We enter the Palace area. We get a chance to steal some statues, but we are here to sell a bed for a base price of 1,100. We have a 10 times multiplier. The crew is hysterical because Duke uses another one of these pheromones to double the price. We take in another 19,850 while the crew gets 220 each.
We move the ship over to the spaceport and try to replace our hypercharges. We end up doing it by the end of the day. Not bad for a day’s work.
Where do we go next?
We have 72,573 in cash, have 8 hypercharges. We now own our ship. We are wanted on Palatek.
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Sunday, April 12, 2020
Episode 001 - Why I hate Walking Dead and the New Star Wars Films almost as much as I hate 5th Edition D&D
Title says it all, come on over to the dark side and take a listen as to why.
While you are processing that, let me tell you about the music. It is a track called Sovereign by Kevin MacLeod, available through the Creative Commons License.
Sovereign by Kevin MacLeod.
Link: https://incompetech.filmmusic.io/song/4397-sovereign
License: http://creativecommons.org/licenses/by/4.0/
The Original is acceptable.
This is also acceptable.
I don't think so...
While you are processing that, let me tell you about the music. It is a track called Sovereign by Kevin MacLeod, available through the Creative Commons License.
Sovereign by Kevin MacLeod.
Link: https://incompetech.filmmusic.io/song/4397-sovereign
License: http://creativecommons.org/licenses/by/4.0/
The Original is acceptable.
This is also acceptable.
I don't think so...
Saturday, April 11, 2020
Strictly (Duke) Springer - Day 121 – April 11th.
We blast off for Imperia. One of the special rules I made for the Buffalo was that it couldn’t double jump. So we have to jump from New Karma to Nipna, Talitar and finally Imperia. Surprisingly, nothing happens on any of these jumps.
We spend the last two hours moving two units in. Tomorrow, we will set down at the palace.
We have 54,723 in cash, have 4 hypercharges. We now own our ship. We are wanted on Palatek.
Friday, April 10, 2020
Inkscape again - Fighters on the Horizon
I'm still tinkering with that limited color pallet and funky looking ships.
I like the design, but need to fix the colors.
I like the design, but need to fix the colors.
Strictly (Duke) Springer - Day 120 – April 10th.
At the colony on New Karma, we find these books have a base price of 12,000 secs. The crew is elated. The multiplier is three, but hold on to your hats. Duke uses one of those pheromone vials and doubles the price. That’s 72,000 secs. Each crewman gets 720 while Duke pockets 64,080.
Our first 2 rolls are to purchase side arms. We want to sell them so that is annoying. Our last two rolls are to sell skimmers for a base price of 30 multiplied to 90. So we take in another 450 secs. Instead of pocketing these funds, Duke shares it among the crew. It makes the math easy and the crew happy.
We have 249,586 which is more than what we owe on the ship. We pay it off.
We have 54,723 in cash, have 7 hypercharges. We now own our ship. We are wanted on Palatek.
Our first 2 rolls are to purchase side arms. We want to sell them so that is annoying. Our last two rolls are to sell skimmers for a base price of 30 multiplied to 90. So we take in another 450 secs. Instead of pocketing these funds, Duke shares it among the crew. It makes the math easy and the crew happy.
We have 249,586 which is more than what we owe on the ship. We pay it off.
We have 54,723 in cash, have 7 hypercharges. We now own our ship. We are wanted on Palatek.
The Continuing Adventures in Inkscape - Rocket's Pale Glare
I have to tell you, I've been watching Disney videos again and it's effecting my style.
I wanted to keep the color pallet simple and stuck to 4 colors and two shades of purple, green and grey and blues.

It was kind of fun. I took the idea of rockets and skinned them off in the vein of it's a small world. I'm not sure what color background looks correct to me.
Let me know what you think in the comments below.
I wanted to keep the color pallet simple and stuck to 4 colors and two shades of purple, green and grey and blues.


Let me know what you think in the comments below.
Thursday, April 9, 2020
Strictly (Duke) Springer - Day 119 – April 9th.
I now have the calendar sync to at least the last digit, which is easier on the mind.
Based on all of the stuff we found, our best bet is to head to New Karma, then Imperia. Skimmers are hot commodity at Colonies and the books we have are worth a lot there, too.
On landing at the colony, we get hit up for custom fees for vehicles. 5 secs. per vehicle, including the ship and boats. How annoying. It burns up the rest of our day and costs us 40 secs.
We have 185,506 in cash, have 7 hypercharges. We now owe 194,863 on our ship. We are wanted on Palatek.
Based on all of the stuff we found, our best bet is to head to New Karma, then Imperia. Skimmers are hot commodity at Colonies and the books we have are worth a lot there, too.
On landing at the colony, we get hit up for custom fees for vehicles. 5 secs. per vehicle, including the ship and boats. How annoying. It burns up the rest of our day and costs us 40 secs.
We have 185,506 in cash, have 7 hypercharges. We now owe 194,863 on our ship. We are wanted on Palatek.
Encumbrance and Campaigning
I love my characters, but a lot of times they come up with some odd choices. Backpacks are one of my favorite sources of amusement.
I really don't mind overburdened players, but somethings are beyond the pale. The people walking around with stakes and hammers and a small fry pan aren't the problem.
I have a very ad hoc encumbrance rule, one which secretly hides one of those never named zeroth laws. My ad hoc encumbrance rule is armor OR a backpack plus two items in your hands means you are totally encumbered. It may or may not slow you down, but you certainly can't carry more. You can also be encumbered by having stuff (or an opponent) wrapped around your legs.
Romans would pack a lot of stuff on their soldiers. Gaius Marius demanded that the soldiers carry most of the load themselves. That earned them the nickname Marius' Mules. The Romans didn't wear backpacks, but carried a sacrina.
The sacrina held a cloak bag, a pot, a satchel, a Patera or mess tin, food, a waterskin and a net for loose items, all on a big forked stick. Notice the rectangular satchel on the back and the net on the front. When they dropped these, they landed on that satchel with the stick projecting upwards for easy recovery and unpacking. The bonus of the sacrina was that it made armor a benefit to carrying one as the armor distributed the weight of the stick on their shoulder. This is probably a better tool for carrying stuff than a backpack over armor or a backpack full of armor.
Here is where my zeroth law comes in. You drop your stuff and I will almost never have someone mess with it. If you leave it behind, that is one thing, but I really don't want to annoy my players with cheap shots like stealing all of their gear. Stealing money, sure. But not a backpack.
In my most recent campaign, my players have made an art of being unencumbered at all times. They have 2 wagons, oxen and a bunch of NPCs in tow. When they say they have a pack, it's pretty much a purse: a snack, some useful items and some water. I'm vaguely annoyed because they should have purchased a boat, but instead got the wagons because I left that word, "ship" out by accident.
Oh, well.
How do you handle encumbrance in your campaign? Let me know in the comments below.
I really don't mind overburdened players, but somethings are beyond the pale. The people walking around with stakes and hammers and a small fry pan aren't the problem.
I have a very ad hoc encumbrance rule, one which secretly hides one of those never named zeroth laws. My ad hoc encumbrance rule is armor OR a backpack plus two items in your hands means you are totally encumbered. It may or may not slow you down, but you certainly can't carry more. You can also be encumbered by having stuff (or an opponent) wrapped around your legs.
Romans would pack a lot of stuff on their soldiers. Gaius Marius demanded that the soldiers carry most of the load themselves. That earned them the nickname Marius' Mules. The Romans didn't wear backpacks, but carried a sacrina.
![]() |
Not a link to Gander Outdoors |
The sacrina held a cloak bag, a pot, a satchel, a Patera or mess tin, food, a waterskin and a net for loose items, all on a big forked stick. Notice the rectangular satchel on the back and the net on the front. When they dropped these, they landed on that satchel with the stick projecting upwards for easy recovery and unpacking. The bonus of the sacrina was that it made armor a benefit to carrying one as the armor distributed the weight of the stick on their shoulder. This is probably a better tool for carrying stuff than a backpack over armor or a backpack full of armor.
Here is where my zeroth law comes in. You drop your stuff and I will almost never have someone mess with it. If you leave it behind, that is one thing, but I really don't want to annoy my players with cheap shots like stealing all of their gear. Stealing money, sure. But not a backpack.
In my most recent campaign, my players have made an art of being unencumbered at all times. They have 2 wagons, oxen and a bunch of NPCs in tow. When they say they have a pack, it's pretty much a purse: a snack, some useful items and some water. I'm vaguely annoyed because they should have purchased a boat, but instead got the wagons because I left that word, "ship" out by accident.
Oh, well.
How do you handle encumbrance in your campaign? Let me know in the comments below.
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