Ah, I should have healed up my characters. We get jumped by 3 guys and make short work of them. But now Duke has two hits scored on him, Emily one and Lucy one. I’m going to rest tomorrow. Maybe.
We manage to sell off all of the side arms for a cool 170,400. Now I could have tried to double these with the special pheromones, but I want those for later. Because they will come in handy when I start really breaking the rules.
We have 7 hours of daylight left, so we move to the Spaceport. It takes 3 rolls to get the hypercharges we need. I’m curious as to what is in that Status unit, but we don’t get that result today. In fact, nothing interesting or needed happens for the rest of the day.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
4 CU Status Unit (e103),
10 Fuel Units in the Ship’s Boat,
8 Repair units,
5 Life Support Units in the Ship’s boat.
3 TL-1 military U-suits.
10 TL-1 Heavy Hand Weapons for sale.
7 Side Arms TL-1.
5 TL-4 heavy hand weapons with explosive effects
4 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 6 hypercharges.
I have 176,671 secs. We are wanted in the Palatek system.