Saturday, February 1, 2020

Strictly (Duke) Springer - Day 032

Today is Feb 1st. It makes me wonder what sort of calendar they had in mind for this game. Not important. It’s day 32, records day and shopping day because I plan of trouble in the next few weeks. 

Let’s look at the ship first. The non-cargo hold areas are: 

Crew Quarters: 16 CU, reduced to zero by the Stasis Units. These 8 Stasis Units hold a total of 8 people. That is my max crew. I have two more crew slots here. The pilotage holds one 2 CU Stasis Unit. It can hold two people at a time, but there is no reason to do that. There are two crew slots here. The turret holds a 2 CU Stasis Unit, which means only one person can sit here. There are no slots available. Engineering holds a 2 CU unit, which takes 3 CU of space. That area is down to 3 CU of storage. 

A ship with a lot more space.

As I mentioned, my current crew is 7. My max crew size is now 13 or 14, but one of those people won’t have stasis protection. So, 13 then. 

I need a boat and more RU, LSU and FU. I’ll get more chances for these things at the Spaceport, so off we go. 

I get an 11, 10, 8 and 5 by mid-day. That is a pilot/navigator, an engineer or gunner, U-suits or RU and a ship’s boat. I pass on the crew people and take 10 RU, 8 U-suits and the ship’s boat. The suits were 15 each, a premium, but I don’t want to waste anymore time, so I pay it. That’s 1030 secs. 

In the next series of rolls, I manage to get both LSU and Fuel Units, so I buy 10 of each. That is another 20 secs. spent. 1050 secs. total. 

I also want to distribute gear. Duke, Emily, Lefty, and Deadeye get a heavy sidearm each and a regular sidearm. Ratchet gets a regular sidearm. Everyone gets a u-suit and PS-bot. This is a record keeping nightmare as all of my characters are now storing items in the hold because of those blasted stasis units.

Damn. I forgot to buy hypercharges.  

1 Antelope starship, which I owe 118,300 secs. in principle.
1 Hopper with boat guns, TL-1. 
1 set of boats guns, TL-3. 
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery. 
10 Fuel Units (in Ship’s Boat). 
12 Repair units,
14 Life Support Units,
1 U-bot,
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use, 
205 Side Arms for sale,
13 U-suits, 7 for the crew, 5 for sale.  
and the ship is fueled with 3 hypercharges. 

I have 5,031 secs. left over. 

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