Sunday, May 23, 2021

Fleshing out the Lilac Queen


For my new campaign, I need to flesh out one of the antagonists. This is the first iteration of what I have planned for the party. I expect to give her more details as I get ready for the game. 

The Lilac Queen

Frequency: Unique
No. Appearing: 1
Armor Class: 0
Move: 12"
Hit Dice: 11 (88 hp)
% in Lair: 100
Treasure Type: nil
No. of Attacks: 2
Damage/Attack: 1d6/1d6
Special Attacks: See Below
Special Defenses: See Below
Magic Resistance: Special
Intelligence: Supra-genius
Alignment: Neutral Good
Size: M
Psionic Ability: none, immune


The Lilac Queen exists because of her desire to dominate her surroundings with positive order using technology, long lost. The Lilac Queen passed from a human state to a non-human, undying existence through intervention of her ship's repair functions. She retains these abilities via the spacecraft's ability to produce more nanites and repair droids. The Lilac Queen can be found in the command chair of the vault like control space of her ruined spacecraft when holding court. 

The hull of the ship is entirely fused with the local rock, which is now silver and purple colored. This material has been harvested by the ship's repair features to encase it's queen in armor equivalent to +2 plate. She can only be struck by magical or silvered weapons or creatures with more than 11 HD. Silvered weapons do not need to be otherwise magical. It is a limitation of the technology. The Lilac Queen has the maximum hit points due to the ship's abilities to rejuvenate and repair her. 

She was the pilot of the spacecraft. She is lightning fast and can strike twice per round for 1d6 points of damage. Each swing is equivalent to a +3 weapon. She also has the ability to heal two targets per round for 1d6 hit points instead of striking. The sight of her causes all creatures under 5 HD to be calmed and blessed. Calmed creatures will not attack her. She is able to use her technological talents to replicate some spells with the ability equal to an 18th level caster.  

She is immune to heal, sleep, charm, polymorph, cold, heat, and death magic. The Lilac Queen will regenerate 2 hp per round inside her spacecraft. 

She has a devastating polymorphic attack, which is only useable inside her craft. She can polymorph the bones of a creature into a trellis-like structure then the soft tissues are transformed into a lilac. This terrifying state prevents the victim from being raised or reincarnated as they aren't dead. 

She derives her name from the name of the ship. The true name of the woman who is called Lilac Queen is unknown and there is a legend that if it is spoken to her, she will grant one wish before dying. 

Combat: 

As mentioned before, The Lilac Queen has the ability to heal and deal damage, while regenerating at 2 hp per round. She also has the ability to "cast" a magic spell per round. The Queen is a gestalt being, fused with her ship which possesses vast predictive abilities and is as intelligent as the undying woman. 

Her "magical effects" originates from a cloud of nanites surrounding her. The cloud has a radius of 300 feet and spells can strike anyone within this field from any direction. Although she cannot sense magic or read minds, if someone is inside this radius she can see and feel what they are doing at all times. She cannot be ambushed, surprised or backstabbed. She is unaware of the ability to turn invisible as she can see the invisible by their displacement of the cloud of nanites. Without a gem of trueseeing, the cloud is invisible.  

Inside the ship, the Lilac Queen can replace two physical attacks with two spells per round. The source of one spell is the woman and the source of the second is the ship. Outside of the ship, The Queen can only replace one melee attack with a spell. 

The Lilac Queen's ability to heal has been used to heal a great number of creatures she has encountered. When in combat outside the ship, there is a chance that one or more of these creatures will come to her aid. Roll on the following table: 

1. Cheetahs, 1d3 
2. Elephants, 2d4
3. Hyenas, 8d8 
4. Lions, male 1d2
5. Hippos, 2d4
6. Lions, female 2d6 

Spell Use: 

The Lilac Queen does not use traditional magic, the source of these powers are the ship's systems. The nanites can follow her for up to 100 miles to provide "magical" support. They can recreate the following spells: 

1st level: Affect Normal Fires, Dancing Lights, Identify, Mending, Message, Shield, Shocking Grasp and Sleep. 

2nd level: Audible Glamer, Scare, Shatter, Stinking Cloud. 

3rd Level: Clairaudience, Clairvoyance, Gust of Wind, Hold Person, Suggestion. 

4th Level: Confusion, Dig, Fear, Fire Shield, Fumble, Polymorph Other, Wizard Eye. 

5th Level: Airy Water, Cloudkill, Feeblemind, Hold Monster, Passwall, Shape Stone, Telekinesis, Transmute Rock to Mud. 

6th Level: Control Weather, Death Spell, Disintegrate, Guards and Wards, Legend Lore, Lower Water, Move Earth, Part Water. 

7th Level: Mordenkainen's Sword, Power Word Stun

8th Level: Sympathy, Incendiary Cloud. 

9th Level: Power Word - Kill, Temporal Stasis

She can "cast" Light, Detect Invisible and Locate Object at will with no restrictions on the number of times per day. This is a function the nanite cloud. 

Additionally, with study of the symptoms of a victim, she can recreate the effects any cure or heal spell useable by a cleric. She can cure disease and blindness. This study takes one hour. She possesses the ability to do the reverse of each of these spells but chooses not to do so. She can raise dead, but rarely sees the need to do so. These are natural abilities and have no limitation on the number of uses per day.  

Demeander: 

When encountered, The Lilac Queen will appear distant and aloof. She has a tendency of not looking at people because of the data provided by the ship's systems and the cloud of nanites surrounding her. 

When she holds court, she will make eye contact. It is disquieting as it obvious. The typical purpose for holding court is to give or receive information. Many creatures come to her for healing, which is the third purpose for her to hold court. If someone has a request to make of her, she collects information via her cloud. This uses her clairaudience and clairvoyance spells. As a result, she gives the impression that she is all knowing, but she is not. 

The Queen is a fearsome woman. She never displays emotions not does she give the impression that she might attack. She does not issue threats, only promises. She may indicate that an attack is imminent before resorting to it. She is very logical. 

Combat: 

If struck with a weapon that cannot harm her, she will ignore it until she tires of the assault. If the attacks continue for three rounds or more, she will attempt to remove the aggressor via non-violent means. If attacked by magic or something that can hurt her, she will use non-violent means to remove them immediately. For example, Suggestion or Sleep. 

If she is drawn into combat, she will only attack people who attempted to attack her or the ship. Being logical, she will attempt to combine "magical" attacks to end the combat as quickly as possible. For example, she may bury people with Move Earth or use Stone to Mud to immobilize and drown targets. The ship's robots will be used to herd targets into one area so a single spell can be used on all aggressors.

If she or the ship kills a character, there will be no effort made to remove or otherwise dispose of the body. She and her robots will ignore it. They will also ignore anyone attempting to remove the body as it is an illogical disruption to the natural decay process and a waste of energy. 

It should be noted that she can use her ability to raise dead to restore friendly dead creatures in her defence. Some of these creatures have been dead for centuries. Many of these people and creatures have few combat skills and will immediately flee in horror, but some will aid her in combat. Over the centuries, she has considered raising each and every one of these beings, but until she has a need, she will not. Point being, every creature killed in the ship will be studied as per the restrictions on her healing and raise dead powers so there will be zero hesitation or delay in bring them "back online". 

Non-player characters who are aware of her abilities will not be willing to attack unless otherwise specified. No character can command a hireling or follower to attack her without attacking her first. They will be unwilling without encouragement by example. 

Wednesday, May 19, 2021

The Hex Pack Update

Today, I added some more files to my Hex Pack. This update adds color and centers the hexes so that there are 19 complete hexes and 12 partial hexes. There are 9 colors, the 7 of the rainbow plus white and grey. 

If you have already purchased The Hex Pack, the update is waiting for you in your DriveThruRPG library. 

If you haven't purchased it, take a look. It's pay what you want. Or check out my other products. 






Swashbuckler Character
Class for D&D and AD&D


Swashbucklers for D&D and AD&D
Zero to Hero:
Uncommon Heroes

Zero to Hero
Zero to Hero
Character Sheet
for AD&D

Character Sheet
Character Sheet for AD&D



Kobold’s Folly
Mini Setting

Kobold’s Folly
Kobold’s Folly
Compass Rose
Inn Mini Setting

Compass Rose Inn
Compass Rose Inn
The Hex Pack
The Hex Pack
The Hex Pack

Monday, May 17, 2021

Tinkering Again With Artwork

I am getting ready to revamp my Kobold's Folly book. I plan to recreate it as a full scale module. The image at the right is how I originally envisioned the Folly. 

The Kobolds accessed the Folly from a cave system below. I find that the style of Worldographer is not up to the task and I am looking for an alternative style. It's wonderful for producing battle mats and large scale maps, but not so hot with cave systems. 


I'd like the base the system of caves on Carlsbad Caverns. I've been reviewing maps and brochures of the place for weeks. The cavern under the Folly is much smaller than Carlsbad Caverns. 

I've also been looking at the art in DMGR1 Campaign Sourcebook and Catacomb Guide. This book is one of my favorite's even though it's technically e2 D&D. At the time of e2's launch, I didn't realize that it was a revamped system and was using willy nilly in my AD&D campaigns. I love the isometic projections in this book and would probably want to copy that style. 

My inclination is to go hand drawn, but not really hand drawn. The above was an experiment with my Wacom Bamboo using Gimp. 

Next up is just penwork. 


This style isn't bad, but I'm not so sure about color. 

I'd like to match this style if I could. It's close to the style in the Sourcebook above, while not an exact match.  





Wednesday, May 12, 2021

Market Place Wednesday

I went to Dan's Produce at the local Farmer's Market this morning, I picked up a lot of great things then came home to find I was mentioned in the most recent Thought Eater Podcast. Jeremy mentioned my Invasion of Theed review in his marketplace of OSR goodness. 

If you haven't subscribed to this podcast, go do it now. The elevator pitch is "Jeremy runs down the week in OSR blogging, usually in an hour long show". 

It is very different from some of the other podcasts I listen to, it rambles and ambles through dozens of websites and blogs so I don't have to. I've been listening for a while and it's great. 

I'm currently subscribed to CampaignWiki's Old School RPG Planet, an RSS of hundreds or thousands of blogs. I love it but Jeremey refines this down to the best of the best in his podcasts. I really can't say how useful these two resources are, these two resources really support the OSR and RPG communities very well. Sign up for both if you get the chance. 


Tuesday, May 11, 2021

Making a List and Checking It Twice...

I have a list of things to do regarding the blogs, the podcast and my products and DriveThruRPG. Here is a list of things you should see in the coming months. 

These do not include continuing series posts which shall continue as per normal. So far, those are reviews, spring model posts and a summer gaming updates. 

General cleanup on the blog will continue pace, which is something I try to hit once a week. I will be updating the photos of figurines to be compliant with my planned updates. This will allow me to play with my camera for item 5. 

1. Rerelease Swashbuckler Character Class as "Character Pack for OSR and AD&D"
    A. Write new character classes. 
        i. Write 3 Kobold character classes.
            a. Classic kobold class as per monster stats. 
            b. Folklore kolold class as per legends. 
            c. The kobolds of Minawan tribe character class in my campaign. 
        ii. Adapt 3 new classes for this pack. 
            a. The Hoodlum/Gangbanger class.
            b. The Monomach class
            c. The Unicorn/Pegasus class.
        iii. Create 2 new classes based on military fiction.    
            a. The 70's Era Veteran class. 
            b. The Space Marine class.
    B. Provide files in four types.
        i. A4. 
        ii. 8.5x11
        iii. 8.5x11 folding book style. 
        iv. 5x7 booklet style, requiring cutting on the purchaser's part. 
            

2. Remaster Kobold's Folly on Drivethru.
    A. Create a map suitable for printing, poster size.
    B. Ensure this map is suitable for VTT online games. 
    C. Add the aforementioned mention Kobold character classes. 
    D. Write an adventure for this book. 

3. Remaster Compass Rose Inn mini-settling on Drivethru.
    A. Create a map suitable for printing, poster size.
    B. Ensure this map is suitable for VTT online games. 
    C. Write an adventure for this book. 

4. Record new podcast based on HuckSawyer's feedback
    A. Avoiding the TPK. 
    B. Why TPK's happen. 
    C. Avoid dicing your way through TPK's. 

5. Put FridayNightDeathSlots.com into production
    A. Record videos. 
    B. Edit video. 
    C. Record audio voice over.
    D. Launch Pilot.
    E. Collect data on viewer's opinions.  

6. Update 716exchange.com blog
    A. Coming phone changes in the Western New York area for national suicide prevention hotline launch. (Deemed critical. complete.
    B. More reviews of Western New York products, companies and events.  

7. Update unpwned.com blog with tutorial on flash drives. 
    A. Purchasing. 
    B. Drive formats for a variety of OSes. 
    C. Troubleshooting.
    D. Common flash drive ripoff schemes and how to address. 

Saturday, May 8, 2021

A-Wing Test Two - Coding Crazy

I'm still monkeying around with code. I like it! I closed up those spaces between the rows of hexes. Here is a screen grab on from a desktop browser. 



I need to make this mobile compliant. 



Friday, May 7, 2021

Episode 009 - Gwyneth Paltrow and the Total Party Kill

It's Friday and I have another episode out. 

Gwyneth Paltrow and the Total Party Kill. 

Let me know what you think in the comments below. 

Wednesday, May 5, 2021

Lighter Reading - What I Do on Wednesdays

I'm reading for my next couple of reviews. I like to print stuff out for reading. Today, I fired off The Lake of Abominations -- Hex 17.23 by Third Kingdom Games (Todd Leback) to the printer. Since I have Mr. Leback's Into the Wild coming in the mail, I was going to use this as a model for a hexcrawling module. 

Yeah... I don't know about a hexcrawl module, either. 

Anyway, this funny thing keeps happening. My printer insists that blue is a grey scale color. 


I should have printed in color, because the whole thing is packed with color maps. But in grey scale, my printer keeps coloring the black lines of the art in blue. I couldn't do that if I tried. I actually like it a lot.  

Wacky technology. 

Anyway, back to the module idea. I'd like to revamp both my Kobold's Folly and Compass Rose Inn mini-setting maps into full blown modules. It will probably take months.

I also have a third idea for a map of Miledown, another setting placed in the middle of my Peninsula of Plenty map. Miledown is a small town in a valley. I already have the cover art ready to go. It's just a matter of writing... you know... a description, a story and an adventure.

Little things.  
Let's hope this comes out
less phallic looking.
Of course, since I am going to need maps, I am updating the Peninsula map to a standard 6-mile hex map. When I started out, I was just blue skying and didn't have the scales right. This will fix that. I have an area 150 hexes by 60 hexes planned. About the size of Italy, which the campaign is based on.

One upside to this is I now have a name for the Human Capital: "Rhoom". I wanted run with a counter-factual idea that Remus instead of Romulus survived the foundation of the city. 

Guess what? That doesn't work because Rome was named before Remus and Romulus and "Romulus" means "a man of Rome". Crazy ancient mythology. 

I decided to just steal from Shakespeare: 

That her wide walls encompassed but one man?
Now is it Rome indeed, and room enough,

In Shakespeare's time, "room" and "Rome" were pronounced differently and rhymed, making the pun complete. So with a little poetic license the capital is now called "Rhoom".  

I started with the Lake Potamus area and moved out from there. This lake is squeezed between forests, mountains and savanna lands. It's named for the Hippos that live in the region. 

This detail allows me to have chains of forts and fortified houses on the plains. They are fortified against the wildlife and not actual invaders. It's kind of handy because it keeps the Rhoom Empire and Elven Dwarven Combine in a cold war in the area. It's hard to travel the savanna without encountering beasts. 

This is the valley of Miledown.  


It's less thought out right now, but coming along nicely. Since it is a hidden vale, they don't have many visitors. It doesn't look unusual to visitors but it does have several mysteries.