Saturday, October 5, 2019

#Inktober2019, Artwork for Timeout.

Inktober is on. I have been binge watching TV while working on my main project for the month. I can't say I am getting a lot done, but I am learning.

My main project is a copy of New Mutant's #50, in stippling. One of the issues with this design is, I need a background which I pictured in black. In stippling. 8.5x11 mostly back composition in stippling.

Mmm. What did I do?

Anyway, my binge watching has been BSG. Being a space show, everything in the background is grey or black. I gave myself a timeout project which includes an all black background. I used BG 5 and 9 plus 120 black for these ships. I am not good with tones and color, so again, I am learning.

It's super rough, you don't even need to enlarge the image. Smaller is better.


#Inktober Update - Day 4

I didn't do an update yesterday, but I have continued to work on my project. Magik's hands and arms are causing me some trepidation, so I been forcing myself to work on them. I've also been working on the hair. For the horns and right hand, I think I need a glare or shadow effect. Not sure how that will work.


After the arms are complete, I will be working on the sword. I wasn't sure how this would go, so I did a quick straight to ink practice run. Not perfect, but a good practice run. 

52 Weeks of Magic - Item 28 - The Retort

Since my campaign seems to have died, it's time to get back to 52 Weeks of Magic. This week 40 and The Retort is item 28. Twelve more to catch up.

The Retort is a magical weapon, which initially appears as a leather wrapped handled, with no blade or guard.

The weapon counts as a +5 weapon, but has no bonuses to strike or damage. When the holder is threatened, The Retort will magically appear in the owners hand and ignite into a magical blade 4 feet long. If the user does not have a free hand, the weapon will appear between them and their opponent, waiting to be grasped. The weapon is usable by all classes.

The blade is a cracking field of energy which follows the form of a blade but writhes and twists towards the opponent or opponents. This amorphous form reduces the wielder's AC by 4, making them harder to hit because the energy causes fear. The blade is obviously dangerous. It's light will illuminate a 30 foot area to full daylight.

On a successful to hit roll, a living target must make a save vs. death. If successful, they take no damage. If failed, the target's hit points are reduced to one hit point and they are rendered unconscious for 1d6 turns. No matter how many times struck, the weapon will always leave one hit point. The Retort is not exactly cursed, but holding it will cause the wielder to deal with all threats with The Retort and not switch to another weapon. This obviously prevents the user from issuing a final blow to kill a target. 

If the target cannot be rendered unconscious (such as undead or a golem), they will be encased in a field of energy matching The Retort's blade and take 1d4 points damage for the next 3 rounds. Each hit will increase the duration of the field of energy by one round. While this field has some of the aspects of a flame, it is magical damage, not fire. 

The Retort allows the user to see invisible or astral creatures and will leap to the user's hand when confronted with such threats. Against otherworldly creatures such as demons or creatures summoned, the weapon will leap to the users hand and radiate a circle of protection for 10 feet. The wielder can lash out at these creatures with the blade so long as they are within 6 feet of the circle of protection. It is a one-way barrier to physical attacks, not magic or missiles.

If the wielder strikes themselves on purpose, they will be surrounded by a corona of flame which will will heal them to full hit points immediately. The owner must be under some sort of threat, such as eminent combat to use this power. People who have healed themselves in this fashion will feel numb and cold and the wound will burn with flames like The Retort's blade.

Once the immediate threat is ended, The Retort will try to extinguish itself. If the user wishes, they can force the blade to stay lit. The user will lose half their current hit points and will be unable to sleep, meditate, pray or study spells. The blade will remain lit for 24 hours, during which time, the holder cannot be healed by any means, except a wish. Wishing for healing will also extinguish the blade for a week, rendering it useless for that time.

If the wielder dies or is reduced to 0 hit points while the blade is lit, they cannot be revived, reincarnated or resurrected until they are physically separated from The Retort. If the weapon is taken up by another person, it will refuse to operate for the previous user. If the weapon is thrown away, it may return the prior owner. To prevent this from happening, the former user must save vs. magic.

Wednesday, October 2, 2019

#Inktober2019 - First Rule. DHYB - Updated

I'm watching people upload their videos for Inktober. I don't have the equipment but still want in on the game. I made a 20 second video demonstrating my personal technique.

The first rule is, Don't Hold Your Breath. I also tend to draw standing up and really don't care which way the image is orientated. Turn and turn.



Thank you Nathan for the camera work.

Edit - I think I'll combine all of my updates into one post to save time and energy. I really want to work on the sword, but the ring around Magik's legs is more important. However, there is one problematical part - the hands. I am not great a drawing hands and if I botch it, I'm starting over.

It seems ok. I find hands and feet to be the hardest part and in this image, that are is swinging across her front. A mistake here is unfixable. I  think I handled it well.

Before I start with the teleportation ring, let me give some background as to how I did this. I took a pyrex bowl lid and held it over the drawing and traced the outline. This gives the disc a 3 dimensional shape. Sort of cheating, but an interesting cheat.

Since the lid had depth and a rim, I could see the drawing distort through those edges. I actually wanted to do something different with the disc. The first thing that came to mind was water, but then I had a different idea.

What I want to do is combine some of the aspects of water, like refraction. But I also wanted to have a distortion of the disc to perhaps eat up some of the background. I thought that the light lines of an accresion disc would do nicely. I already have the refraction lines drawn, those are the horizontal marks in the disc. This would be her legs shifted left and right in alternating bands.

Next will come the halo. The image below is of a black hole's disc, and you can see the back edge extend "upwards". It's not actually "upwards" of anything. As the light passes around the edge of the black hole, the shortest path kisses the edge of that sphere, revealing more of the disc than could otherwise be seen. I didn't draw it like this, but I am hoping to copy some of the effect to lighten the background.





Tuesday, October 1, 2019

#Inktober2019 update - Layout complete

I'm not sure what's going in the background, but I have the foreground complete. I think I will have a shadowy face of Sym worked into the background someplace, bit I am not sure. I like the idea of teleport disc I found and copied from Deviant Art, however, I saw this a few years ago and for the life of me can't find him now that I want to credit the original. The center image with the armor is like the DA artist, but not exact.

I'll be back when my Google Fu kicks in and I get a name.



Edit - Of course after a while of searching giving up, I find the artist on the very first try. His name is olivernome. I really like his work.

#Inktober2019 Day One

I'm warming up today. Just a simple geometric pattern in ink. I won't finish it, it's not the sort of thing to finish. It is just play while my brain and hand warms up. Sometimes work is just play with a purpose. I kind of like the design.

Anyway, this is my first Inktober. I wish I could do a drawing everyday, but I won't. I want to do one or more projects to completion this month. I want to go back to the way I used to draw.

I picked my first subject, Magik from the New Mutants. I particularly love/hate the version of her on the cover of the 50th issue. The style is very nineties, jagged, slashy, primal. It seems to fit with the character. In this particular issue, is not sexed up, but actually reverted to a younger child. There is a sense of disquiet as she battles her way through her demons. I like the fact that they are "her demons".

Anyway, I want to do a copy of this cover but in my own style. It won't be anything like the drawings I have done recently. It will be part experiment and part return to where I started. I'll
be posting updates throughout the month as it proceeds.

If I get to another work, I post that here, too.

Here is to beginnings.

Truth or Tall Tale Tuesday (TOT3) - Who the Hell is Mr. Archer?

Several years ago, I started a new career in education. I made mistakes along the way, but somehow I turned some of them into wonderful memories.

On my first day at work in a special education school, there was a dance. The gym was jam packed with kids dancing their hearts out. As a trainee, the only expectation placed on me was to mingle, to get to know the kids. So I gave it a shot and totally failed. 

The first student I met asked me something over the pounding music. All I herd was "What... all?" I realized that he had some sort of speech issue, and STUPIDLY assumed he asked me what the song was called. 

Well, the song was Cupid Shuffle, which will be important later. 

The next day, I was permanently assigned to classroom with teenagers. Everything was going well until we got to lunch. In the middle of the cafeteria, the student from the day before came up and greeted me. 

"What up? Oopid!" he shouted. 

With dawning horror, I realized exactly what was happening. He had asked me my name, not the name of the song and thought that I was named "Cupid Shuffle", a pair of words he couldn't render correctly. 

"Oh, f---. That kid just called Mr. Phil 'stupid'." chuckled one of my teenage students. Yes, let's not put to fine a point on it. That was exactly what was happening. 

Teachers, aides, speech therapists and OT worked their hearts out to help this kid say "Cupid" correctly. He couldn't. Nor could anyone convince him to called by my real name, "Phil". Add in the fact that every new person who encountered this kid thought he hated me and needed to be corrected. Actually, he liked me so much, he wanted to greet me by name at every encounter. I really liked him. He became my favorite despite the communication glitch. 

As I mentioned, every effort to get him to render "oopid" as "Cupid" failed. The best anyone could do was teach him the sign for "Cupid" in American Sign Langue and then teach all new staff that sign, too. It eliminated much of the shock because at least everyone knew what he meant. The sign looks like firing an arrow followed by a flapping of arms like wings. It is literally "Archer+Wings". 

Fast forward 2 years. A class of new trainee staff toured the building. Near the gym, they met my favorite little guy and he had them bottled up with all his cuteness. He was that kid. He was so charming they took their time talking to him, one by one. 

As I walked past he shouted out, "Hey!" and gave a quick version of my name in sign language, just the arrow part. Months before, he stopped trying to say my "name". 

The kids play football in the gym heard him and they copied him: "Hey!" and the sign.  

"Whoa! You have your own sign?" asked one of the trainees. 

"Well, yeah," I answered. 

"That is so cool," they muttered appreciatively. 

A few days later, there was a bit of an uproar in HR. Apparently, the new training class loved "Mr. Archer" but there was no staff or student by that name. 

Truth or Tall Tale? This one is true! 

Monday, September 30, 2019

The Tek - September 2019 Stats

September 2019 Downloads via DriveThruRPG:
AD&D Character Sheet For Use with Unearthed Arcana - 5
Compass Rose Inn Minisetting - 5
Kobold Folly Minisetting - 7
Zero to Hero: Uncommon Commoners - 4
Swashbucklers Character Class - 17

Webstats:
Google Analytics Pageviews - 1,098
Google Analytics Sessions - 740
Pageviews per Session - 1.48

Ok, this month I am no longer reporting Blogger stats as they are provably wrong. All of my Amazon Stats are 0, so I am giving them one more month before dumping the Amazon ads. I will still carry the "Most Favored Products" as that is possibly drumming up activity for other people.

EDIT - One more stat. I hope to get 750 Pageviews. I really got 1098, which is a 14% increase over last month. I am thrilled with that.

haven't done stats for DrivethruRPG ads, but they totally cover my operating costs for a year. At $186 and change for a year's worth of referrals, it doesn't contribute much to my bottom line. Nor does sales on my products, which is about $23 a year. I've had 551 downloads over the same time period, so that works out to 4.1 cents per download. This is great considering I don't like to host my stuff.

Now, throwing it back on me. Can I come up with a perfect product that I can sell for a specific price? That is my intent by December 2019. If that pans out, I will probably rework many of my prior products, expand on them, and offer them for sale. The originals will still be PWYW, but going forward, I plan to create items of worth (even if lowly worth) and start selling instead of using the tip jar method of PWYW. I will never completely step away from PWYW, but I'd like to have some products with very high production quality. I feel like I am getting there, but still need to refine my work to get there.

Just so the reader is aware, I post on the last day of the month. This means that some stats are low by a few hours. I update them later as the final results are in. For example, in August I said I had 1003 page views. In reality it was 1006. That is too small of a difference to matter, but I updated it. These slight changes are not too offensive to me. The point of this data is so that other bloggers know where they might be in relation to something or other or me. Sometimes, you aren't as small time as you think, which is great to know.

UPDATE Jan. 12, 2020. I've decided to at some images of my Google Analytics to this post.

August 2019

September 2019

October 2019

Sunday, September 29, 2019

AD&D to 3.5 and Beyond. What Alignment to Be When You Can't Decide?

Picking an alignment can be difficult if you game style revolves around roleplay. Many of the alignments have a certain give and take within them which causes ethical dilemmas... except one.

Neutral Evil, by the definitions in the book, doesn't really contemplate ethics. The Neutral Evil character doesn't really debate ethics, they debate outcomes. They want what they want and they know how to get it.

Neutral Evil people are evil because they are selfish and see the world as an evil place. Why not do what you like?

Most well adjusted people look at evil characters with trepidation. Evil for the sake of evil is bad. However, when it comes to party dynamics, the Neutral Evil character seems to be the most stable. They are always up to the same old crap, only the prizes changing. What is interesting about this is they want stuff for themselves, they are not necessarily there to cause problems. Especially when a problem interferes with obtaining an objective.

The classic Neutral Evil move is to cause conflict in others. "Am I really going along with this?" Why, yes. You are.  Neutral Evil characters are somewhat the core of the parties ethics. They see an objective, they get the objective. But by causing these ethical conundrums within the party, they do some arm twisting while also turning their own tactics on their head.

If a Neutral Evil character knew that they could have an amazing, priceless tool they would want to have it. If it meant donating a 100, 1,000 or even 10,000 gold pieces to a lawful good temple, they'd weigh the cost of killing everyone in their way, then fork over the money. Who cares if they just funded an orphanage, they got some great out of the bargain. Neutral Evil characters believe the world is evil, so backing a good cause is a meaningless thing to do because they believe it will end poorly. It's aligned with what they believe. They don't have to try to pay evil unto evil, because they really think everything is evil, all choices are selfish in the long run. 

Neutral Evils are sort of suckers, while they imagine that everyone else is the fool. Within the group, they have a tendency of currying favor to get what they want. They might be the person healing every day or handing out potions of healing to make sure they, themselves, don't die. They might forego some immediate benefit because it serves the cause of getting something better later. And they tend to drag the party with them.

By picking the path of Neutral Evil, you have reduced your character's complexity and dropped that dynamic in someone else's lap. The paladin, ooo, he hates you for being right so often.

Remember, people want to believe things are relative. Sometimes they are not. You don't have to be some axe-crazed killer to be evil. You can be an affable, kind person with some really bad habits and goals. This is the role of Neutral Evil. They think, plot and plan to get the most out of any situation, which is oddly exactly what the rest of the party, regardless of alignment are probably doing.

Artist Shell Presto DiBaggio

If you need a kick of inspriation for you drawing, Shell Presto can deliver. She illustrates the Ascension Epoch series of books and also also a part of dynamic writing duo, with her husband Michael.

I've embedded her most recent video here:



but head on over to youtube and subscribe. Topics range from comic books, to style and layout and also has those much needed newbie pep talks.

Saturday, September 28, 2019

And this is the sound of MY voice!

The title of this post is the funniest line from most recent SAFCOcast.

I really don't have time to add another game, but I can live vicariously through the Super Adventure Friends Co. Podcast. SAFCOcast is on it's 6th episode so now is a great time to jump in and listen.

Of course, I have added them to the sidebar.

This week they talk about Cons and other game related things. What got me was the Space Viking part. I can't wait for the next episode.

The End to War

In my post about the Last Polyandrion, I introduced Magarven, a magic user and explorer. He is a dark elf or Drow. Where do the Drow fit into the Peninsula of Plenty? They are ever present, but have a shadowy purpose based on their first encounters with the denizens of the Peninsula. The Drow who roam about the surface world portray themselves a good and lawful people. For the most part, the citizens know not to trust them because they all have a dark heart, no matter their outward appearances and protestations.

My last post was The Prelude to the End of War. In this post, the story comes to its conclusion. As the Combine forces retreated from the Capital, the Emperor was able to shift forces and bring in fleets with supplies. For a few days, it looked as if the Empire would only have to deal with the economic devastation of losing a third of their slaves. How wrong they were.

The real reason for the withdraw of the Combine forces was new combatant. Just 30 miles away from the Capital, the Combine forces were bottled up by a new invaders, the Drow. Instead of coming through the mountains, they broke through from underneath. The breech was a location called the Web of Lolth, a cave system in the Chalice Mountains. The Combine was now beleaguered by the dark elves, fighting a retreat to their walled cities all across the Peninsula.

The Capital utilized the break in combat with Combine to resupply their coastal cities and rearrange troop deployments. The Drow were a land locked opponent, unlike the Combine. The Empire was able to bring in their fleet to assist with the massive resupply effort. Over the next ten days, the Capital was as strong as it ever been.

Both the Empire and Combine forces found the Drow to be a threat unlike anything met before. Their eldrich powers challenged every dwarf, elf and legion on the field of battle. While they couldn't breech the walls of the peninsula's cities, the Drow trapped every force behind walls, and the world darkened and closed in upon the besieged.

Finding itself hemmed in again, the Capital planned a desperate, possibly suicidal mission. The 3rd and 12th legion launched a rare nighttime attack on the Drow. Shocked and surprised by the human tactics, the Drow lines were shattered and a large contingent of humans broke out of the capital. The Drow closed the breech and sent a 1000 elf force after the escapees.

The Drow pursuers were outnumbered ten to one, but they were expecting to slaughter noncombatants. The thousand found that they pursued not a raft of human refugees, but an rag-tag auxiliary force. Of the 10,000 men, women and even children, there were 400 battle hardened veteran troops supported by over a hundred spell casters of every stripe. After a few brief clashes, the Drow settled in to gather intelligence and dog the auxiliary force until reinforcements arrived.

They discovered two things. First, this rag-tag band was drilling daily, hardly covering just 6-12 miles a day. The Drow laughed as these green troops played soldier. Clearly, aside from the veterans, the average auxiliary had no battlecraft. Even more comical, human prisoners revealed that this force was seeking the Web of Lolth itself. If the humans were going to walk into the Demon Queen's webs on purpose, then the Drow would be happy to let them in.

The Drow shadowed the auxiliary forces for three weeks, gently guiding the humans to the caves where the Drow had emerged on the Peninsula. The humans finally reached the mouth of hell, the opening to the demon Queens realm. The Drow now outnumber the humans 3 to 1, but the foolish humans arrayed themselves as if they were a true legion, not citizen farmers on a mad adventure.

On the morning Last Day of War, the humans deployed, trapped by web of Lolth, the Drow army on their front and the recon force and mountains behind them. Battle was joined in the late afternoon. By dusk, the humans had inflicted negligible losses on the Drow while losing a third of their force. Instead of breaking and routing, the humans lit fires and lamps against the night. The Drow howled in laughter as the humans readied themselves to break into the dark kingdom's web by night.

As twilight faded to dark, the humans began their assault on the Web of Lolth. Truly charmed by this obvious folly, the Drow sent 7000 troops out to flank the humans and keep them moving forward into the Web of Lolth. To their delight, the humans obliged them by pressing forward.

Then the unthinkable happened. The humans snatched victory from the mandibles of Lolth. Brave and women men placed on the edges of the human army uncaged four secret weapons: The Symbols of Sol Invictus. Chaos ensued as the Drow were washed by the light of the Unconquered Sun. Blinded, they withdrew, allowing the humans to reach the mouth of the Web of Lolth to unleash their second secret weapon.

The Empire's archers and slingers were armed with strange ammunition. The Empire had created hundreds of sling bullets and arrows with a tiny, natural resin ball encased in clay. Each of these resin balls had a continual light spell cast upon it. When the missile impacted, the clay broke, allowing the blinding light to saturate the area. The resin balls bounced and caromed around the battlefield, confusing and confounding the Drow.

Smashed back into the caves, the Drow cursed the evil, tricky humans. Dazzling light flashed and swayed in the confines of the cave, denying the Drow their superiority in darkness. Worse, mages unleashed fireballs and lightning within the closed spaces. Not only did this crush the Drow attempting to resist, it had a tendency of driving the glowing resin spheres deeper into the caves, clearing a path to the main vault. The humans were able to seal the entrance to the cave and hold off the 7000 Drow, now trapped outside.

Lolth, if she was there, fled to her supernatural realm, leaving her children blind, burned and dying.

As the Sun rose, the humans turned to finish off the Drow outside. News of the defeat of the Drow at the hands of the Empire terrified the Combine leadership. A new age of peace through fear and terror descended on the Peninsula.

One final tale of the End of War needs to be told. The Combine had a secret weapon of their own, a second sword called Dolorem. The weapon was a prototype to the sword Liberty, and like it's brother, it has a common name: "Sorrow". Rather than unleash this weapon on the Empire, the Combine decided to hide it away. However, the Halfling King made an impassioned plea to be given the weapon. The Combine denied the request only to find out that agents of the Halfling King had stolen it.

The weapon was never brought to bear on the Empire or used to kill humans. Instead, a special tragedy transpired among the Halfling King's own house over the use of Sorrow.

In the next few days, the tragedy of Sorrow and its loss will be told.