Sunday, January 12, 2020

Strictly (Duke) Springer - Day 012

We are ready to fly. Let’s talk about movement. Each “unit” has a movement rate and each area has a movement distance between two places. I want to get to the Spaceport, which has a dotted line with a 10 connecting it to the Ruins. There are dotted lines to Industrial area marked 4 and the Colony marked 3.

If we walked, it would take one hour times the number labeled on the dotted line. It would take 10 hours to walk to the Spaceport, 3 to the colony or 4 to the Industrial area. Thankfully, ships, boats and skimmers are faster. A skimmer will move from one area to another in 1 hour. A boat or a ship takes 1/10 of an hour.

There is an economy to movement. A boat burns 1 FU per hour of operation. A skimmer burns one FU a day. A ship doesn’t use any fuel, why really isn’t clear in the rules. Additionally skimmers, are not sealed, so you could be burning Life Support Units, too. The boat is sealed but also burns LU in space. 

Yesterday, I made another accounting mistake. It turns out that loading a boat into the ship requires no energy or effort, so I marked off a Fuel Unit for nothing. I'm not going to fix it now. 

We spend an hour moving to the Spaceport and I have no problem entering the area as we are detected but nothing comes of it. I want to hire more crew and sell off the found boat.

When buying and selling things, you have to roll the appropriate event. In the Spaceport, each roll or transaction takes an hour. In this case, I want a 5 to sell these boats. I didn’t get that today.

I do hire two ships gunners. Each one has a salary of 15 and a sign on bonus of 10. This move makes me nervous, because I need to pay 300 on the ship by the end of the week.

Our assets are:

1 Antelope starship,
2 Hopper with 14 units of fuel between them
1 Stasis pod 2 CU,
20 Repair units.
1 U-bot.
and the ship is fully fueled with 6 hypercharges.

I have 220 secs. in my pocket.

In the cache in the Ruins of Regari are:

3 Skimmers,
4 Repair Units,
100 secs.

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