Sunday, December 13, 2020

Session 001 - Character Rewind

I forgot to post character sheets. It's Sunday and I am working on my Neimoidian bounty hunter, but I would like to share the player's initial sheets.  

These are photocopies of a character sheet I had on hand and I rewrote what the players did on their sheets. There are mistakes, either one of the players didn't write in languages or I missed it. 

In either case, these are available by hitting the Pregenerated Characters tabs above or from the links below. When the players share their updated sheets, I'll load those, too. 

Just to recap, there are 5 player characters. Nonin is a Devaronian force adept with a blaster. Talhana is a Zabrak force adept, also with a blaster. Malta is Rodian scoundrel and dreamer, with a tiny holdout pistol. Dex is a human handiman and fringer with a sporting blaster. And lastly is Lidda. She is a twi'lik solder with more weapons than anyone else. Click those links for the individual PDF files. 

The characters have made it to level two, but I wanted to show their initial stats from Session 000.  Click the link for a recap. The short of it is, all of the characters have far more equipment and funds now. 

These characters the players created are forcing me to change up the scenarios in Invasion of Theed. In dumping the players on a different home planet, the scenarios can't play out as described. That one I knew. The second change followed by an adjustment was the players wanted to be in a place like the worlds in The Mandolorian. Since they made that choice they changed their minds. They want lightsabres now. Not too hard. The final change I have to make is the final villains can't exist on the players homeworld for a variety of reason, but the primary is, as played the characters would see these villains as heroes. That just won't do. 





Friday, December 11, 2020

You can't buy that!

Alright, I hope you noticed all of my ads the past couple of days. They help support this site. However, they aren't the main reason for the site. Gaming is the reason. 

To that end, lets promote a couple of games you can't buy at any price. Enter Dwarfstar Games. In coordination with Reaper Minis, they brought several games back from the dead. These games aren't abandoned or even in the public domain, but the people behind Dwarfstar have brought back 7 tiny games publish by companies like Heritage in the 80s. You can download them directly from that website above or click the names below.  

The first is Barbarian Prince. I am using Dwarfstar's description copy here: 

"BARBARIAN PRINCE is a solitaire game of heroic adventure in a forgotten age of barbarism and sorcery. No opponent is necessary as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as the Barbarian Prince Cal Arath, must make the decisions which will make your quest successful -- or may cost you your life.

"BARBARIAN PRINCE is a new concept in Adventure Gaming. No rules reading is required; the programmed event sequence lets you begin play as soon as you open the box.

"BARBARIAN PRINCE contains -- A full-color 12"x 14" mapboard, a die, rules folder, Event Booklet, and summary sheet -- and a detailed cast metal figure of the Barbarian Prince to mark your position on the board."

I played a few round in my Pilot Podcast Episode

The next game, Demonlord is equally interesting: 

"DEMONLORD is a game of strategy for two players. It vividly recreates the grand sweep of empires in conflict in an age of sorcery and enchantment. Infantry and cavalry sweep across the land to meet in battle or besiege fortresses, as winged troops wheel overhead. Priests invoke friendly spirits, as magicians prepare potent battlefield magic, or summon great beasts to their aid. And controlling it all, the dread Demonlord, and the Captains of the Hosar alliance with their retinue of personalities and special powers.

"DEMONLORD contains -- a full color card stock mapboard, 12"x14"; 154 full color counters; a die; instruction folder.

"PLAY LEVEL - Intermediate/Advanced"

I can't wait to play this one. 

I seem to recall having Goblin back in the day, but I must have lost it. No worries, you can still download it for free. 

"GOBLIN is a fantasy game of raiding and plunder for two players. Each player takes a turn at playing the Goblin King, leading raiders into the peaceful valley, pillaging and burning. The other player maneuvers the farmers and the Baron's troops in a desperate attempt to stave off the raids. The player who amasses the greatest amount of plunder as Goblin King, before being killed in battle or deposed by his own goblins, is the winner. Goblin is a light-hearted, free-wheeling game with surprisingly subtle strategy.

"GOBLIN contains -- a full-color 12"x14" mapboard, 154 full-color counters, a gaming die, and complete instruction book."

Next up is Grav Armor, another game I had in a baggie. I seem to recall picking it up from Kaybee Toys on close out. 

"GRAV ARMOR is a fast-moving game of future armored warfare for 2 players. It realistically simulates the high-speed, high casualty combat between streaking gravitic vehicles, surface-effects craft, supersonic fighters, orbital dropships and power-suited infantry. The modular map sections allow scenarios to be played on radically different types of planets (earthlike, molten, frozen or airless).

"GRAV ARMOR contains -- Six 4"x7" full-color map modules, 154 full-color counters, two dice, and complete rules booklet with 5 scenarios.

"PLAY LEVEL - Introductory/Intermediate"

My friend Scott R. had OUTPOST GAMMA. He was also the person who introduced me to Traveller. I've never recovered, but I still love these sorts of games. The art work reminds me of the stuff done for Dark Tower

"OUTPOST GAMMA is a game of science fiction combat for two players. With its unpredictable storms and fast-playing combat system, OUTPOST GAMMA captures the tension and rapid-fire action of high versus low-technology combat in a hostile environment.

"OUTPOST GAMMA contains -- a full-color 12"x 14" mapboard, 154 full-color counters, a die, and rules booklet.

"GAME LEVEL - Introductory/Intermediate"




My personal favorite is Star Smuggler. I've posted hundreds of times on it. You can check out my two series on it here and here

STAR SMUGGLER is a solitaire game of tense adventure in the far future. No opponent is necessary, as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as star smuggler Duke Springer must make the decisions which will make you huge profits -- or may cost you your life.

STAR SMUGGLER contains -- Twelve 4"x3" full-color mapboard tiles, four full-color counters, a rules booklet, events booklet and gaming dice.

I've put hundreds if not thousands of hours into this. It's like Traveller Lite. I've also played it as a multi-player game. The rules are pretty solid. 

And last but not least is Star Viking. This has little to do with the book Space Viking or Traveller, but somehow these three works are tied together with callout and callbacks. I had a blast playing it with my kids. My review is right here

"STAR VIKING is a game of interstellar raiding and plunder for two players. Using a unique system of 12 mapboard tiles to represent the various star systems in the Outrim sector, it captures the tense uncertainty and the sudden, flashing battles of an interstellar war. Units represented include Viking cruisers, sloops, and fighters. Federate and local frigates, battle-cruisers, and patrol boats, as well as raiding detachments, security forces, grav-armor units, specialized warfare pods, and conventional low-tech armed forces ranging from atmospheric aircraft to stone-age hordes.

"STAR VIKING contains -- Twelve 3�"x4" full-color cardboard playing tiles, 154 full-color counters, a die, and a complete instruction folder.

"PLAY LEVEL - Intermediate."

Remember, you can't buy these from Dwarfstar, but don't hesitate to download them. Be kind and don't abuse their terms. They are more than generous. 



Wednesday, December 9, 2020

Let the Hexcrawl Addiction Begin

I am really intrigued by the concept of Hexcrawls. I've never done this before, but the OSR community does not disappoint. 

Within minutes, Goblin’s Henchman pointed me to their In the Heart of the Unknown - Procedural Hex Crawling Engine Product: 

In the Heart of the Unknown - Procedural Hex Crawling Engine
In the Heart of the Unknown - Procedural Hex Crawling Engine
In the Heart of the Unknown - Procedural Hex Crawling Engine

I don't know what it is about art for Hexcrawls, but I love it. Click the link and check out In the Heart of Unknown. It's very cool. 

So I took a closer look at Third Kingdom Games and found a whole series of products. Of course, being a little daunted by the whole Hexcrawl experience, I needed the basics. I downloaded Third Kingdom Games, which I mentioned in my last post.  

Hexcrawl Basics
Hexcrawl Basics
Hexcrawl Basics

They also have map packs for Hexcrawls, which gives me a point of reference to get me started on this whole new way of gaming. 
 
Lake of Abomination Map Packet
Lake of Abomination Map Packet
Lake of Abomination Map Packet

I could spend weeks pouring over the stuff produced by Third Kingdom Games and Goblin’s Henchman. And probably will. 

When I created my Map Pack, I should have known I was going down this path. This is a very boring template for hexes, with 3 different colors of hex in three styles. It's also has a commercial license. So, please grab a copy and use it for for your hexcrawl or your product. 

The Hex Pack
The Hex Pack
The Hex Pack

Since I am looking to provide tools for you, I do have a walk thru so you can create your own DriveThruRPG links with HTML. Give that a try, if you like. 

Tuesday, December 8, 2020

Hexcrawling

 I started a new project called Miledown, a hex crawl adventure. 


It just came to me as art, translating it to an adventure is going to be a trick. I can't think of the last time I used a hex map for my players and wonder if I have ever really ran a hexcrawl at all. When I ran the kids through B2, that map is a grid. Not a hexcrawl at all. 

That's ok. DriveThruRPG is to the rescue. Why reinvent the wheel when someone is an expert wheel maker? I picked up Todd Leback's Hexcrawl Basics. Before this project I had been eyeing the book simply for the cover art. I love it. 

I guess if I am going to use this for ideation, I had better do a review. It's all printed out and ready to read. I can't wait. 

Check back soon for that review and progress on my own hexcrawl project. 





Tuesday, December 1, 2020

The Tek - November 2020

My stats for DriveThruRPG were lack luster. I really need to remaster these or do something new. 

 AD&D Character Sheet For Use with Unearthed Arcana: 5
 Compass Rose Inn Minisetting: 0
 Kobold's Folly: 0
 Swashbuckler Character Class for D&D and AD&D: 0
 These Old Games Presents: The Hex Pack: 0
 Zero to Hero: Uncommon Commoners: 4

My spending on DriveThruRPG was up a bit this month. I have also incured a lot of cost by upgrading my computer's memory and purchasing a new Kindle Fire. I hope to offer my DriveThruRPG books as both epub and PDF, so this may pay off. As it stands, I'm about $110 in the hole right now. 





Webstats are continuing to trend upwards. You can really see the mid-month slump I fall into. Sessions are down while pageviews are up. Users seem to be hanging around longer each visit. That's great news!

Google Analytics Pageviews - 1,348
Google Analytics Sessions - 686
Pageviews per Session - 1.9657

Amazon ads revenue has fallen off and was easily overtaken by DriveThruRPG ad revenue. That's ok. 

Monday, November 30, 2020

AT-ST and Snowspeeder in 144 scale Part 2

 Today, I started my Snowspeeder. 


I'm down to just 3 sprues of parts and one is just the base. 


Again, the parts come off very cleanly. On these three parts, I needed to use an arced motion along the wings to remove the extra plastic from the clipping. 

The third part is the engine on the top of the image. It is slight recessed into the body and sticks out. I found it was easier to place it in the top half and use a dot of glue to stick it in place. 


And I made my first mistake. I miss a tiny bit of plastic when cleaning up the clip points. You can see that it is now keeping the wings from meshing together completely. I couldn't see that without some really bright light. 


I was able to fix it by running a razor along the seam and cut it off. In the next picture you can see that seam is better but not perfect. 


And this is what it looks like from top down. 


Next comes the canopy and the root of the the gun pods plus a good way to confuse yourself. In the picture below, I have the roots of the gun pods swapped. 


By flipping the pieces, everything becomes obvious. 


In the last image, you'll note some recesses in the model. That will catch spillover from the gluing. It's a nice touch on these models. 


The next part is the gun and barrel. The thin barrel made me nervous, so I cut a chunk of sprue off with it and trimmed it off with a razor. 


The barrel has a C shaped part on the end to connect with the gun. If you don't align this part correctly, the barrel will look zig-zagged. 


Now, the gun rests against the previously attached root section. If you're brave, you can put a dot of glue there. It isn't necessary as the gun itself has a two point, box shaped connector. It won't flex or go out of skew. 


I think this image shows the connection between the gun and barrel better than the last one. 


Of course, no Snowspeeder would be complete without the tow cable gun. This part is even smaller than the main gun barrels, so I took a piece of the sprue with it and trimmed it up with a razor. 


And for scale, here we have both models. 


No flyer would be complete without a base. This is another item I didn't glue together. The connections are very sturdy and the base has 3 different slots for positioning. There is a ball pivot on the top. Glue would remove the adjustable nature of the base. 


I wanted to show the the different slots on the base. 3 different positions. 


And one final image of these guys together. This one captures all of the fine detail on these two tiny models. 




Tomorrow, I'll start painting. I can't wait to work on the A-Wings I have.

City of Nexus Map Bundle Review

Title: City of Nexus
Author: Seafoot Games  (Luke Seefuss and Rianna Stahl)
Rule Set: Any
Year: 2019
Pages: 5 pdfs, 15 pages each, plus 15 .jpg images. 
Rating: ★★★★★

Since this pandemic thing kicked off, I've been looking at Seafoot Games' City of Nexus bundle. It's been on the hot list for most, if not all of 2020. 

These sort of products give me fits for reviewing. How do I show an image without giving the milk away for free? Well, I'm gonna do my best by showing part of the title page of one of the five books included with set. 


It's impressive. Imagine this image with 300 px detail and multiply by five products. 

The books are nicely designed, with several pages dedicated to the Artist's Patreon following. The next ten pages include a 8.5" by 11" overview map, with nine pages dedicate to sections of the map. In this format, I advise printing one sided pages on photo paper. Every image has a grid for your figures, tokens or models. It's is wonderful with the right paper.

But I suspect that was not what the artist intended you to do. Each of the five maps has 3 jpeg files in 300px, 72px and one 300px poster size. The first two are perfect for virtual table tops and the choice of resolution is there to meet your needs. Sometimes, you don't want to pull up a massive file. 

These maps are battlemats for you to populate. They are extraordinarily detailed with beautiful set pieces, all obviously designed for each map in question. You could either ignore them or write them into your game. The set is ruleset agnostic for ease of use in any type of campaign. They are obviously medieval looking, but that's what 99% of OSR use. 

Back to "massive". The last jpeg for each map is a mighty poster 33" by 23" with a nice white border. It's perfect for framing as art OR to print off and cover with glass for your physical tabletop. Did I mention you get 5 of them? 

The price is great. It's CyberModay today, so I am not sure if there is a sale on right now, but at triple the price this is an excellent set. An easy 5 star product. 

Click the link to order. 

Hottest New Book
City of Nexus | 20x30 Battlemaps [BUNDLE]
City of Nexus | 20x30 Battlemaps [BUNDLE]

Sunday, November 29, 2020

AT-ST and Snowspeeder in 144 scale Part 1

 I haven't done a modeling post in a while. I haven't had much time. 


I started on my first plastic model in a long. I picked a good one, Bandai's Snowspeeder and AT-ST in 1:144 scale. 



They have good detail, but low requirements for skill.


The "instruction sheet" fits on the inside of the box lid. 


You'd think the parts would be very tiny, but as you can see with the first image, they look "beefy". The pieces come off the sprue easily and hardly require any clean up. 



I left the clippers in view for a sense of scale. That black strip is a piece of sandpaper I used for cleanup. The parts are too small for a file. 

Each part has pegs in the middle so you don't end up with glue blobs on the edges. There are seams visible, but there are more parts to cover them.

Update: I'll be finished tonight and will paint tomorrow. 


This is a jump from the prior image, I forgot where I left off. There are 3 panels that fit on the head. They are wonderfully designed to cover any seams. The tiny body gave me some trouble. The piece on the right (A4 27) needs to go on the large head support deck (A3 17 and 13). Unfortunately, I couldn't SEE how it should go. 


I resorted to enlarging the instructions. The piece has a support that fits into the deck, but it looked like it could go in several orientations. The two "tines" go "down" into the deck. When completely assembled, this part is on the bottom and almost hidden by the two shield guards on A3 13. You could leave it off, but it's great little detail. 


This is what it looks like assembled. At about this point, I started regretting not painting it first. 


The neck that connects the head to the deck has a ball joint. 


You put one side on first. 


Then the other. 


Again, this is another jump in the steps. The legs simply attach to the pins and the ball joint snaps together. If you wanted to place this model on a base, you could adjust the leg positions and the head angle. However, if you are full of gumption to try this, I suspect you'd want to cut the knee joint. 

Notice the hemostat in the image. My sausage fingers are too big to hold the smaller light on the side of the head. Again, the light and the gun mount are on pins, so they can be adjusted, too. 


And, here we are. All done. 

I'm not sure if I'll paint tomorrow. I have to teach a class online, so I might be making a template for model building so all of the images are neatly organized and the same dimensions. 

Check back soon for the Snowspeeder.