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| Ghostie armor is technological, not magic |
Thomas Reed, Third Level Human Thief
STR 11
INT 10
WIS 13
DEX 15
CON 12
CHA 14
HP 10
AC 7 Leather
Spells: None
Languages: Common
Elven cloak
Ghostie dagger
Ghostie veil
Greta Southpaw, Third Level Fighter
STR 16
INT 12
WIS 11
DEX 14
CON 14
CHA 10
HP 22
AC 4 Chain and Shield
Spells: None
Languages: Common
Ghostie chainmail
Ghostie longsword
Normal shield
Ghostie veil
Marrick Hollower, Third Level Fighter
STR 13
INT 10
WIS 11
DEX 12
CHA 15
HP 27
AC 4 Chain and Shield
Spells: None
Languages: Common
Ghostie chainmail
Ghostie axe
Ghostie shield
Ghostie veil
Previously, I mentioned Ghostie equipment. Rather than sketch out these characters, I will describe the Ghostie weapons and armor they have and how they use them.
Ghostie weapons are +1 to hit and damage. Since they can't be seen directly, the user gains a bonus of 1 to their AC. On to hit rolls, a natural 20 skips the damage roll. The strike will do weapon type's maximum damage ( and a +1) and forces a roll vs. poison. If this save failed, in 1d3 days, the character will begin to suffer from infection. This is caused by the debris and dirt that the weapon pushed into the wound. 



























