Thursday, February 18, 2021
Monday, January 25, 2021
One of the snags with series posts is they start strong and either come to an early conclusion or they just peter out due to a lack of inspiration.
I hope to change that this year by having a spring/summer series ready to go. I also have a couple of things in my back pocket. My Star Wars campaign looks good to restart and even more exciting (for me anyway) it looks like my gang is ready to go back to the Peninsula of Plenty campaign, perhaps as a hexcrawl. That's two more series to update for the Blog.
The only problem now is time. I've had my basement flood and defy all attempts to remedy and I recently started a new job which takes up my evenings. My weekend is now Tuesday-Wednesday and I work every holiday for the foreseeable future. I'd know how things will work out, but they will.
At this point, I am thinking of retiring the Podcast. I really can't see how I'll have the time for all of this. Time will tell.
Sunday, November 8, 2020
Sunday, November 1, 2020
For starship and boat weapons, the roll is different. You need to roll 1 or 2 to hit. A pair or more of ones indicates a critical. The player receives a 1d6 per roll based on the tech level of their weapon, up to a maximum of 6d6.
In other parts of the game, there is a standard roll of 1d6 or 2d6, where the character can have pluses and minuses modify the roll. The roll is usually used to determine what of 6 or 12 things happen next not how good you are doing. The evaluation of "good" or "bad" happens as a result of reading a paragraph or two describing an event. Getting in a fight is supposed to be bad, but if you have large party of characters that idea is flipped on it's head because the player can dominate the battlefield. Getting a cool new item is supposed to be good, but if you don't have room for it, it's useless.
The D&D player in me only noticed the standard roll of 1d6 or 2d6 with modifiers and could not conceptualize why giving modifiers to weapons fire does not work. I know, I've tried. It's because those rolls are from a dice pool, a concept that is totally foreign to me.
This is a case of knowing your rule sets and having a great background in games, mechanics and theory helps a lot. I am all about D&D while I find Traveller to be entirely opaque. Traveller fascinates me because I can't figure out how the game master and players use the game mechanics to make great things happen. I've heard of people playing one Traveller campaign for decades, as I have been doing with Star Smuggler. The basic mechanics make that happen.
In D&D, my campaigns fizzle after a few weeks or months because the characters reach a point where the truly fantastic has to happen over and over each session to make the game go. The rules lose their gritty danger as the characters improve. That's baked right into D&D while Traveller has a totally different mindset where it's not likely that your character will mechanically improve at all. They get better and smarter, but everyone is still one blaster shot away from death. It's the psychological threat level that changes, not the characters abilities. It's all in the scope of the story.
This is probably the reason why I've been listening to Safco Cast so much. I am sure most listeners are looking to Jeff Koenig and Bob Loftin Traveller experiences, I am listening for their Gaming experience. It's this whole "new" world of Traveller that fascinates me not for the world itself, but the whole mechanical framework that makes the play happen. In the last episode I listened to, they spoke all about dice pools and it really sorted out some issues I had with Star Smuggler because of my personal experience with D&D. Bob and Jeff are truly enlightening, because of the way they present the Traveller rules while also looking other systems like Cepheus and make great comparisons in how things are done.
Amazing. Why don't you give them a try?
Wednesday, August 5, 2020
Now, on to the show.
Thursday, June 11, 2020
Wednesday, May 13, 2020
Evening Fall (Piano) and
Licensed under Creative Commons: By Attribution 3.0 License
In this episode, I reminisce about 4 games: D&D, Star Frontiers, Gemstone IV and Traveller. I cover 35+ years of gaming experiences in one podcast. Part of the reason I have been offline for so long was a mash up of getting my lesson plans online for students, my classes at Buffalo State suddenly switching to an online format and the associate PITA from taking finals online.
I hope this format works better than Episode 001 and 000's. It was a pain to record, mostly owing to my new Podcat, Shinobu. She's cute even as she climbs the cables.
Now on to the episode!
Sunday, April 12, 2020
Episode 001 - Why I hate Walking Dead and the New Star Wars Films almost as much as I hate 5th Edition D&D
While you are processing that, let me tell you about the music. It is a track called Sovereign by Kevin MacLeod, available through the Creative Commons License.
Sovereign by Kevin MacLeod.
The Original is acceptable.
This is also acceptable.
I don't think so...
Thursday, April 2, 2020
I discovered a few things about podcasting at least.
- First, never wear a windbreaker.
- Two, paper scripts are good for editing, but if you use them while recording, people hear it.
- Your talking speed is not what you think it is.
- And item D... It ain't as easy as you'd think.
Show notes are as follows:
In this episode, I'll be looking at the 1981 solo game, Barbarian Prince by Dwarfstar Games/Heritage USA/Reaper.
You'll also be listening to Sovereign by Kevin MacLeod, available form the website, INCOMPETCH, linked below.
I'll also be plugging “Playing It Wrong” by Charles Thorin, available at TheyMightBeGazebos.Blog or subscribe to his podcast through Anchor.fm.
The most important plug is the website where you can get Barbarian Prince, Dwarfstar.brainiac.com.
Saturday, December 14, 2019
|Thought Eater is the blog, Frothcast is the podcast.|
Friday, December 13, 2019
This series covers podcast episodes I missed when they came out. Being These Old Games, you know I'm not going review new stuff.
|They Might Be Gazebos! Banner. One of my favorite images from the OSR,|
because I think I used to have these dice myself.
Back in the day, I'd have 7 to 12 players sitting at my table, so the idea of loads and loads of characters is fun to me. When I know I'm introducing a character I usually have a sheet for them. PDFs make them easy. When I don't have sheet, I probably have another sheet that is applicable to a random person I make up on the fly or to sub in for a character the players find interesting.
It isn't so much the numbers on the sheet that make a difference, it's the immersion. If the players believe that I have stats on everyone, then everyone is real. It's pure showmanship, plain and simple.
Not every named person is terribly important, but sometimes, as Chuck says in his podcast is that sometimes the dice and players get to choose who is important. While Playing It Wrong espouses having simple character stats, I go the other direction. To an extent. I am actually using a modified character sheet from BSOLO to keep myself sane. They look pretty and 3 characters per sheet is handy.
Go ahead and bookmark my Pregenerated characters for you campaign and don't forget to give Playing It Wrong a try.
Sunday, November 3, 2019
Let me give you my short rundown of Favorite RPG Podcasts*. The link is for the associated blog and the naked link is the feed location.
Thought Eater Podcast by Jeremy “frothsof” Smith. This is an Anchor podcast covering all things blogs on Wednesdays and a five minute Friday show, which is often off the cuff and right from brain to 'cast. He has 130 shows in the can, so you have a lot of replay-ability. Love it.
The Red Dice Diaries by John Alan Large. Like Jeremy, John has 102 episodes available, so the back catalog is huge. Again, I love this show. John runs the gambit of gaming, so this the depth is great. He sometimes takes time out to cover methodology, so you might hear about things like journaling, preparation and from special guests. In addition to special guests, John throws the topics over to Hannah for treatment. It's like 2 or 3 podcasts in one. A wonderful find.
A relative new comer is the Super Adventure Friends Co. Podcast by Robert Loftin and friends. They have only 7 episodes, so if you want to jump in from the start on an excellent Traveller/Science Fiction pod cast, here you go. This is the first ensemble pod cast I encountered, with five high school friends chatting about great stuff. (Red Dice Diaries also gets this vibe when John hosts his friends.)
The last podcast I signed up for is vb Wyrde's Sunday Night Live From ElthosRPG. ElthosRPG is it's own thing and vb is ALL ABOUT METHODOLOGY. Mechanics, ideas, fitting it all together, from a non-D&D point of view. Great, eye-opening stuff.
*The little star beside Favorites is there because I reserve the right to add more favorites. They Might Be Gazebos was previously mentioned and has it's own post. I've left off Patreon information in this post, that will be revisited later.
Saturday, September 28, 2019
I really don't have time to add another game, but I can live vicariously through the Super Adventure Friends Co. Podcast. SAFCOcast is on it's 6th episode so now is a great time to jump in and listen.
Of course, I have added them to the sidebar.
This week they talk about Cons and other game related things. What got me was the Space Viking part. I can't wait for the next episode.
Sunday, September 8, 2019
Today's choices were Astronomy Cast's Stellar Collisions and Alastair Reynold's House of Suns. I picked up the Kindle version of the book, but I also found the Audible version appealing. I might upgrade to the that next and combine the idea of listening and reading.
If you have any suggestions for books or podcast, leave them in the comments.
Sunday, August 25, 2019
You need something more "organic", more "natural" to really get that impactful share to work for you.
|I stole this image without permission, mostly because I used to have those dice.|
Charles Thorin has a blog called "They Might Be Gazebos". I'm hoping that is a play on "They Might Be Giants", because I really like those guys. What do we have in common? Charles does reviews, he likes luck mechanics, creating interesting magic weapons and we both like to try different games.
What does Charles do that is different? He is a podcaster on Anchor, the host of Playing It Wrong. On the 'cast, he has a smooth voice but an exciting tone. This isn't the sort of 'cast that helps you to sleep at night. Playing It Wrong is an amplification of They Might Be Gazebos retooled for an audio format. He uses music and sound effects in enhance the show without being overbearing or obnoxious. Each podcast has a very newsy sound to it as Charles takes on currents in the blogosphere, topics that interest him, such as Swords and Wizardry.
Just a few episodes back he was talking about finding your voice, something that he has personally managed to do.
This week, to support his passion, he has launched a Patreon page to support his habit. I can't wait to see what new things he comes up with. Please take a moment to explore all the quality content on They Might Be Gazebos, the Playing Wrong Podcast and if you like, his Patreon Page.
Wednesday, August 14, 2019
|Yes, I wear this cologne|
Of being on the same wavelength, a new podcast was introduced this week: Adventure Design Sessions. It's hosted by Tim Shorts of Gothridge Manor. This week's guest is Joe The Lawyer. You can follow them on MeWe. ADS can be found on Spotify, Anchor and all the great podcasting networks.
Since I am plugging things, why not plug my cologne company? My favorite colognes appear often on my blog, usually for the bottle styling but also for the great, sometimes witty names. My favorites are Villain, Perversion and Whitechapel. My wife wears Bitches Love Unicorns, Eat Me and Cheshire Cat. Check out Black Phoenix Alchemy Lab.
(This is not a sponsored ad, I just love all of these products.)
Tuesday, August 6, 2019
Funny, I just released a little map about kobolds.