Lauren is a human ranger, second level.
Aleric is a half elven fighter-cleric-magic user. He is the only 1st level character.
Vandohl or Vandal (spelled two different ways) is the dwarven cleric.
Belaphon is an elven magic user.
Solvo is the hobbit thief and the only character injured in the last session. He has 1 hit point left.
Helvani is a human paladin.
Lauren, Belaphon and Helvani will return to the Keep with their found gold pieces and the party's remaining funds for more supplies.
The according to the map, the keep is about fifty 100 yard squares away. The module says characters can cover 3 squares or 300 yards an hour. I've never bought that one. It's about 3 miles away, they have a map and a ranger. The Keep is 1 to 2 hour away from the Caves, if no mistakes are made.
While the party is divided, Solvo, Vandal and Aleric discover the magic arrows, the potion and the scroll while cleaning. They debate over the purpose of the gold plated lead coins and count everything else. They take turns cutting firewood with the only hatchet they have.
They have three interesting sightings through out the day. Vandal heard goblin voices from the east. Instead of spotting actual goblins, he spied a mountain lion. Later in the day, Solvo notices three smaller orcs foraging for firewood. They seem to be children and the party retreats deeper into the cave.
After dinner, the rest of the party returns. They pause at their old camp and notice that an animal has eaten part of the ogre. Mountain Lions. Ick. From there, they make a crazy slow-panicked dash to their new home, with many odd things.
Back at the Keep, the players were determined to find several dogs. They found two full sized mastiff like dogs and a collie puppy. The mastiffs were used to tow two small wagons. These wagons are children's toys and were lashed to the dogs with two 10 foot poles each. In the wagons were a barrel of water and a large wooden chest packed full of iron rations plus a few implements like shovels, axes and brooms. Each PC was carrying 50' of rope, three wine skins and three waterskins. They have quivers of arrows and slings and an extra pair of bows lashed to their backs. They are dying from the weight.
It took an hour to get to the keep at a jog, 3 hours to find the dogs and less than an hour to buy all of the rest of the stuff. The return trip was a 4 hour circus, because the dogs aren't draft animals and the alternative was the players leading a dog while pulling a wagon, which left the third PC to keep track of the puppy and items that were dropped.
The characters all settled in their new hobbit hole. Half the party ate and sacked out immediately. Solvo, Vandal and Alaric straighten up a bit and drew straws for guard duty. Belaphon grumpily pitched in when not pretending to sleep. He spent some time talking about the merits of magic over prayer while examining the found scroll, which is clerical in nature.
Three times in the night, the guard sighted orcs by the tree and heard both kobolds and goblins. Solvo could swear he heard goblins right in their cave, but could find nothing.
Character Sheet for AD&D