A website dedicate to games of all favors and varieties, from video games to good old D&D.
Sunday, September 13, 2020
Current situation: Reading The Cult of Diana
Friday, September 11, 2020
Summing It Up - B2 Session 4
In my campaigns, I generally only have silver and gold pieces. B2 assumes that all five coin types will be used which makes experience tabulation a nightmare. Annoying.
Second, I gave the characters several hundred points of experience for good ideas and role play. The standout events were Solvo playing dead in the ogre's lair, the removal of the ogre's body to a fake campsite, the cleric praying for the ogre and the whole party using the secret door to ambush the orcs.
In most of these cases, a single player or character came up with the idea and should have reaped the reward. The way I handle this under play conditions is to put a number on an index card and hand it to player. These points can be added to their experience immediately, unmodified by attribute bonuses OR if they wait to the end of the session, they can add in their experience modifier. This didn't happen because we've been playing outside with just the DM's Guide and Player's Handbook as a reference.
This game isn't following my normal play style. The players are not really thinking about "leveling" or "experience" or gain more power. They are actively attempting to outsmart me by mere survival. I don't play to kill the characters, so I need to push the players into better stats because they don't care. Maybe they will after more success.
Character Sheet for AD&D
Thursday, September 10, 2020
Session Updates - The Characters
The Adventure continues in Borderlands. I'll be doing a real session update this weekend. This week has been hectic, with my kids going back to Virtual School and I went back to work, hopping between two really great 6-1-3 classrooms both virtually and in person. It's good to see new and old students again.
Back to D&D. We have been playing two short sessions a week. It been a lot of fun and I have handed out a lot of experience points. I wanted to share the kids character sheets before they got too messed up.
I have them in PDF form for download, if you need a low level character in a hurry. Just click the link for the file.
First up is Aleric the Fighter-Cleric-Magic user. He is the only first level character, but he packs a lot of firepower. He has chain armor and a small shield plus a bow and bastard sword.
Next is Belaphon the Mage. I use "Wizard" and "Mage" as synonyms for "Magic User". He's an Elf and usually has sleep and magic missile memorized. He's frail, but stands next to Aleric when the fighting starts.
Helvani and Lauren are next. They are the paladin and ranger duo. Helvani, like Aleric carries a bastard sword and bow while Lauren is using a short sword and bow. Both wear chain and carry a shield. Each has a backup weapon, a hatchet and axe which double as tools.
Solvo the thief is the idea man of the party. He has a short sword and bow. Solvo wears leather armor which is no where as a good as his Dex modifier. He's a bit too agressive for his hit points and AC, he's been knocked down to 1 HP twice.
Vandohl is the party's cleric, armed with a mace and sling. She doesn't use a shield, so of all the fighter-types she's a bit more vulnerable. For some reason, she isn't willing to heal the party unless someone asks her.
These character sheets date back to the 80's, when I first got my hands on a Mac 512K and Unearthed Arcana. One of the main features of this sheet is the comprehensive encumbrance tables on the backside. Back in the day, a lot of my players were in love with spy movies and woodcraft, so they all had tiny first aid kits and gizmos shoved in their pockets. That trait was extended to their characters.
Thursday, September 3, 2020
Travel Ship Construction - Devil Fish Warship
Instead of creating a characters, I went right to the ship construction rules. I like them. They make ship construction fun and easy. I came up with an idea and was able to spec it out in short order.
Crew: 5
Main Compartment: 335 tons, Engineering: 65 tons.
Bridge: 20 tons
Staterooms: 5
Jump Drive: C
Maneuver Drive: J
Power Planet: J
Computer: 4 (Launch, Target, Jump 1, Maneuver/Evade, Library, Navigation, Generate, ECM.)
Fuel: 120 tons.
Standard Equipment: Laser Turret (1), Lifeboat, One empty hardpoint.
Non-standard Equipment: Nuclear Missiles (10) on two hardpoints.
Even while deviating from the standard rules by adding nuclear missiles, the system works. It even hints at why this ship would survive a couple of wars before being refitted as freighter.
The ship has just enough fuel to make two jumps and maneuver. It's a hotrod with those J type power plants and engines. However, the fuel load is worrisome. You have one jump to the target, one to return home and a good amount of fuel to maneuver. However, if any thing goes wrong it probably can't complete it's mission. Contaminated fuel, a hit to the fuel tank or a bad jump and the ship doesn't hit the target or doesn't come home.
This ship is a dream to fly, but not the best warship. Given that it's supposed to bomb the snot out of planets, it's not the first ship selected for a mission. The Devil Fish is a nuclear deterrent ship which could be displayed and flown but not used before it outlived it's usefulness.
Later, I'll be looking at the civilian freighter version and talk about mechanics.
Tuesday, September 1, 2020
The Tek - August 2020
My stats for DriveThruRPG were fine.
Compass Rose Inn Minisetting: 152
Zero to Hero: Uncommon Commoners: 279
Monday, August 31, 2020
Devil Fish Freighter - Background Information and Crew Notes
This freighter version is outfitted with larger fuel tanks which is slightly more practical. The two long beams are where the missiles used to be. In the refit, these long tubes were simply sealed up. The crew calls them "Industrial Accident Site, Port and Starboard", because they lack the funds to put anything in there. It's a long open chamber, completely devoid of any safety features. There is a brass sign with the names of 5 crew members who have been killed and a longer list of names of people merely injured.
While creating the files for this ship, I made a typo that made me think of an interesting crew feature.
Unfortunately, the crew thought he was faking an accent but he wasn't. Instead of logos with a manta ray logo and the name "The Devil Fish" they got a green devil's head and the word "Devilish".
#RPGADAY2020 31. Experience

Well, this year's RPGADAY was quite the experience. I got to revisit the forest where my kids and I camped and hiked. I now understand the connection between my love of roller coasters and D&D, and finally wrote down my table rules for magic weapons, in three parts. (Part 1, Part 2 and Part 3.)
It's been great.
Saturday, August 29, 2020
#RPGADAY2020 30. Portal

My first blog was a Myst fan site. Nothing says portal more than Myst. Except for maybe the game ah... Portal, which I have never played.
Anyway, I was fascinated by MYST, both the games and the books. I bought all the hard covers and read them to my kids.
One day, my son Paul got into some trouble online. He must have been seven or eight at the time. He jumped on my online account and ordered himself copies of all three Myst novels in softback. We were short on cash, as always and this was kind of a headache.
At first, I thought it was a computer glitch because they were the same titles I had already ordered in hardcover. While my wife and I talked it over, he happily chimed in that he ordered them on my account. I told him we was welcome to have or read my copies any time he wanted and he didn't need to order new ones.
He said, "Dad, they're linking books," and held up up soft covers next to the full sized novels.
My wife was baffled by this statement, so I had to show her this video from the game.
When I was a child, I felt the same way when I saw the D&D cartoon. Yet another portal.
Friday, August 28, 2020
#RPGADAY2020 29. Ride

I play a mash up of BX and AD&D. Both systems introduced the idea of skills, but other than a vague mention, did not elaborate. In BX and AD&D there was the idea that characters sometimes came from a different background and would have some of the abilities a professional, skilled laborer. Exactly how that worked was unclear. AD&D did have a list of professional hirelings, but didn't give any statistics. Unearthed Arcana brought in a fleshed out version of weapon proficiency and mastery, but didn't spell that out.
In order to correct that for my campaigns, I wrote a book called "Zero to Hero: Uncommon Commoners" which provides over 50 different professional "classes" you can use with characters.
Obviously, I have spent a lot of time thinking about what characters can and can't do. However, I never meant to create or even utilize campaign specific skills. For example, ride or swim.
A campaign takes place with in a particular setting and that setting needs to have some default skills. Like ride. All characters know how to do it, just like swimming. Skills should be an enhancement, not a detriment. An ability to do more, not less. Now, if my setting was in space, perhaps characters would not know how to swim or ride ride a horse. That makes sense, but then again, I wouldn't expose the party to a horse ride by a lake because they're astronauts.
But if they are crew of the Firefly, obviously they know how to ride a horse through water while wearing a space suit. Skills like ride should always be an enhancement, something creative and interesting that makes the session "different", while not posing a barrier to play.
I think where this gets gummed up is when a skill is presented as a "get out of puzzle" event. Yes, skills solve problems but shouldn't ever provide a dice roll to get out of a particular situation. That is "gotcha gaming" and I dislike that style of play. (Click here to listen to my rant against Tomb of Horrors, the ultimate gotcha gaming experience.)
World building is hard, sometimes you have to give the players a free ride, as dictated by the setting. It only makes sense.
Thursday, August 27, 2020
#RPGADAY2020 27. Favour

I love mystery and exploration. It appears in all of my games, no matter the genre. It probably goes back to being a kid and raiding my parent's LP collection.
I would pour over records and try to guess if it was Mom's or Dad's. If it was show tunes or sound tracks or classic, it was my Dad's. If it was Iron Butterfly or Jefferson Airplane, it was Mom's.
But one record threw me for a loop. "Every Good Boy Deserves Favour" by the Moody Blues. Was it Mom's or Dad's? Why did with have two copies?
It didn't trouble me too much as my parents let me listen to it over and over again. They had a lot of great music which rubbed off on me.
The song, Procession was a clue, but one I could not decipher until 2001, 30 years after it was released. In August, 2001, my wife and I got married and finally moved into together. Anyway, we moved into a tiny apartment and didn't really didn't step foot outside until January of 2002.
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Dec 2001. This picture was taken from our upstairs apartment. It doesn't look too bad but the weight of the snow collapsed the porch roof and metal awings trapping us inside. |
We both love music and our combined CD collection was over 1,000 discs. There was only one duplicate: Pink Floyd's "The Division Bell".
This answered the question of who owned "Every Good Boy Deserves Favour". Both Mom and Dad. That was their duplicate CD, in vinyl form.
While this is supposed to a post about games, I find there is an incredible parallel between "Every Good Boy Deserves Favour" and "The Division Bell". A lot of the same ideas run through both of them. Communication, destruction, feedback, discourse, discovery, creation, sharing.
I've never played both albums back to back, but each favours these ideals. And they mirror my main themes and goals of game play.
Wednesday, August 26, 2020
#RPGADAY2020 26. Strange

I love the unexpected, so strange is hard coded into to my game play.
I like to introduce mini-games and new concepts into my campaigns. I have missile fire procedures which are stolen right from Car Wars. I have a system of rules to set up weaponless chases, a la Indiana Jones. And silver is always magical.
Do you have any strange things going on in your games? Let me know in the comments.
Tuesday, August 25, 2020
#RPGADAY2020 25. Lever

Not sure where to go with lever, except to give a session update. My kids are playing B2 = Keep on the Borderlands with me. All three of my kids are of the age where they make adult choices for themselves.
This tendency is playing out in the game. They took down the ogre in area E, moved into his cave and started playing house. Other than fix up the cave and spy on the other residents, they didn't want to do anything else.
The characters are aware of the orcs and kobolds, but haven't discovered that there are two orc lairs. They know about the goblins, but don't know where they are coming from. They can hear their voices from the east and sometimes see them out and about but don't know their cave is connected to the goblin's home.
Time for a lever.
I had the orcs from area B attack the goblins. The goblins were overwhelmed and ran to the secret door yelling: " BREE-YARK!" The party was surprised when the door opened and bag of gold was thrown at them. After a moment or two, the party found how to open the secret door and unloaded a bunch of arrows into the orc's backs. The orcs charged them, but the party hid using the secret door and water barrel. When the orcs ran down the long hall, the party hit them again.
The party retreated back through the secret door, leaving the goblins mystified. They have no idea the party is there and believe the ogre got his hands on a bow.
The orcs lost 8 of 12 attackers and are thinking of pack it in and joining the second orc group. The characters were able to track them back to Area B and are thinking of attacking them. However, they are a little nervous with the goblins so close at hand.
That was a nice lever for inaction.