Wednesday, February 12, 2020

Strictly (Duke) Springer - Day 043 – Feb 12th

We are continuing Encounter e012. We have to roll 1d6 to see what happens. We get a 4 which is a base price of 1,000 in ransom. Rolling on the modifier table nets us a 20 multiplier.

I’m not greedy or anything, but I have to be a pirate. I want to use one of the doses of pheromones to double the price… but the rules say I can only uses these for purchases or sales.

Ok, fine. We’ll take the 20,000 secs. and get out of dodge. We drop off the Prince, collect our cash and break for orbit, which ends our day. We’d be fools to stay here. Strangely, we are NOT wanted for this little kidnapping scenario.

1 Antelope starship with TL-5 Guns. I owe 117,000 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
5 Life Support Units in the Ship’s boat,
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
13 U-suits, 7 for the crew, 5 for sale.
5 Doses of pheromones (e009) in secret compartment.
and the ship is fueled with 4 hypercharges.

I have 23,331 secs. We are wanted in the Palatek system.

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