Showing posts sorted by date for query 52 weeks of magic. Sort by relevance Show all posts
Showing posts sorted by date for query 52 weeks of magic. Sort by relevance Show all posts

Saturday, August 10, 2019

Analytics Rots the Soul

Stepping behind
my own curtain
According to Google, I have about 2000 page views a month. My target is a modest 3000 views a month. These are not thousands of individual people, several thousand times that someone comes to the site to read something. Fair enough, I think is a good measure.

But what are they reading?

According to the stats, my readers aren't reading much about me. My top 5 posts, in order are:

Google Docs Templates for D&D
Book Review - A Brief Study of TSR Book Design
The 3 Toadstools and #tenmonstersetting
Module Review - BSOLO Ghost of Lion Castle
Zero to Hero: Uncommon Commoners - Update - We are live!

The first is about  Benjamin Connell’s 3.5 Character Sheet, which I love for my D&D campaigns. The second is a review of Kevin Crawford's history of D&D books, the typography, style and page layouts. This was extraordinary helpful for my self-published books. The 3 Toadstool post was about Shane Ward's excellent campaign icebreaker experiment, Chris Hall's expansion. The ideas totally invigorated my creativity to produce new content for my campaign and my books. Ghost of Lion Castle was a solo adventure by TSR, which was a favorite of mine on rainy days. The final post is all about my first book.

So what?

3000 page views a month is not much of a goal. But to get there, I have understand my audience. If my goal was to convert every reader to a book purchaser, I am a total failure.

But was that ever my goal? I've been doing this since 2012 but didn't write my first book until 2018. That book was born out of the frustration of dealing with an accident at work, not any desire to... you know... make money or gain fame.

I've posted links to my books and thrown up some ads to make the website pay for itself, which is working. I have DriveThruRPG hosting files to mostly free titles I have written (I hate file hosting myself) which is also working. But going forward, I mean to be a part of the gaming community. My purpose isn't to make money or gain fame, but to transmit great ideas to the larger community.

In the month of August, I am bring out two new titles, which are totally tangential to the These Old Games. I mean to update and bring back 52 Weeks of Magic, which is a highly enjoyable activity even though it doesn't generate webhits. But most of all, I mean to write about all the things that are happening in this community.

At some point, I became a service provider, a place to read about all of the wonderful ideas from across the web.  Its time to fully embrace that.

Wish me luck!

Saturday, August 3, 2019

Weeks of Updates!

Lately, updates have fallen by the wayside. This has happened for a couple of reasons. I have taken on some new responsibilities at work, I've begun working overnights in a group home in addition to filling in for a teacher out for training this week.

How does he know he lost anything?
His tent looks like his room.
My son has been working a camp in Wyoming county and managed to lose a whole backpack of critical supplies for his work week. Between stints at work, I've been ferrying camping supplies to him at random because he doesn't know what he lost until he needs it.

I am bone tired.

Let me give you the updates for the past couple of weeks.

In the middle of July, I put the 52 Weeks of Magic of series on hiatus. That will be back at the end of August. I have also decommissioned three other blogs and imported their data to These Old Games. I am still in the process of vetting data from that process, some posts will be completely deleted while others will be adapted for here.

To this end, should now see some new tabs above: Short Stories and Hardware. "Short Stories" is exactly as labeled, some fictional and some from real life. "Hardware" is comprised of a series of links to computer support issues that I have run across while maintaining old hardware, usually for this site.

On July 15th, I launched The Compass Rose Minisetting title on DriveThruRPG. On July 28th, I launched a similar title called Kobold's Folly. Based on the feedback I have received, I separated the maps from the books, causing me to relaunch Compass Rose to match the style of Kobold's Folly. These are ruleset agnostic titles and are merely maps and descriptions for quick plug and play into your campaign. Sort of like a travel guide for DMs.

Zero to Hero and the Character Sheet continue to do well on Drive Thru. Thank you for downloading them.

Compass Rose follows the lives of the von Landskeep family and I have always intended to expand this title and align it to D&D and AD&D. Look for that in late August. I intended Kobold's Folly to be a one shot with no expansion, but King Minwan and his sister Hermin are so interesting, it may receive the same treatment as Compass Rose. When? Not sure. Maybe September.

The final update was to the Tek Tab, with new data for July being added.

Upcoming changes to website are based off of my experience from this round of updates. Right now, the Gemstone IV tab, Maps tab and Pregenerated characters are all static pages. It is more logical to break them down by subject and recreate them as individual post. The tab feature can pull up a chronological list of posts by subject. This makes far more sense, as my web stats do not include static pages.

One last item is, it has recently come to my attention that I will be going to Disney in November.

Thank you for being so patience with all of these updates and changes as I get everything in order to present more content to all of you. I couldn't and wouldn't do it without you.

Monday, July 15, 2019

Updates - Compass Rose Inn, Website, Etc.

Happy Monday!

A few months ago, I purchased Inkwell Idea's Worldographer which is an excellent way to visualize your campaign ideas. This weekend, I released a new title called The Compass Rose Minisetting. This product introduces the Compass Rose Inn in visual form and brings to life long time NPCs from my home campaign. It is listed at PWYW with a suggested price of $1.99. It has been selling briskly since it's Sunday evening release.

This mapset is rules agnostic, there are zero references to rulesets. It can be plugged into any campaign setting or ruleset.

In August, a companion to this piece will be released. It will feature characters for D&D and AD&D, will contain more history, magic items and obviously, more maps. It will be offered at a $4.99 price point as a separate product.

In order to launch this product on time, I have placed 52 Weeks of Magic on a 3 week hiatus. Some of the magic items that would have appeared here will be included with this updated version of The Compass Rose Inn.

Additionally, These Old Games will be reworked during this time to incorporate posts from my 3 other blogs as they are being decommissioned at the end of this year. I simply cannot write, work, attend school, have a family and continue to update 4 different blogs.

I hope you enjoy these new features, as much I do producing them.

Phil

Sunday, June 30, 2019

52 Weeks of Magic - Week 27 - The Arclight Bag

The Arclight Bag is a magical quiver that imparts magic to otherwise mundane arrows and bolts. The effects are based on the action of the user.

If the user is targeting a foe, firing an arrow from this quiver will cause the struck target and the firer to light up as if they were under the effect of Faerie Fire spell. Additionally, the firer is protected by a shield spell. Only the target of the arrow is entitled to a saving throw. The shooter must hit the target for the effect to start. If he or she misses, no one receives any magical effects. Any number of arrows can be empowered in this way, but striking a single target numerous times provides no additional bonuses.

The quiver will also imbue one arrow per hour with the ability to glow while in flight and "explode" like a flare when fired upwards. The flare will like the area like a Light spell for up to 3 rounds. The firer will also be surrounded with the effects of the Faerie Fire spell. This is a rescue option. In this case, the arrow is completely transformed into light at the apex of it's flight.

This usage cannot cause damage to an enemy. If this is attempted in doors, the "explosion" will light the room for 3 rounds. It does not get brighter for being inside. It cannot be used to blind characters or creatures, unless the Light spell would also cause this effect.

The arrows from the quiver do not have a bonus to hit, but the effects of Faerie Fire can modify an attack roll.

While this is described as a quiver, other objects could have this effect. For example, a Roman shield is meant to hold a handful of darts and could be a source of the Arclight effect, as could a brace of knives or a case for bolts.


Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
The Arclight Bag



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 

Sunday, June 23, 2019

Boxed Set Reviews

I have two weeks off and ran ahead one week for 52 Weeks of Magic, I figured I would get some cleaning done. To that end, I have some box sets gathering dust. Time to do some reviews.


I'll be running a poll on MeWe to see which item goes first.

Wednesday, June 19, 2019

52 Weeks of Magic - Week 26 - Shield of Force

Today was the last day of school. I am on break until July 8th. In anticipation of actually having a break, I have run ahead by one week. I have also decided that the Token of Infi offered last week is only a gimmick and doesn't exactly count towards my goal of 52 items in a year. You will notice that the navigation links are labeled 25 and 25b.

On to the magic!

The Shield of Force is a six side shield. It appears magical and imparts an bonus of 1 to AC. As soon as the shield is used in combat, the wielder will become aware of a pair of secondary powers. Tapping the bottom of the shield on the ground will leave a glowing mark upon the ground, a line five feet wide. This line marks the boundary of a protection from evil and shield spell. This effect will last up to five combat rounds.

The shield may create up to 6 of these barriers per day. If a creature not subject to the effects of protection from evil attempts to cross the barrier, the barrier will lash out at them for 1d6+1 points of damage, like being hit in the face by a large tree limb. When this happens, the barrier's duration will be shortened by one round for every blocked creature. Multiple creatures can rush the barrier in one round.

If the wielder creates 3 of these barriers side by side, the barrier will be a hemisphere. All six will completely cover the wielder with a sphere of protection. When these two functions are used, the barrier is shorter and curved. It extends underground.

This protection will not stop environmental effects such as smoke, fire or water, but can provide a bonus to saving throws vs magic based on the effects of the shield spell.


Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
Coming Soon



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 


52 Weeks of Magic - Week 25 - Device of Defense


Sorry for the poor image. I collect paper and this stuff is a shiney, plastic like material with a texture. It feels great to draw on but doesn't scan or photograph well. I just I don't know what it is or how it should be used.

The Device of Defense has similar properties. When found appears to be a shield, it even comes in a bag. The bag has runes on it that imply that the device is for defense. The loops to hold the shield are just wrong. They are 3/4 of the way up the backside and far too large for a forearm, there is a cross strap that seems to do nothing. The whole shield is nearly 4 and 1/2 feet tall by 2 and a half feet wide. The curve on it covers a full 180 degrees. It looks like someone created a shield from an drawing and never really worked out how one should use it.

When used as a shield, it reduces the wearers armor class by 2. Unfortunately, it is so ungainly that it also causes a -2 to attack. There is no way around this penalty, short of reworking the shield strap which could damage this magic item.

The Device of Defense is actually a protective item that is worn on the back, like a cape. When activated, the user is empowered with the ability to jump and feather fall at will, as the spell.

Unlike the spell, the device ensures the user will land correctly and safely. The effect makes the user so agile and unpredictable, that they receive a -1 to AC. The user can execute charges from a standstill, which provides a bonus to hit along with the liabilities. The user can stop and start the feather fall effect at will, too. This means they could jump straight up 30 feet and float gracefully down at any point of their fall. Usually, this does not allow for a steady platform to attack from and significant penalties would occur.


Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
Coming Soon



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 


Sunday, June 9, 2019

52 Weeks of Magic - By Infi, half a year

Believe it or not, this week marks half a year. In honor of this milestone, I'm taking the day off. By the Infinite, I feel I deserve it. Hard work should be appreciated and rewarded.

Wait... that gives me an idea...

The Token of Infi is a magical item created by a cleric whom believes in luck and the random nature of people and events. To create the token, they must witness the recipient perform a difficult feat. Having observed a successful use of a singular ability, they can meditate on it and then create a small token which provides a bonus of 1 when performing a similar action. The task is linked to a single die roll, usually a non-combat action. The token has a life time of a year and a day and crumbles to dust when the bonus is invoked. A character may only have one token at a time and the bonus and cannot be transferred to another.

The token is similar to The Shape of Memory created by magic users:

"The creation process takes all day as the {cleric} makes choices about creation, but is not an all day process. The item has some worth, say a few coppers, but no one would call it art."

Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
Coming Soon



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 


Sunday, June 2, 2019

52 Weeks of Magic - Week 24 - Monk's Bane

This weapon is a dragonfly shaped dart made from wire and glass. When thrown at a target, it will strike once a round, every round until the target either strikes the dart with a weapon or makes a save vs. magic. No to hit roll is required as the dart can be avoided and neutralized with a saving throw. 

The dart strikes for 1 point of damage per round, but also foils one attack per round by the target. If the target strikes the dart without a weapon or tries to catch or deflect it, they suffer 3 points of damage, lose all attacks for that round, and the dart will still attack next round. This is why the dart is called Monk's Bane.

Any handheld object counts as a weapon, including gauntlets, sticks, brooms, shields, etc. 

If thrown at a magic user and the MU passes their saving throw, the dart will return to the thrower and explode for 1d6 points of damage. There is no saving throw. Illusionists who make a saving throw will take control of the dart. Again, there is no saving throw. All other character types that make a save cause the dart to return to the original thrower, where it will go inert for a day. Note: Characters have two opportunities to negate the dart; First the saving throw and second, an attempt to strike. 

Since the Bane is attempting to strike the target's face, the target suffers no penalty for striking it and can even use a shield to bat it down. However, other people suffer a -4 when striking at a dart pursuing someone else. Missile weapons are right out for this purpose (unless the archer is evil or doesn't care). 

Monk's Bane is usually found in groups of three, sometimes 6. Several of these darts can target one individual, but only the first will attempt to strike them. The rest will circle. If one is defeated, another will take its place in the next round. Most characters will need to make multiple attacks or multiple saves to escape. However magic users and illusionists require only one and this one save will either cause all of them to return home and explode or all fall under the control of the illusionist. 

When an illusionist takes control of the darts, the darts will land in his or her hand. The darts can only be thrown as fast as the character has attacks. Monk's Bane have the normal range of a dart, but once in flight can chase someone for miles. 

When a magic user repels these darts with saving throw, the darts will scream after their former owner and newest target with a vengeance and will usually strike by the end of the round, but can strike like a bolt from the blue after many days. It is a rather ignominious way to die. 

Magic users and illusionists generally understand the problems presented with these magic items and will use them with care.

Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
Coming Soon



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 


52 Weeks of Magic - Week 23 - Whispering Wings

The Whispering Wings is a small amulet or brooch, useful to organized societies, such a clerical orders and thieves guilds. Typically it takes the form of a moth or butterfly, but can be any winged insect such as a scarab. The device will deliver a 15 second verbal (25-35 words) message over a distance of two miles. The travel speed is 1 mile per hour, which is why they are not used by the military.

The device is made of stone and is not subject to any weather conditions but wind. If it is too windy to fly, it will crawl.

On arrival, it will unerringly find the recipient, if within it's range. It can detect invisible and hidden creatures and will approach in a manner that will not reveal their position to others.

It's message will be delivered by whispering in the targets ear. This is difficult to hear when in combat and if it is asked to repeat the message, it will jumble the words. This scrambled message will shift the word position, but can't alter the individual words themselves. Users would be wise not to use both negative and positive intents in the same message. 

Once its mission is complete, the amulet will attach itself to the recipient on any visually appealing and convenient area, such as a collar, button hole or string. It has a limit of two uses per day; the recipient can, but doesn't have to send a return message. In order to return the device, some sort of message must be sent.

Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
Coming Soon



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 


Sunday, May 26, 2019

52 Weeks of Magic - Week 22 - Drink me and die!

I am so glad I ran ahead a few weeks. I almost didn't make week 22 on time. This one is quick, one off potion. In my campaign, it was found in rack of potions. The rack contained one potion of The Lionheart, two potions of healing, a vial of holy water and two of these unnamed potions.

The potion is in a brown bottle, and is an obviously glowing red liquid. It has blood like consistency and will fizz when shaken or handled roughly. It seems like the cap is ready to blow off.

It contains a substance which will act as the second level stinking cloud spell. Whatever this potion was, it was changed by the ichor of the undead. If a character opens it, the stinking cloud will envelope them immediately, allowing them no saving throw. Other people are entitled to a saving throw.

Most characters will note the red glow and fizziness. They will not open the bottle. There is zero chance that a person could ingest the fluid inside, it vaporizes as soon as the cap comes off. The vial can be thrown for up to 4" like a grenade.

Unlike the spell if the vial strikes a creature directly, the effects will follow them, possibly harming others for 3-5 rounds (not turns as per the spell). Creatures of animal intelligence or higher will flee the area, searching for water to bath in. Unless there is an obvious body of water in the area, the creature will flee directly away from the thrower. Total submersion in water nullifies the effect. Intelligent creatures will drop whatever they are holding and try to strip off helmets, head gear and saturated clothing while running.

Creatures hit by the potion will be smeared with fungus orange stain until they wash with soap and water. Organic, but non-living items which fail a saving throw are permanently stained. Stains, especially on clothing or skin cause a -1 to Charisma and another -1 to reactions until removed. Intelligent creatures will not want to touch the victim, so this shift and penalty cannot start a violent encounter.

If the vial misses a target, it will still burst and envelope an area as per the spell description for third level caster.

Carrying these vials is not especially dangerous, but players should treat them like eggs or hand grenades. There is no way to get "only a drop" out of vial, opening the cap allows the entire contents to vaporize instantly. This is not a joke.

Wiley DM's can roll saving throw for the vial at random times or not inform players that targets flee.

Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
Coming Soon



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 

Sunday, May 12, 2019

52 Weeks of Magic - Week 21 - Potion of the Lionhearted

The potion of the Lionhearted appears to be some sort of healing potion. While it can heal humans and demi-humans, this is not how it was designed to be used. If quaffed, it will heal 1d6 points of damage, sustain the drinker for 3 days without food or water and provide a +2 to saves vs. extreme (natural) temperatures. A single flask of the stuff holds 21 doses.

Should someone attempt to imbibe the whole thing, they will find that they cannot do so. The power of this fluid is so much that any creature will avoid taking more than a single sip per day. This should be a clue that this is the wrong usage. Any spell caster will realize this at a single sniff. Paladins and rangers may be able to identify the potion at a glance.

The Potion of the Lionhearted is used in times of desperation. The potion is supposed to be diluted in holy water and sprinkled on food and drink. If used correctly, once dose will be enough to cover enough food and drink for 100 men. If anyone takes a single bite or sip of food so treated, they will recover 2 hit points, be sustained for 24 hours without other food or drink and will feel refreshed. Other names for this potion are "Siegebreaker", "Ironheart" and "Hope". 

The potion can only be created by a Paladin and a Ranger working together. While it contains a number of unusual ingredients, the hardest items to obtain and process are 500 pounds of fruits, herbs and vegetables collected by a Ranger. These materials are reduced over a flame for 21 days. The Paladin must pray over this concoction and the prayer must include the words: "care", "pardon" and "rest". Obviously, these potions are prepared well in advance of the need and are often stored for emergencies. The potion never spoils or loses effectiveness.

This item is extraordinarily dangerous if consumed directly from the bottle. If more than 7 sips are taken over 21 days, the person will become addicted to it and refuse all other forms of sustenance. When the potion runs out, the victim must save vs. magic every day, for 21 days in a row. If they fail a roll, they will lose one point of Strength and Constitution. If either score goes below three, the character will fall into a coma lasting 7 days. If either of imbiber's scores falls to zero, they die. Should the person survive the experience, they will regain 1 point per ability every 7 days until they are fully restored. Drinking the potion again during this recovery period will restart the addiction. If the person consumes food or drink doused with the potion, the recover of ability scores stops until the effect wears off in a day.

Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
Coming Soon



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments.