Sunday, April 12, 2020

Strictly (Duke) Springer - Day 122 – April 12th.

We enter the Palace area. We get a chance to steal some statues, but we are here to sell a bed for a base price of 1,100. We have a 10 times multiplier. The crew is hysterical because Duke uses another one of these pheromones to double the price. We take in another 19,850 while the crew gets 220 each.

We move the ship over to the spaceport and try to replace our hypercharges. We end up doing it by the end of the day. Not bad for a day’s work.

Where do we go next?



We have 72,573 in cash, have 8 hypercharges.  We now own our ship. We are wanted on Palatek.

Episode 001 - Why I hate Walking Dead and the New Star Wars Films almost as much as I hate 5th Edition D&D

Title says it all, come on over to the dark side and take a listen as to why.

While you are processing that, let me tell you about the music. It is a track called Sovereign by Kevin MacLeod, available through the Creative Commons License.

Sovereign by Kevin MacLeod.
Link: https://incompetech.filmmusic.io/song/4397-sovereign
License: http://creativecommons.org/licenses/by/4.0/



The Original is acceptable.

This is also acceptable.


I don't think so...

Saturday, April 11, 2020

Strictly (Duke) Springer - Day 121 – April 11th.



We blast off for Imperia. One of the special rules I made for the Buffalo was that it couldn’t double jump. So we have to jump from New Karma to Nipna, Talitar and finally Imperia. Surprisingly, nothing happens on any of these jumps.

We spend the last two hours moving two units in. Tomorrow, we will set down at the palace.

We have 54,723 in cash, have 4 hypercharges.  We now own our ship. We are wanted on Palatek.

Friday, April 10, 2020

Inkscape again - Fighters on the Horizon

I'm still tinkering with that limited color pallet and funky looking ships.

I like the design, but need to fix the colors.



Strictly (Duke) Springer - Day 120 – April 10th.

At the colony on New Karma, we find these books have a base price of 12,000 secs. The crew is elated. The multiplier is three, but hold on to your hats. Duke uses one of those pheromone vials and doubles the price. That’s 72,000 secs. Each crewman gets 720 while Duke pockets 64,080. 

Our first 2 rolls are to purchase side arms. We want to sell them so that is annoying. Our last two rolls are to sell skimmers for a base price of 30 multiplied to 90. So we take in another 450 secs. Instead of pocketing these funds, Duke shares it among the crew. It makes the math easy and the crew happy.

We have 249,586 which is more than what we owe on the ship. We pay it off.

We have 54,723 in cash, have 7 hypercharges.  We now own our ship. We are wanted on Palatek.

The Continuing Adventures in Inkscape - Rocket's Pale Glare

I have to tell you, I've been watching Disney videos again and it's effecting my style.



I wanted to keep the color pallet simple and stuck to 4 colors and two shades of purple, green and grey and blues.


It was kind of fun. I took the idea of rockets and skinned them off in the vein of it's a small world. I'm not sure what color background looks correct to me.


Let me know what you think in the comments below.