Level: 4 Components: V, S, M
Range: 10"+1 per level Casting time: 3 segment
Duration: Instant Saving Throw: Special
Area of Effect: One creature per level over 4
Elven Fire, like Greek fire is named for the culture that created it. The Elven Fire Spell will create one small bomb like projectile per level of the caster. These projectiles have a curious property that causes them to move away from objects and in to any open space. The magic user can force them into contact with a target by making a to hit roll at a -2. Each projectile does 1d6 points of damage, unless the target saves verse spells. A saving throw will reduce the damage by half. A target is entitled to a save for every projectile that hits them. Monks cannot deflect these projectiles but can dodge them.
It is impossible for a miss to strike another object as they are keyed to a particular set of targets. Any misses will fizzle out as the go by the intended target. The magic user must declare targets at the moment of casting. They may redirect these missiles between the selected targets, but not add more targets as the combat round progresses. For example if a 5th level magic user targeted 2 ogres, if the projectiles downed the 1st ogre they could redirect all remaining missiles to the second ogre, but could not target a goblin that stepped out of hiding, mid-round.
Initially, the caster will only be able to attack one target with an overwhelming barrage of 4 projectiles. At level each subsequent level, they can attack one more target. A 9th level magic user could attack up to 5 targets with 9 projectiles total, however they are not required to do so. The maximum range for a 9th level caster would be 19".
Rather than burst like a fireball spell, Elven Fire will envelope the target. Although the projectile appears to as a flaming object, it is a magical force that will not ignite flammable items. While they appear as burning projectiles, they are not a good light source; they are only as bright as a torch. Each one will fizzle out in a single segment, whether they strike or not.
Elven Fire will function underwater with no modification. Elven Fire does not do fire damage, so regenerating creatures will continue to do so after being damaged.
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