Friday, February 5, 2021

Roles without rolls

On Wednesday night, I managed to get in 3 hours+ of an impromptu session of D&D. We went back to the Peninsula of Plenty, my Romanesque campaign. 

Nace is the city below the swords

Since this campaign died out over a year ago, let's have a recap. The party is in the city of Nace after turning in a couple of raiders that ambushed them. One of the raiders was shipped north for a hanging, while the second surviving raider, Ortaire was thrown in chains for a mock triumph before being sold into slavery. 

There are many groups lurking in the background. The main threat are 3 witches of the Coven of Ash. Click the link for their story and character stats. They are deeply conservative and support the Empire. The Empire is human-centric with all demi-humans being cast as evil-doers. These witches support the Empire in all ways, including slavery. They are magic users who tend to strike from the shadows and they've annihilated the upper echelons of the town's leadership. No one wants to tangle with them. Additionally, they have charmed three of the town guards to be on the look out for the Party if they try to free Ortaire. 

Ortaire has four compatriots, other raiders that are skulking around town. The players are only aware of them because the witches took a pot shot at them. The raiders plan on rescuing or killing Ortaire to make sure he doesn't blow them in. They have been presented an third choice as he will be auctioned as a slave and if that happens, no one will listen to him. They are hanging out in the square to see which of these three thing will happen. 

There is a Senator hanging out in town, his name is Vitus. He is profoundly troubled by slavery. The witches have engineered this situation so that they can kill him if he acts. He tried to reach out the party but failed. 

In Vitus's backpocket are 3 elves. They are doing recon for their Crown. They have a side goal of disrupting anything that looks untoward. They have focused on taking a shot at rescuing Ortaire. 

The party has an ace-in-the-hole, a letter from the Emperor granting them 4,000 lbs of silver. This was intended for them to purchase a boat, but they didn't do that. The letter is being waved around at any and all Imperial trouble the party encountered. The player have realized that letter is a problem in a couple of ways and mean to be rid of it. They also want to rescue Ortaire but know that this will trigger another round with the witches. They just don't buy the slavery thing. 

So, we are "now", at the being of this session. Click here for information and stats on the Party. 

The party came up with something wild. They marched into the square where the planned Mock Triumph was to be held and announced that it was illegal. Only the Emperor can declare a Triumph. Being true, the townies bought it. They also announced their intention to take Ortaire by purchasing him and now it's time to drink on it. This would be fine punishment for the raider, menial work and all that. To hype this up, they met with the town's exchequer and turned in the letter for 4,000 lbs of silver and proceeded to lubricate the disappointed townies with free beer. 

Fighting the witches
would be unfun

Vitus's slaves managed to get close to the PC with the elves and they all realized this is all a rouse to annoy the witches. By the witches' reckoning, the Party is being virtuous by hosting a bash to celebrate slavery. Buying a slave to get vengeance is excellent in their mind. On the off chance the party is planning a trick, the coven has charmed some guards ready to kill them all at the first sign of turnabout. Vitus decides to sell the Party's scheme with a bit of acting. He publicly withdrew his private invitation to the party to visit his home. He is pretending to be an angry abolitionist. This throws the witches off of him as he is not doing anything but "losing" and sulking. The Party was confused by this as in the past year, they forgot that detail. 

Everything went off without a hitch. The Party purchased Ortaire, yucked it up a bit with the celebrating citizens then left town in pursuit of the four raiders. Outside of town, they were trailed by the 3 charmed guards and the elven party. The raiders only have a vague idea of where they are going, a farmstead east of town. They don't know how far east. There ended up being a couple of encounters between the guards, the elven party and the Player's Party. The guard returned home after seeing the party go off in pursuit of the elves. They reported that the Party are clearly heroes of the Empire, which might not be entirely true. The party is now off to join the elves, catch and grill the raiders and quietly offer Ortaire his freedom for his help. 

As a surprise, there were zero combat type rolls this session.  

As a bonus, 60-90 minutes were spend discussing the Star Wars campaign I am running. 

No comments:

Post a Comment