We break orbit in the first hour of the day. We have 9 left. Where do I go from here? We are going to make a double jump for Cubro.
On entry, we stumble across a 4 CU status chamber from e103. We pick it up, but have no way to open it now. There is not much on Cubro, so we head for the slums with 4 hours of day light. We run right into a riot in progress. Duke has to make a save vs. cunning or every person and every vehicle will take a point of damage. We succeed in escaping unharmed.
Each roll takes 2 hours and we have 3 hours to spend. The rules say that if you can start before time runs out, you complete that last action, so I can make two rolls. Except I roll a 4, which results in no more rolls.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
4 CU Status Unit (e103).
10 Fuel Units in the Ship’s Boat.
8 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
10 TL-1 military U-suits
6 TL-1 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
10 TL-4 heavy hand weapons with explosive effects
4 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 6 hypercharges.
I have 38,731 secs. We are wanted in the Palatek system.