Nothing says awesome like having enough minis on a custom play surface.
This video is my dad's standard set up for the game Tanks & Yanks. Which is far from "standard". You can read an overview here or go ahead an buy it on DriveThruRPG. Some assembly required.
If you want to see how he does all this, take a look at this video.
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Sunday, February 3, 2019
Miniature Mayhem
My dad calls his rec room, "The War Room". Ah, dad.
Let's rewind for a funny true story. Before my dad wrote his Classical Hack or Knight Hack rules, he played WRG. One convention took place in Hamilton, Ontario so he packed me, all of his figures up and drove. I think we lived in Lockport, NY at the time. It was a supposed to be a short hop, a nice day trip for the boys.
You know what makes a short hop really long? Tell the border agents that you are going to "a war game in Hamilton, ON". They couldn't find any guns or ammo, but they kept coming across all these little figures.
That was back in the 1970s. Have a look at his "War Room", circa 2016 on Youtube.
Let's rewind for a funny true story. Before my dad wrote his Classical Hack or Knight Hack rules, he played WRG. One convention took place in Hamilton, Ontario so he packed me, all of his figures up and drove. I think we lived in Lockport, NY at the time. It was a supposed to be a short hop, a nice day trip for the boys.
You know what makes a short hop really long? Tell the border agents that you are going to "a war game in Hamilton, ON". They couldn't find any guns or ammo, but they kept coming across all these little figures.
That was back in the 1970s. Have a look at his "War Room", circa 2016 on Youtube.
Saturday, February 2, 2019
Tabletop models at their finest.
Full discourse, this is my dad's video from Facebook. Imagine growing up in a house with this sort of insanity going on, on a daily basis. Instant gamer baby.
If that is what my dad had in mind, it certainly worked.
(Sorry for the slow load times.)
El Cid at the Siege of Augusta
The Cid fights at Siege of Augusta 2019!
Posted by Classical Hack on Sunday, January 20, 2019
Here is another of my Scottish manor houses. In this case what is called a z house. These were called z houses because they had a z design with towers on each end and each tower was juxtaposed to create a z pattern. Common to Scotland and Ireland from 1500 to 1700. I went a little long on the video.
Posted by Classical Hack on Thursday, January 10, 2019
Oh,yeah. Game on.
If you want more, go check out his Facebook page.
Tabletop Game Models at their Finest.
Full discourse, this is my dad's video from Facebook. Imagine growing up in a house with this sort of insanity going on, on a daily basis. Instant gamer baby.
(Sorry for the slow load times.)
Oh,yeah. Game on.
(Sorry for the slow load times.)
El Cid at the Siege of Augusta
The Cid fights at Siege of Augusta 2019!
Posted by Classical Hack on Sunday, January 20, 2019
Robotech: Battlecry (2002) - The Unreview.
Thanks to the blizzard conditions, my son busted out a game that is older than he is: Robotech: Battlecry.
On our 50" TV, the image is a bit blurry but the game is still fun. I always liked this game because it didn't use the 'gon crunching graphics, instead going with the flat looking color pallet of the comic books and TV shows. The voice acting was excellent and the imagery memorable. The story nosedives into a pyrrhic victory, which is forgivable since the game did an admirable job of staying in canon.
The game featured a good story mode and the 1v1 battle mode on a variety of maps. Progress through story mode unlock various Veritechs and paint schemes for a (limited) customized feel.
The game's combat system seems glitch filled at first, but you are in a Veritech. Enemies will hover in your blind spots, behind you or dead ahead and under your nose. If you let them stay there, they will kill you. Enemy bosses are overpowered and you face them after wave upon wave of enemies, with you armor depleted. How can you survive?
Change and adapt. A Veritech is a fighter jet, a hovering vehicle and a flying robot. Jet mode is quick and has the most long range missiles and powerful guns. Gerwalk or Guardian mode can dodge left and right while flinging missiles and gunning down enemy missiles. And of course, the Battloid mode is a killer robot.
By shifting from one mode to another in rapid succession, you can capitalize on the advantages of one mode while actually in another. These tactics don't seem obvious until you play 1v1, which is a little crazy. Starting in fighter mode, you lob missiles, boost for speed and then deploy counter measures before switching to Guardian mode. In this mode, you can strafe, lob missiles and shoot incoming missiles with your gun before going to Battloid mode to hose enemies and missiles will automatic fire or precise sniper fire. You'd do all of that in less than 5 seconds, over and over again.
Oddly, there are no melee attacks.
No console game would be complete without a choice of cheats. Cheat mode can be entered by hold L1 and R1 and pressing left, up, down, X, right, triangle, followed by start. A keyboard appears to enter the codes.
One shot kills - BACKSTABBER
One shot kills in sniper mode- SNIPER
Quick weapon recharge - MIRIYA
Inverts controls - FLIPSIDE
GU-X ammo recharges faster - SPACEFOLD
Invinicibility - SUPERMECH
Missiles recharge faster MARSBASE
Turns off ALL cheat codes - CLEAR
Unlock all levels - WEWILLWIN
Unlock all Veritechs, Maps and Medals - WHERESMAX
Unlock all multiplayer levels - MULTIMAYHEM
Unlock new paint schemes - MISSMACROSS
These cheats are preserved though saves so be careful. Re-entering a cheat turns it off, which is less than obvious. CLEAR of course turns them all off, too. One thing to keep in mind is that the one shot kill codes can ruin your fun, especially in missions where you need to rescue or keep someone alive. One accident shot and they are dead.
The game contains many glitches, one of which is fun for the user. Completing a space mission with the Super Veritech allows the player to continue to use that loadout on missions which it would be precluded. The moment you save, that option is gone.
I would love to rate this game, but since it is my favorite despite all of it's warts. I won't. I'll just say I won by playing out my favorite children's show.
Do you have any favorite games that have been passed from one generation to next? Let me know over on Mewe or right here in the comments.
On our 50" TV, the image is a bit blurry but the game is still fun. I always liked this game because it didn't use the 'gon crunching graphics, instead going with the flat looking color pallet of the comic books and TV shows. The voice acting was excellent and the imagery memorable. The story nosedives into a pyrrhic victory, which is forgivable since the game did an admirable job of staying in canon.
The game featured a good story mode and the 1v1 battle mode on a variety of maps. Progress through story mode unlock various Veritechs and paint schemes for a (limited) customized feel.
The game's combat system seems glitch filled at first, but you are in a Veritech. Enemies will hover in your blind spots, behind you or dead ahead and under your nose. If you let them stay there, they will kill you. Enemy bosses are overpowered and you face them after wave upon wave of enemies, with you armor depleted. How can you survive?
Change and adapt. A Veritech is a fighter jet, a hovering vehicle and a flying robot. Jet mode is quick and has the most long range missiles and powerful guns. Gerwalk or Guardian mode can dodge left and right while flinging missiles and gunning down enemy missiles. And of course, the Battloid mode is a killer robot.
By shifting from one mode to another in rapid succession, you can capitalize on the advantages of one mode while actually in another. These tactics don't seem obvious until you play 1v1, which is a little crazy. Starting in fighter mode, you lob missiles, boost for speed and then deploy counter measures before switching to Guardian mode. In this mode, you can strafe, lob missiles and shoot incoming missiles with your gun before going to Battloid mode to hose enemies and missiles will automatic fire or precise sniper fire. You'd do all of that in less than 5 seconds, over and over again.
Oddly, there are no melee attacks.
No console game would be complete without a choice of cheats. Cheat mode can be entered by hold L1 and R1 and pressing left, up, down, X, right, triangle, followed by start. A keyboard appears to enter the codes.
One shot kills - BACKSTABBER
One shot kills in sniper mode- SNIPER
Quick weapon recharge - MIRIYA
Inverts controls - FLIPSIDE
GU-X ammo recharges faster - SPACEFOLD
Invinicibility - SUPERMECH
Missiles recharge faster MARSBASE
Turns off ALL cheat codes - CLEAR
Unlock all levels - WEWILLWIN
Unlock all Veritechs, Maps and Medals - WHERESMAX
Unlock all multiplayer levels - MULTIMAYHEM
Unlock new paint schemes - MISSMACROSS
These cheats are preserved though saves so be careful. Re-entering a cheat turns it off, which is less than obvious. CLEAR of course turns them all off, too. One thing to keep in mind is that the one shot kill codes can ruin your fun, especially in missions where you need to rescue or keep someone alive. One accident shot and they are dead.
The game contains many glitches, one of which is fun for the user. Completing a space mission with the Super Veritech allows the player to continue to use that loadout on missions which it would be precluded. The moment you save, that option is gone.
I would love to rate this game, but since it is my favorite despite all of it's warts. I won't. I'll just say I won by playing out my favorite children's show.
Do you have any favorite games that have been passed from one generation to next? Let me know over on Mewe or right here in the comments.
Thursday, January 31, 2019
52 Weeks of Magic - 6 of 52 - Scimitar of Smiting
The Scimitar of Smiting is a dangerous weapon. It does not have a bonus to either the to hit roll or damage, but it does grant one additional attack. The sword does count as +1 magical weapon for the purposes of striking targets immune to mundane weapons.
On each successful melee strike, the blade begins to crackle with energy, slowly charging. If a natural 6 is rolled for damage, the sword is fully charged. On the very next round, the wielder can unleash a bolt of lightning for 1d6+1 points of damage. The holder will have this information transmitted to them as a vague instinct, no words, just the idea.
The bolt has a maximum range of 50 feet and comes from the sharp edge of the blade. The weapon has the following range modifiers:
Short: 0-15 feet +1
Medium: 16-20 feet 0
Long: 21-30 -1
Very long: 31-50 -2
Lightning blasts are so random, the user cannot add their Dexterity bonus for ranged attacks. The weapon can be used as a melee weapon or as a range weapon while it is charged. The weapon will fire lightning at the same rate as the users normal attacks, plus one. It can alternate between swings and bolts in any chosen pattern.
The weapon will lose its charge if sheathed, touches the ground or if a miss is rolled. This means as long as the wielder strikes a target, they have another chance to strike another target. Swings and bolts can be targeted on the same or different creatures in the same round.
Wiley characters may attempt to charge weapon by deliberately striking objects or the ground. This never works. The weapon will unleash an electrical burst on the holder for 1d6 hp damage if they state they are attempting this. There is no saving throw.
If the holder contrives some situation where they cannot be shocked by this burst of energy, such as a spell, the scimitar will smite them later. The sword will wait until it is good and ready, rather the earliest opportunity. If the sword decides to wait, it will often select a time when the wielder is well away from others or when the strike would most deadly or embarrassing. For example, shocking a swimmer or when entering a church or temple. The delayed damage is 2d6, with no saving throw.
The sword is vaguely intelligent, but does not speak or communicate often. Most communicated information is emotional in nature.
Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments.
On each successful melee strike, the blade begins to crackle with energy, slowly charging. If a natural 6 is rolled for damage, the sword is fully charged. On the very next round, the wielder can unleash a bolt of lightning for 1d6+1 points of damage. The holder will have this information transmitted to them as a vague instinct, no words, just the idea.
The bolt has a maximum range of 50 feet and comes from the sharp edge of the blade. The weapon has the following range modifiers:
Short: 0-15 feet +1
Medium: 16-20 feet 0
Long: 21-30 -1
Very long: 31-50 -2
Lightning blasts are so random, the user cannot add their Dexterity bonus for ranged attacks. The weapon can be used as a melee weapon or as a range weapon while it is charged. The weapon will fire lightning at the same rate as the users normal attacks, plus one. It can alternate between swings and bolts in any chosen pattern.
The weapon will lose its charge if sheathed, touches the ground or if a miss is rolled. This means as long as the wielder strikes a target, they have another chance to strike another target. Swings and bolts can be targeted on the same or different creatures in the same round.
Wiley characters may attempt to charge weapon by deliberately striking objects or the ground. This never works. The weapon will unleash an electrical burst on the holder for 1d6 hp damage if they state they are attempting this. There is no saving throw.
If the holder contrives some situation where they cannot be shocked by this burst of energy, such as a spell, the scimitar will smite them later. The sword will wait until it is good and ready, rather the earliest opportunity. If the sword decides to wait, it will often select a time when the wielder is well away from others or when the strike would most deadly or embarrassing. For example, shocking a swimmer or when entering a church or temple. The delayed damage is 2d6, with no saving throw.
The sword is vaguely intelligent, but does not speak or communicate often. Most communicated information is emotional in nature.
Week | Item | Week | Item | Week | Item | Week | Item |
---|---|---|---|---|---|---|---|
1 | 2 | 3 | Emulous Cursed Sword | 4 | |||
5 | 6 | 7 | The Symbol of Sol Invictus | 8 | |||
9 | 10 | 11 | Aemilla Carna | 12 | |||
13 | 14 | 15 | Shape of Memory | 16 | |||
17 | 18 | 19 | Staff of Eyes | 20 | |||
21 | 22 | 23 | Whispering Wings | 24 | |||
25 | 26 |
Coming Soon
| 27 | Coming Soon | 28 |
Coming Soon
| |
Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments.
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