Today is Feb 1st. It makes me wonder what sort of calendar they had in mind for this game. Not important. It’s day 32, records day and shopping day because I plan of trouble in the next few weeks.
Let’s look at the ship first. The non-cargo hold areas are:
Crew Quarters: 16 CU, reduced to zero by the Stasis Units. These 8 Stasis Units hold a total of 8 people. That is my max crew. I have two more crew slots here. The pilotage holds one 2 CU Stasis Unit. It can hold two people at a time, but there is no reason to do that. There are two crew slots here. The turret holds a 2 CU Stasis Unit, which means only one person can sit here. There are no slots available. Engineering holds a 2 CU unit, which takes 3 CU of space. That area is down to 3 CU of storage.
|A ship with a lot more space.|
As I mentioned, my current crew is 7. My max crew size is now 13 or 14, but one of those people won’t have stasis protection. So, 13 then.
I need a boat and more RU, LSU and FU. I’ll get more chances for these things at the Spaceport, so off we go.
I get an 11, 10, 8 and 5 by mid-day. That is a pilot/navigator, an engineer or gunner, U-suits or RU and a ship’s boat. I pass on the crew people and take 10 RU, 8 U-suits and the ship’s boat. The suits were 15 each, a premium, but I don’t want to waste anymore time, so I pay it. That’s 1030 secs.
In the next series of rolls, I manage to get both LSU and Fuel Units, so I buy 10 of each. That is another 20 secs. spent. 1050 secs. total.
I also want to distribute gear. Duke, Emily, Lefty, and Deadeye get a heavy sidearm each and a regular sidearm. Ratchet gets a regular sidearm. Everyone gets a u-suit and PS-bot. This is a record keeping nightmare as all of my characters are now storing items in the hold because of those blasted stasis units.
Damn. I forgot to buy hypercharges.
1 Antelope starship, which I owe 118,300 secs. in principle.
1 Hopper with boat guns, TL-1.
1 set of boats guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units (in Ship’s Boat).
12 Repair units,
14 Life Support Units,
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
205 Side Arms for sale,
13 U-suits, 7 for the crew, 5 for sale.
and the ship is fueled with 3 hypercharges.
I have 5,031 secs. left over.