I haven't played Battletech in a hot minute, so I really hope it's Beginner's Night. I hope to do a game report, a review of the Beginner's set, and meet new friends. I really need a night out and pushing mechs and throwing dice sounds great.
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Tuesday, January 31, 2023
Preview of the Weekend to Come!
I haven't played Battletech in a hot minute, so I really hope it's Beginner's Night. I hope to do a game report, a review of the Beginner's set, and meet new friends. I really need a night out and pushing mechs and throwing dice sounds great.
Sunday, May 15, 2022
Abandoned Project Circa 1988
Back in 1980s, Battle Tech was my favorite tabletop game. It was quick and easy to play. However, I was baffled by the plot line and story. I'd make up my own stories that covered the bases.
What I really enjoyed was Robotech, I totally understood that plotline. At some point, I collected all of the Palladium game books. However, I was baffled by the difficulty in using the rules. It could take hours to kill one opponent.
Then it hit me. I could use Battle Tech to play Robotech themed battles. Back then, the Unseen were common mechs between Battle Tech and Robotech. They had the Veritechs, they had the Maurader which was an Office's Battlepod.
But what they were lacking was a standard Battlepod. If I could mash up Battle Tech and Robotech, and devise my own stories, I could certainly make a Battlepod.
Yeah... I'd kitbashed some models together, but whipping up a figurine from scratch was beyond me.
I dug through my models and stuff, trying to come up with something. Legs were easy, I used the Maurader model for those. The hips need to be reworked out of wood. Sculpting the engines were simply two U-shaped pieces of balsam. The feet were plastic beads.
But what about the body?
I found a skull ring that was about the right size. I shave it down on the sides and bulked up the chin with that green fill used for models. The central eye was a wheel from an airplane model, 1:144 scale. The guns were antennae and wheels from helicopters.
I had done it!
Given it had taken me hours and hours to build the thing, I realized I could have exactly one. The bottleneck was the skull ring, something I got from a vending machine. Where Robotech depicts odds of 50 Battlepods to each Veritech, I had the opposite.
How unsatisfying.
A friend came to my rescue with a handful of bullets and a can of air vulcanizing rubber. It didn't go smoothly. The rubber reacted with some of the plastics and while it took the shape I needed, it melted the original.
Tonight, I found the results of my experiment. There were a lot of blowouts. Sometimes it was the small details like guns. Other times, it was in the hip/leg joints.
For the life of me, I cannot remember why I abandoned this. Unfortunately, half of the mold is missing.
Tuesday, December 28, 2021
Mecha Review in Battletech Compendium - 10 Ton Mechs
Stuff you don't fight with a 10 ton mech. |
A hidden penalty is hiding in the construction rules of The Battletech Compendium. It's the units of 1 ton or 1/2 ton per part added. Some of the math results in values much lower than a half-ton, but rounding dictates either full ton or half-ton depending on the reading.
Personally, I modify that rule to be 1/4 ton because .75 and .25 are just as easy to add as 1 and 1/2. It's not a "grab" to do this, it is just convenient to pair .75 tons of gyro to a 1/2 ton machine gun and 1/4 of ammo. It's not battle-effective, but it makes a lot of mechanical sense from a manufacturing point of view.
One way to analyze mechs is to build them backward. A 10-ton mech needs a 3-ton cockpit, 1 ton of Internal Structure, an engine, and a gyro. The engine and gyro weights are linked. On the table below, everything in parentheses uses my 1/4 ton rule.
Mech Tonnage | Cockpit | Internal Structure | Engine Rating | Gryo Size Rating/100 | Engine Tonnage | Remaining Tonnage |
---|---|---|---|---|---|---|
10 | 3 | 1 | 100 | 1 | 3 | 2.0 |
10 | 3 | 1 | 90 | 1 | 3 | 2.0 |
10 | 3 | 1 | 80 | 1 | 2.5 | 2.5 |
10 | 3 | 1 | 70 | 1 (0.75) | 2 | 3.0 (3.25) |
10 | 3 | 1 | 60 | 1 (0.75) | 1.5 | 3.5 (3.75) |
10 | 3 | 1 | 50 | 1 (0.50) | 1.5 | 3.5 (4.0) |
10 | 3 | 1 | 40 | 1 (0.50) | 1 | 4.0 (4.5) |
10 | 3 | 1 | 30 | 1 (0.50) | 1 | 4.0 (4.5) |
10 | 3 | 1 | 20 | 1 (0.25) | 0.5 | 4.5 (5.25) |
10 | 3 | 1 | 10 | 1 (0.25) | 0.5 | 4.5 (5.25) |
As you can see, the 1/4 ton rule modification doesn't do much at all except for the extreme last two cases. It does make a difference in larger mechs.
Saturday, December 11, 2021
Game Review - Battletech Compendium (1990)
Rule Set: Battletech
Year: 1990
Editor: Donna Ippolito
Publisher: FASA
Pages: 144 pages
Rating: 5 of 5 Stars
Battletech started in 1984 as a boardgame called Battledroids. Over the years, Battletech expanded the universe with a series of boxed sets like Aerotech and Citytech. Each one came with a set of rules, folding Mechs, bases, and two large maps. By 1990, Battletech was ready for a revamp, with all the rules in one place and streamlined. This took the form of The Battletech Compenium.
And boy is this book concise and detailed. Within these 144 pages, you get Mechs, Aerotech fighters, infantry, dropship, tanks, heliocopters, and even subs all with integrated rules and easy to understand construction and pricing methods.The game is a great "I go, you go" game. Pick you mech or mechs, set the map, roll initiative and go crazy!
One of the great things about Battletech is the heat system. Heat is the limiting factor on what you can do in a give round or game. Sure, getting a limb blown off slows you down, but if your reactor overheats, you're done. Like "went nuclear and got a fork stuck in you" done. You can actually explode from your own actions.
Oddly, unlike other games where bad rolls can turn deadly, you have control over what harm you could inflict on yourself with heat. Every data sheet has a schedule of what occurs at each heat level. If you find the risk too high, slow down and cool it down. With great management, heat is never an issue. It's really a great game which lends itself to either one-on-one matches or full scale battles.For small scale fights, the rules are quick. Larger battles can bog down, but with some familiarity of the rules, they are still manageable. Even better, large battles work best off the hex map, so this set includes full color rules for tabletop battles with terrian. There is a massive selection of 1/287 scale figures for use with this set and to be honest, having the mechs is more fun than playing.
Models for black and white pictures don't need to be painted. |
This particular book requires more information than what is included. You will need Mech Data Sheets, a map or table, ruler, dice, and figures or tokens. There are plenty of resources online or use can use the ruleset to make up your own vehicles and mechs. The creation rules are extensive but intuitive.
I got my copy on Abebooks. You can try this link for the The Battletech Compendium to search by ISBN on their site.
You can also check out Classic Battletech on DriverthuRPG? While they don't have this exact title, they have tons and tons to choose from in the Battletech Universe.