Friday, March 11, 2022

Five Point Friday - March 11, 2022

Welcome to this week's Five Point Friday. I haven't been keeping up because so many things are happening around here. Today marks 50 days until we go home. In just 2 weeks, we got new floors, windows, kitchen cabinets and a lot of other stuff. 

50 days is going to go fast. My main issue is all of the changes at home. I might have to skip restoring my basement office. That's ok. 

My daughter has plans for a rabbit hutch and a reading area. My wife wants the PS4 down there, too. My son Paul's room will be down there. 

In the kitchen area, we have a nice table picked out which will be great for homework and blogging. Additionally, we'll have a nice passthrough area between the kitchen and dining room with room to write and draw. We already have the stools picked out.  


For point one, on the gaming side, I jumped into the Old School Essentials Kickstarter. It seems very popular. At the moment, with 14 days to go, they crossed the $650,000 range. They are deep into the stretch goals but shy of the $800,000 point to do physical dice. They are projecting that the Kickstarter won't make it to that. 

Ah, well. Can't have everything. But by sharing their campaign, maybe we can have everything. :) 

Just what I need, more dice. 

For point 2, I stopped off at Iron Buffalo Gaming for a book and some excellent coffee. I really enjoy this place and they have a great thing going there. 

I spoke with the owner and listened as he did an interview with a local news crew. I haven't seen him on the news, I suspect I missed it.
 
But anyway, I did manage to snap a picture or two of their D&D e5 setup.
 


I want my shelves to look like this. We'll see. 

Point 3 is I discovered that Hulu has the Firefly TV show. For some reason the film, Serenity is elsewhere in the streaming universe. Over the next couple of weeks, I plan on watching an episode per evening. 

Four. More sci-fi. 

I picked up the Serenity RPG from 2005. It looks impressive, I've been reading through it and building characters to work out the rules. I really enjoy reliving Firefly. 

My last point is on ads, media, and swag. 

I lost my Amazon ads a week or so ago. I'm not sure why. Anyway, that is why you won't see ads for them here anymore. I am still heavily into the Amazon ecosphere, so don't think that just because I don't run their ads that they have bad products. 

As a replacement, I have been including Abe Book ads with each book review. Additionally, I have some swag links available. Over on Redbubble, you can grab some great coffee mugs created by me. I am trialing putting ordering information in posts, but I'm not sure that is the way to go. I need to figure out how to present them nicely on the blog. 

Another simplification is I have eliminated my Facebook and Twitter share campaign. Redbubble is kind of pressuring me into using Instagram, but I don't use it much. The data doesn't support using Facebook, so flipping to a new platform seems... well... bad. Facebook was good for a while, but it wasn't giving me the returns I was expecting. What I found was, 38% of my readers are coming directly to the blog either by typing the name or using a bookmark. Also, only 4% of my readers came from Facebook and that number is falling. 

But... Wow! 38%. That is awesome. If I knew how to get that higher, I'd do it in a heartbeat. But 38% is amazing name recognition for a website with a wacky name. 

I am looking at all of my social media accounts and trying to decide what else can go. No matter what, I plan on keeping my MeWe and Dice.Camp accounts running. 

Anyway, thank you for reading. 

Thursday, March 10, 2022

Lucky Find - Mirco Machines Star Wars Figures

I made a lucky find today at the house. A dozen or so metal Micro Machine Star Wars Figures. I found them in a box in the attic, which probably should have burned to ash but didn't thanks to the asbestos popcorn ceiling we had.  


You can see these are from a few different sets. I have a couple from Hoth, including Luke and Han. There is also a single regular Stormtrooper, Vader, and Boba Fett. 

There were two figures I didn't recognize in the same box: plastic Gamorrean guards.  


eBay sparked a memory. These are from the 1983 Parker Brother's game, Battle at Sarlacc's Pit. I recall having this one but I have no idea where the rest of the game went. I did not die in the fire, I had lost it long ago. 

Anyway, things are moving along at the house. We have windows, a toilet and kitchen cupboards. It's all looking up. 


Wednesday, March 9, 2022

Iron Buffalo Coffee Review and a Swag Plug

I had a chance to stop into Iron Buffalo Gaming yesterday and picked up a bag of fresh ground coffee. The place was rockin' at 4 in the afternoon. 

Anyway, Iron Buffalo Gaming has a coffee "problem". Well, not a real problem, but a strong sense of good coffee. They had the coffee bar open and it smelled wonderful. They are also able to do many other styles of drinks, such as an oatmeal latte.

They have a slot on their website for ordering coffee, but right now they are not in stock. I'll update when it becomes available. 

I was in a hurry, so I didn't have time to hang out and have a cup. That and they have a mask policy in place, so I had to take mine home. William, the owner ground it on the spot so it was totally fresh. Not that it would be old or stale being made over at Tipico Coffee on Elmwood Avenue here in Buffalo, NY. You can't get fresher coffee than that. 

This brew is a light roast. 

My son and I had a cup after dinner and it was great. While advertised as a light roast, it is full-bodied with a delicate persimmon overtone. I love saying "PERSIMMON", I've always wanted to say that. 

As promised, I have some swag to share, too.

A few months ago, I started offering some small items on Red Bubble, including these great coffee mugs. They are typical mugs that are perfect for relaxing with a good coffee. They are 11 ounces or 325 ml. which is just the right size for quality coffee. None of the wacky, "Venti® Americano, Starbucks Coffee" crap. 

You don't need 20 oz. of good coffee to be satisfied. I have this hysterical Starbucks monolog about "a venti what?" that I do when I go to Starbucks. It hinges on venti is Italian for 20 but Italians have been on the metric system for ages, so I want "venti litri di caffè americano". 

Enough joking, on to the commercials! 

These two mugs are available for a little over $16 on Redbubble.com, but if you order two the price drops to a smidgen over $13 each. I have both white and black available. The design is called "Rockets into Adventure". You are probably familiar with this design from my Pandemic Disaster posts. 

The black cup is pictured to the left, with the bag of coffee and a small hint to my next review. 

Sunday, March 6, 2022

Review - Iron Buffalo Gaming. A game store with a coffee problem.

Name: Iron Buffalo Gaming (and Coffee!) 
Location: 656 Millersport Highway, Amherst, NY 14226
Phone: (716) 541-0336
Facebook: https://www.facebook.com/ironbuffalogaming
Website: https://www.ironbuffalogaming.com/

Coffee and games are two of my favorite things and Iron Buffalo has them both. I love this shop and not for the excellent coffee smell that permeates everything. We have some great gaming shops in the area but this one is my favorite for the coffee connection. 

Iron Buffalo has a great assortment of games, D&D, OSE, X-Wing plus paints, dice, and other gaming supplies. The last time I was in there, it was the height of COVID and there was no coffee. Local places have been taking a pounding from this crap. 

I somehow managed to not take any pictures when I last visited, which I really regret. The inside of the building is wonderfully laid out, with everything having its place. It is so easy to find what you need. I am planning a trip tomorrow or the next day, so maybe I'll not forget myself and take a picture or two. 



I hear scheduled events will return Friday, March 18th, so check them out on the web or their Facebook page. As I understand it, Iron Buffalo still has a facemask policy, so be prepared. If you follow them on Facebook, you'll get status updates which include event scheduling, new products, and other fun stuff happening there. 

One of the things that blew me away was they had an actual copy of Old School Essentials' Rules Tome. My wife gifted it to me for Christmas. This is one of the reasons you need to shop locally for things, whether it's a shop like Iron Buffalo or your local shop. It keeps the chain intact. A little shop investing in a tiny book floats at least two different companies and keeps the industry going. And it's more than "going" if a non-gamer like my wife can pick out a great game at a local shop, sight unseen from my dinner time blatherings.  

If you are in the Western New York Area, you have to check this shop out. 

Wednesday, March 2, 2022

Update From The Real World

We've got about 43 (correction - 56.) days until we return home. Progress is really happening now. We have a heater, walls, floors and now paint. Windows come next week as do cabinets. 

It is unbelievable how much work was needed to get this back to livable. 

Before After

Kitchen

Kitchen (reverse angle)

Bedroom 1

Bedroom 1

Living Room

Living Room

Dining Room

Dining Room (Reverse angle)

Bedroom 2

Bedroom 2
There was nothing left to take pictures of
Bedroom 3

Bedroom 3

Bathroom

Bathroom

As we are coming to the end of this project, my oldest son Paul has stepped in to do the drywall, mudding and painting. My wife picked out the paint colors. 

Obviously, we need a toilet, tile, actual floors as opposed to the shown subfloor. But it's coming along. 

It's been a long 226 days. 

Sunday, February 27, 2022

Question From The Hive Mind - Variable Damage in B/X

Ah, the dreaded Variable Damage "option" from B/X. Variable damage mucks with so much, but I can't see any other way of having it. If I said it once, I've said it a million times... I've always used a blend of B/X and AD&D so variable damage was baked right into my campaigns. But I have used both. 

(Double damage for a 20 every game. I tried fumbles on a 1 exactly twice. Fumbles suck because they make no sense. Aggression against a critter results in harm to the aggressor... hmm. No thanks, it weakens everyone.) 

Under B/X, a character did 1d6 + strength bonuses, which could be up to 3 points for an 18-strength. The average of that was 3.5 plus 1-3 extra points. It's simple to compare a 1d8 hit die for a monster to an average character. The average roll on a 1d8 is 4.5, so your average adventurer probably wouldn't down a monster in one mighty swing. They would do it on two hits. Or if profoundly unlucky, five hits. A fighter might do it in one due to those bonuses, but many other player characters are punished for taking a high strength over something else. 

Looking at the variable damage table, only 4 weapons do 1d8 or better. Using only the averages of die rolls, a guy with a sword or battle axe should take out a 1 HD monster in one round. A polearm or two-handed sword would also do it, at the expense of having a higher AC due to the loss of a shield meaning the monster could hit you a little better. Against multi-hit die creatures, the two-handed sword or polearm is a clear winner. 

But adventurers have a variety of hit-point dice which makes a PC getting hit different from a monster being hit. A Dwarf and Fighter were on par with monsters, they are combat beasts. Everyone else is worse than a 1 HD monster but had some control over their AC or the use of special abilities to make sure they weren't outclassed. Basically, PC control the pace of combat to remove the possibility of a creature taking a swipe at the squishy 1d4 Magic User or Thief. 

Monsters are all over the place when it comes to damage. They get a number of attacks plus a damage die for each. They are not ruled by the 1d6 non-variable damage rule, but they are balanced for it. There is a tendency to give 1 HD monster 1d6 points of damage or no better than 1d8 or 2d4. NPC Elves are an anomaly, getting 1+1 hit dice and 1d8 for damage. They must be seasoned Elves. 

There is a balance of character power against monster power in B/X when using standard 1d6 damage rules. But the balance shifts when variable damage is allowed. In the general form, by increasing some damage, I am expecting monsters to lose 1 round of combat survivability. A 1 HD monster should survive two rounds with 1d6 points of damage, but when that shifts 1d8 points of damage it means they survive one round less or just a single round.

The dynamic stays the same for multi-hit die monsters but is a little more fluid as the actual die rolls will change things. 

In switching to variable damage, a couple of "other things" happen, all of which follow the form of "begging the question". It creates a logical flaw. A fighter might question why an axe to the head does different damage than a big axe or little axe. Isn't it lodged in the target's brain?  All Magic-Users are now limited to 1d4 hit points of damage, they don't get missile weapons (except for thrown daggers or darts in AD&D), and most importantly, they can't wield a sword like Gandalf. 

The superhero, Magik with a sword.

In my mind, the last item is the most important but let's skip that for a moment. 

What variable damage does is weaken Magic Users to 1d4 or 2/3rds of the hitting power of others. It also brings up "what is a hit point?" If some weapons are more powerful than others, but all are lethal, what does a hit point mean? 

To me, it means that characters and monsters possess an inherent "toughness". Not like the toughness of a wall that just stands there taking abuse, but an ability to shake off stuff that would make other people lay down and quit. They aren't dead, destroyed, or whatever, they merely can't rise again. Some of this "toughness" is just luck meaning a hit isn't exactly a hit either. It could be a miss that forces someone to stumble and twist a knee.  

In taking this view of hit points, I can give swords back to Magic Users as a modified standard damage rule. They can never do more than 1d4 points of physical damage because they either don't have the right weapon or the right training to do better. I suppose I could up this to 1d6, but I feel that makes Thieves less combat savvy than Magic-Users. 

As they should. In the Basic game, everyone hits the same as there is just one table. In the Expert rules, we see a shift where Fighters hit more often than Clerics, and Magic-Users hit the least frequently. Aside from this one detail, I have totally ignored the ability to hit focusing only on the damage done. 

Ah, your standard, non-standard +1 sword.

One thing about Gandalf, all versions of Gandalf, is he only uses a staff or magic sword. He doesn't even get a dagger like a Magic User. In live-action films, he isn't a swordfighter. He tends to foil attacks with the sword, use it as a magical prop, or swing it like a club. He does not look like any other swordfighter I have seen. Because he isn't. And I am happy to let my Magic-User Player Characters behave like this. 

I permit Magic Users to use swords. I immediately describe such an item as being both magical and not a weapon. It is more like a personal fetish, a device that is possessed by a spirit of power. They do 1d4 for damage but don't have to be set down to the cast. This allows the player to have the "flavor" of the weapon without a significant bonus. I also encourage the Magic Users to have a sigil or power glyph on all weapons. They believe the item is there for the power, therefore it is marked and useful. The marking only really identifies the weapon as suitable for a magic-using person. In my world, silver weapons count as "magic" because they have some attributes of magic or special weapons, so this might crossover to ones meant for Magic-Users.

One bonus that I confer to all Magic-Users with any weapons is, if someone steps into melee range, they can abandon a cast spell to swing that weapon without losing the spell. A hit still foils a spell and they lose it. As an item of power, it assists them to switch tasks from mystical to physical but isn't a perfect defense. The reverse is not true, they can't switch to casting once the weapon is swung. They have to wait for the next round. They also have a defense to use in retreat. Someone without a weapon has nothing and is going to get hit or chased if they back up. 

There is a couple of advantages in having an ill-defined definition of hit points that variable weapon damage causes. One, it really doesn't deviate from the rules too much except for shorting the staying power of monsters and NPCs. Second, it permits flavoring to settings because the concept of hit points is softer. You can easily tack on other rules like natural 20s do double damage or -10 hit points is death. I personally use the -10 hit as death because makes everyone tougher, it forces the players to either verify the kill with a coup de grace which eliminates the need to create an endless parade of suspiciously similar NPC because the original guy got back up. Having that padding softens the blow of a bad hit-point roll. 

The flip side of this is, 1d6 standard damage allows for different sorts of creative add-ons. The rule basically says anything is a weapon, torch, stick, or sword which makes Magic Users tougher because those daggers and staves do the same damage. You could spin this into a high magic campaign where Magic-Users and magical creatures can do 1d6 of damage with a thought or glance. Who cares if they don't physically use a stick to poke the target? That's really kind of cool and can only happen when you have a very stylized or abstract combat system.  

Variable damage or standard damage are both effective methods of play, which one you pick is based on desire and need for the campaign. 

Thursday, February 24, 2022

Old-School Essentials Fantasy RPG Box Sets - Kickstarter

I've been sidelined by real-life lately, but I had an alarm set for this Kickstarter project. This one is the Old-School Essentials Fantasy RPG Box Set. I missed it the first time around a few years back but managed to score just one book from one of my favorite local gaming stores, Iron Buffalo Games. 



As much as I wanted to go all-in on this Kickstarter project, I had to limit myself to the $100 level. If this set is anything like the last set, it's going to be excellent! 


I love the digest size of these books. They have a nice solid feel with a good text size for my aging eyes. Having picked up some of the PDFs, I knew that a physical book would frame the artwork better than any home-printed copy. 

This post reminds me, I must review the OSE Rule Tome, Iron Buffalo Games, and my new HP Printer. I'll be looking to post on those in the near future, as real-life permits. 

Saturday, February 19, 2022

Copy, Paste, Flip, Cut... The Countdown is On

If you look over to the right, you'll see the countdown is on. We are set to return home by mid-April. 54 days. That means a lot of things. 

Due to the time of year, everyone here is hauling ass. Nate and Cat have the school play the first week of March. Weddings are in full swing, so they are doing double duty with practice and work at the banquet hall. My older son is off with the Air Force Reserves, in and out of the house as duty dictates. My wife and I are starting new jobs. 

Things are getting real. 

The biggest change is that we won't have time to game much at all. Rather than go on hiatus, I will still have time to do some reviews. I also want to show off some cool stuff I have received from people who reached out after the fire. I should have time to post every week or two. 

Before I check out for a bit, I wanted to show off something I put together today. I love the game Star Smuggler, a solo game created in the 80s. It's like Traveller Super Lite. You can download and print it from Dwarfstar Games

One thing that always bothered me about the set is that the tiles used for the planets forced the player to invert one tile or another to create the necessary planets. Last night, I decided to correct that by flipping every tile with Gimp. This afternoon, I printed them out and pasted them on cardboard. 

It took forever. You see, the problem was each tile has text and numbers which are backward if you merely flip them. I went in flipped the words the right way around. 

It wasn't until I had the whole set printed and mounted on cardboard that I realized the high production value of the artwork included with this game. Everything lines up correctly. 

When you look at two A tiles side by side, the available paths line up because they are mirrored. And the continents look like a Rorschach test. But that is not how they are supposed to be used. 


You're supposed to match up left and right tiles according to the rules. For example, the Planet Regari uses tiles K and J while Palatek uses A and C. 


Not only do those match, every tile matches. That's brilliant! Tom Maxwell, who did the art for the tiles was a genius. I love it. 

Given that I won't have much time on my hands in the next 50+ days, my gameplay will be limited to solo games like this one. Physical tiles make it so much easier. 

Thank you, everyone, for everything. I will be around but probably not as much as I'd like.