Showing posts with label At the Table. Show all posts
Showing posts with label At the Table. Show all posts

Saturday, September 10, 2022

Hex Redux

I have less than 2 months to get ready for my next campaign. That is judging by the countdown to the upper right. I cannot wait for these OSE books to come in. I am kind of at the whim of shipping. 

Thankfully, I have a bunch of set pieces ready to go. My main issue is organization. I pulled my hex tiles from of a pair of giant cardboard boxes, set them up, and then packed them away in a handful of clear plastic totes. 

As you can see to the right, they weren't very organized. Some of the smaller parts don't lend themselves to orderly packing. I haven't solved that problem yet but I will get to that someday, hopefully soon. 

I moved an extra table to the middle of the room so we have enough space to use them. Now in this demonstration, I set up as many tiles as I wanted. It was overkill and I wouldn't actually do that for gameplay. 

I have a nice wooden table with two leaves in it. The leaves allow my players some elbow room. I will have to get more chairs and maybe a rolling storage bin to help clear the clutter. 

One of the nice things about this set of tiles is the quick set up. Each piece has a slot for a biscuit cut into the edge. When wargaming, this feature is a must. Pushing figures and rulers around invariably shifts the tiles. 

Roleplaying games, not so much. A 2x2 or 3x3 section can be set up rapidly, usually while I am talking. The rough look makes the players to visualize the scenario from a homely display, with flaws and gaps filled in with imagination. Sometimes, when the players ask about certain flaws, I will pick their brains for what it could mean. 

My intention in using this sort of setup is to facilitate play, not create a complete world or map. I use some odd bits and pieces to display data. Blue paper is water, green cotton balls are trees, rocks... well, are rocks. 

I use a cord to mark out roads and paths. I can use a different color of cord for the path the players intend to take. This makes the situation interactive as the party can all work together to create the best plan. As more features become evident, I drop colored pieces of paper with notes. I have some colored plastic bits to highlight areas of note. We have cups of colored beads and blocks so players can drop things on the play surface for their own purposes. 

And of course, I can add in figures. 

Check out these images from around the table. 





At the end of the day, pack up easy. Before I clear up, I make sure to photograph the set up for my notes. 


As you can see a ridiculous amount of tiles fit in one small area of my basement, always ready to go. 

Once I start this campaign, I will keep you guys in the loop. 

Wednesday, September 11, 2019

At the Table: Those wacky players.

Ah, my wacky players. I pretty much play fast and free with spell casting characters. In the first session, I note which spells they like and then take that into concentration when planning combat.

Theoretically, AD&D magic users should have a limited number of spells. When I plan a combat session, I write down what I want the bad guys to have.

Sometimes, this goes to wanting a specific flavor and other times I fall on the side of "team evil" and use those spells to hose the player characters with significant casting issues. Darkness, light, and silence spells can inflict horrible effects on spell casters, so I am generally pretty careful with them.

What makes my players so wacky is, I can't help but notice that the first couple of sessions, they riff through the spell list and just pick one to cast. After a few levels and encounters, I have flat out caught players casting off a list when they had been picking and choosing among all of the spells a session before.

In every case, the limited choices are comprised of scrolls and spell books found as treasure. What the heck?

Ah, dang. The players go from winging it at low levels to wanting a specific effect or flavor when playing more advanced, knowledgeable characters.

Should I hand out XP for quietly imposing limitations on one's self? I just might. What about you? Let me know in the comments below.