothing really stood out to me until I logged in to MeWe.

I saw a few people post on some bundles over at DriveThruRPG for the fires down under. 100% of your purchase goes to the following organizations:

Disaster Relief and Recovery - Australia Red Cross
Bushfire Emergency - World Wildlife Fund of Australia

DriveThruRPG and it's publishers have really stepped up, here. There are 5 bundles for every type of interest. I didn't bother to count the number of great titles included with each. All of them appear to gave more than a dozen books each.

Fantasy Core & Settings $19.95
Starships & Posthumanity $29.95
Modern & Urban Horror $19.95
Fantasy Supplements $29.95
Capes, Grit, and Gunsmoke $19.95

Personally, I'm going for the Fantasy and Core Settings bundle. What a great way to celebrate gaming, a birthday or whatever while helping out those in the awesome but beleaguered OZ.

Sunday, January 12, 2020

Product Updates for 2020 - Kobold's Folly and The Compass Rose Mini Setting

I have updated the files for The Compass Rose Inn and The Kobold's Folly products. These items are still pay what you want, however, in each case I have increased the suggested price to $3.99 each.

In the case of the Compass Rose Inn, the map has been reworked to be 1 inch = five feet. This now brings the page count to 63 pages. Additionally, this file has map tiles that enable you to print out additional green space for more terrain. To fill some of this space, there is now a barn map with two levels, a stable or work shed with two levels, a well and bake house map. 

In Kobold's Folly, I detail what is different between the Tribe of Minwan and other kobolds and provide images of King Minwan and his sister using the two magic items found at in the folly.

If you have already downloaded these files, my thanks. You should receive an email shortly with the new files. If you can't wait, simply check your Library tab at DriveThruRPG.

Click the images below for full resolution images from the Compass Rose Inn.







Friday, January 10, 2020

Oh, Dear. What Happened? Review of Farscape Roleplaying Game

Title:  Farscape Roleplaying Game
Design: Ken Carpenter, Rob Vaux, Keith R. A. DeCandido, Gavin Downing, Lee Hammock, Kelly Hill, Christina Kamnikar
Rule Set: d20
Year: 2002
Pages: 320
Number of players: 2 or more
Rating: ★★

The TV show Farscape ran from 1999 to 2003 and was followed up by a 2 episode mini-series called The Peacekeeper War. The Roleplaying Game was released in 2002, which would have been in between Seasons 3 and 4. For this reason, the book only covers the first 2 seasons or so of action.

This is an interesting RPG as it tops out at 320 pages, which is one more than the Star Wars RPG which was produced by WotC. What is interesting about this is, WotC managed to cram 4 movies worth of information into a book 1 page shorter than the Farscape RPg as a stand alone work while The Farscape Roleplaying Game assumes ownership of The Players Handbook. Farscape was published sometime in 2002, which makes this The Player's Handbook the 3.0 edition. Maybe? In June of 2003, the 3.5 edition came out. If you did not play D&D, you wouldn't even know.

The results are rather interesting. As is the rest of the book. If I reviewed the first 144 pages, this would be a 5 star review. This section of the book is a recap of everything in the series to that point, plus a short story called 10 Little Indians. The layout is incredible, the information is dense, and it really captures the essence of Farscape.

However, this isn't that review. One of the stand out features of this book is the artwork, which is entirely from the show. All of it is great and it is laid out exactly like a product in this universe would be laid out. Titles appear in a machine-like flowing script which is readable with the proper skill (DC 30). Second, the margins are thick while the columns are diagonal. It's cute for the first 144 pages, but when you actually need information, it's really hard on the eyes. Like MySpace banner hard.

From page 145 on are the rules. Remember that disclaimer about needing the Player's Handbook? Yeah... I'm not so sure. Which is a good thing because I can't tell if this means 3.0 or the 3.5 edition. I think the 3.0 edition, but it doesn't seem that necessary. If you missed that caveat, you could probably play this game not realizing something was missing. It isn't that it's missing words or that the grammar is odd, it's the layout of the book that jams your comprehension. It's just that distracting.

Like The Player's Handbook, you pick a race, a class, generate stats, select feats, skills and powers, then select equipment. All of that works well, it's a proven method utilized by many products in the d20 line. And that is where it gets weird. I can't point to a single thing that would require another book, which is probably my gamer hack-it ethic running wild. It sure seems odd.

One of the flaws in the book is, being a recap of season 1 and 2, who and what the characters are not presented in a way that plays out in the TV show. Primarily, this shows up in the pregenerated characters. John is not particularly strong or smart according to his stats, which doesn't really fit with being a physicist and astronaut. On the other hand, all of the characters do seem to be balanced when only that group is considered. However, they are all rather high level, which you would think would lead to much higher stats.

Scorpius is listing as having a 9 strength, while D'Argo has an 18 which is not quite right. I would buy the 9 for Scorpius if he had some sort of Rage feat that allowed him to overpower other, stronger characters for a short period of time. He is a man with an actual cooling system, after all.

All and all, the book seems incomplete even when paired with the PHB and some that feeling is definitely problems caused by the layout.

At $9.99 at DriveThruRPG, I'd say it's for fans of the series or a person who wants a great coffee table RPG book. It is stunning to look at. Literally.

Two stars... only because I love Farscape.

Monday, December 23, 2019

Nice Set of Dice from Amazon.com and A Book From DriveThruRPG

"Dad, guess what," said Nathan.
"What?" I asked.
"We have a D&D club at school!" he answered. 
"You are such a nerd," his sister, Catherine said. 
Guess what I order. Dice for everyone! These KUUQA dice come in a pack of six sets, each individually wrapped and six dice bags. 


It's a really nice set of dice for 13 bucks. The links below are paid ads and will take you to Amazon.com and DriveThruRPG, respectively. 



If you are looking for a Christmas gift, you are too late. 

So let's move on to something better than these dice. Let's talk Simon Miles' SM00 A Traveller's Atlas of Dunromin and the Land of the Young published by Dunromin University Press. Set in the world of World of Barnaynia but is easily adaptable to any type of campaign. The city maps are gorgeous and go on and on. As soon as time permits, I will do a full review of this product. I have to say I love it.

This title is pay what you want. I chipped in a dollar, but I think I will either have to go back and bump that up or purchase more products from Dunromin University Press.


Thursday, December 12, 2019

Product Update! New, remastered maps for the Kobold's Folly Mini-Setting

Welcome to the Kobold's Folly. This map set is a mini-setting for your campaigns. It is rules agnostic, containing no references to rules or settings.

This set of maps is easily plugged into almost any campaign as a strange and wondrous location for your players to explore.

The Kobold's Folly is a small community of strange creatures, with an even stranger background and outlook on life. Explore the House of Minwan, the first civilized kingdom of kobolds.

An updated version of this title is now available as of Dec. 12, 2019. All images in the booklet are remastered to a higher quality as have all maps files. The Exterior file contains 18 pages of maps which can be printed as 1 inch equals 5 feet. The Interior is to the same scale. Additionally, a single page map is available for each floor plus the exterior, to no particular scale. Total page count is now 41, up from 13.

The images below are the small interior artwork from the book.





The exterior map of the Folly is 36" by 30" with 1" equaling 5 feet. While the interior is much smaller, it is to the same 1" to 5 foot scale.

Available as Pay What You Want with a suggested price of $3.99, it will make an excellent addition to many campaigns. While I envisioned this tribe of kobolds as the classic dog-reptiles of D&D, there are hints of the mine dwelling little men of legend.

If you have already downloaded this set, please go log into DriveThruRPG and download your newly updated product from the library. If you enjoy it, don't forget to throw some coppers in the tip jar.

Friday, November 22, 2019

Character Sheet for AD&D and Unearthed Arcana Update

It's done, it's done! I have updated my Character Sheet for AD&D and Unearthed Arcana. This second character sheet is an all new, digital creation using Claris on a 1999 G4 Sawtooth Mac.

This file is in addition to the scan of my AD&D sheet from the 80's. Being an all digital file instead of a scan, the sheet is much sharper when printed. If I keep creating new versions, I may have to rename this offering to something more descriptive.

It is available on DriveThruRPG as a PWYW title. If you have already downloaded, you should have an email with a link to your library. If you are not subscribed to email via DriveThru, merely log in and click the Library tab to get the new file.

These free updates will probably be part of a series, so you can expect more from your initial purchase. If you already tried it, let me know what you think either with a comment or a review. I'd love to hear from you. 

If you are new to the this product, click the link above to order it. Remember, it's PWYW, so give it a try in your campaign before dropping some GP in the tip jar.

Don't forget to try out my other products:

Swashbuckler Character Class.
Zero to Hero: Uncommon Commoners.
The Compass Rose Inn Minisetting.
Kobold's Folly.

Saturday, November 16, 2019

Still Working...

I still have some minor problems to fix with my updated Character Sheets. I'm finding how they print as opposed to how they look in the Mac is a problem. I should have something worked out soon.


Anyway, once they are done, I will post them up to my product on DriveThruRPG. If all goes well, I might rename this to "Character Sheet Pack" as I would like to do a series. If you have already downloaded, thank you. You're going to get this one as an update to the one you already have.

If you have any suggestions, please put them in the comments below.

Monday, November 4, 2019

Old School Mass Combat? Fantasy Hack

How I loved this game. Fantasy Hack is an old school mass combat game which fits right in with D&D, Lewis and/or Tolkien settings. If you are into OSR, this could be your go to mass combat set.

The rules are totally retro feeling because they are printed in one color, black, on yellow paper. Published in 1993, they'll send you back a couple of decades.

While not perfect for every setting, the set manages to handle most fantasy settings. Give it a try.


Sunday, October 13, 2019

Update for Zero to Hero: Uncommon Commoners!

Send out the criers and the messengers. Have the herald hoist the flag. Zero to Hero: Uncommon Commoners has been updated with several new classes, some campaign notes from history, and many rewritten sections for clarity.

Ever wonder what the difference was between a papermaker and a parchminer? How about a leather worker, a lorimer and a tanner? What is ostracon? What is the difference between amate and papyrus? All updated to answer your questions.

I was thinking of holding off on this until November, but had the chance to get things done this week.

Everyone who purchased the old product can download the new product from their Library on DriveThruRPG.

If you haven't looked at Zero to Hero: Uncommon Commoners, let me tell you what it is and is not. In B/X and AD&D, characters were permitted professional skills to supplement their backgrounds, with nary a word on what those skills would be or how they would work. After decades of play and having my players want to have useful and memorable NPCs or codified professional skills, I wrote a set of rules to outline many common professions in historical times.

This expands in the information from D&D and AD&D, in a way that is very different than "skills" or "feats". Each commoner class member can advance up to 5 levels, from apprentice to master with hard work. Level determines the ease of success when operating as a professional class. Each class has distinct tools and skills, and where crossover exists, I have explained how these characters would work, while leaving the rules open to interpretation so they can fit into any D&D or AD&D campaign. 

There is commentary on economies, hiring, firing and all other aspects of gaining skilled tradesmen. Make no mistake, these are not alternate adventurer classes, they supplement the player characters, not replace them. It is not a sieve or character filter. In fact, this rule set can rescue hopeless characters and save you time at character generation.

It also answers some age old dilemmas about who can do what and why.

Price at PWYW, this rule set can enhance your campaign. Go ahead, give it a try.

Sunday, September 22, 2019

Fighter, Cleric, Monk, Swashbuckler

I wrote up a character class for D&D and AD&D for Swashbucklers. What the heck is a Swashbuckler?

They are fighting men who have come down from on high to lead the masses of little people in the trenches. They are trained in sword fighting. Swashbucklers name their swords, their daggers and their junk. They like to drink and have high society type parties, even if they are not of that social standing. They might have tattoos of Payton the Runner, Pele the Asskicker, or other famous fighters on their person. They can dance around in combat, picking and poking people left and right, without killing anything. They can't be flanked or backstabbed when dancing about like this, nor can magic users concentrate when in close quarters with them.

In fact, the only way they can kill is by rolling a natural 20, monologuing for bit and if the person doesn't run away or surrender during "The Talk", they will stab them through the heart for double damage. On the off-chance they are forced to use lethal combat, they fight like thieves and clerics, without the backstabbing, heavy armor and magic.

So how does that compare to Clerics, Fighters, and Monks? Let's join the conversation, shall we?

Fighter: All that junk you do?
Swashbuckler: Yeah, pretty great uh?
Fighter: No, it's called sparring.
Swashbuckler: Really? That sounds like fighting words.
Fighter: No. Fighting words are said at the funeral. Better if they can't talk back.
Cleric: Both of you need to come to church.
Swashbuckler: Alleluia, brother!
Cleric: I'm a woman and I follow Kos. So, no on both accounts.
Fighter: Have you ever been on campaign?
Swashbuckler: I think so, was there booze?
Fighter: No, only watery ale and roasted smeerp. The ones with the 9 tentacles, not the ones with funny ears.
Swashbuckler: Sounds dreadful.
Fighter: Have you ever eaten iron rations?
Monk: Yes. I eat food, I just don't enjoy it.
Swashbuckler: So, brutha, what do you think of my moves? Pretty great, right?
Monk: It's all kabuki.
Fighter and cleric: Snort.
Monk: See this thumb? This one, not the other one.
Swashbuckler: Yeah?
Monk: This one goes in your eye and the other goes in your bum. Then I kill you.
Swashbuckler: How uncivilized.
Cleric: It's all relative.
Swashbuckler: You get it sister, we don't draw blood until we have to.
Cleric: Have you ever seen a flail?
Fighter and Monk: Snort.
Swashbuckler: I think the important thing is, we are all different and have our places in the world.
Fighter, Monk and Cleric: Chuckle.

Sunday, August 18, 2019

New Product Launch - Swashbuckler Character Class for D&D and AD&D

I rarely create new character classes for my campaigns, but I felt I needed a different sort of character for seaborne adventures. The Swashbuckler character class was born.

This pamphlet was intended to add flavor to any campaign without creating overpowering skills or mechanics. Very often, new classes are game breaking and I have sought to avoid this.

Initially, the plan was to create one section for Basic D&D and another for AD&D. Since the Swashbuckler does not require extraordinary abilities, nor to they have level dependent skills, I was able to combine the two.

It had occurred to me to give the Swashbuckler some of the skills of thieves, paladins, monks and acrobats but these characters are not the type to engage in professional level skills. They are more charismatic enablers, they don’t develop useful professional skills, they capitalize on other people’s skills.

I would encourage DMs and players to play towards the humorous aspects of Errol Flynn shenanigans. Many times, this style of play revolves around the needed belief in success rather than the actual outcome. Swashbuckling success features going to Plan B, then C and D and so on.

This product contains two files, the character class description suitable for D&D and AD&D, plus a set of 6 pre-generated characters. This product would work well with both my AD&D Character Sheet and the book Zero to Hero: Uncommon Commoners. 

Click here to purchase from DriveThruRPG, for a suggested price of $0.99 or PWYW.