Wednesday, May 11, 2022

"Passion is inversely proportional to information had."

The above quote is from Gregory Benford. And it's a truism for RPGs. While I build beautiful worlds in my notes, very little of that makes it through to the players. I might know precisely why a gang of whatevers are doing whatever they are doing, but the players are satisfied with the idea that they are merely jerks. 

It works. Players like to have that room to grow, and they can't grow if smothered with too much B.S. 

There is nothing better than the party discovering some sort of detail that just works for them, but there are many cases where they have no opportunity to gain such information without a data dump. Some things just go to the grave with the player's antagonists. It's fine. 

But sometimes, I like to give information. For example, I hope that every player knows how to use the to-hit tables and can calculate their own bonuses or minuses. It makes my game easier. In fact, I often have the players throw dice for even the monsters. It cuts down on paperwork, but sometimes it is an opportunity to give them a hint about something outside of combat. 

For example, if two equal-level fighters are side by side, shooting arrows at a target and both roll the same number, both should hit or miss the target. However, this is a good place to drop a hint about other stuff. Obviously, two great fighting men should know how good they are. For example, someone might have a cursed weapon or a magic weapon. The target may have some magical device that only applies under certain circumstances like once per round. Once the party is aware of some weirdness, they can start ruling stuff out by logic, just like the real world. 

It's probably magic. 
It saves on the "+1 magic sword" crap. 

There are times to hide some rolls, such as surprise or hiding in shadows. But even those rolls can give information. 

One of my favorite tricks is when the party is surprised, I'll drop a die out of sight and say, "You hear a noise." Surprise is a surprise, there is very little you can do to mitigate it due to the mechanics. However, it isn't very fun to be surprised. By making that announcement and letting the party act accordingly, I am cranking up the pressure AND pushing agency to the party. It creates an environment of anxiety while allowing for possible (slight) mitigation PLUS it allows the players to set a standard of expectation that can easily be read. 

For example, if a party thinks they are in an ambush situation, they may try to arrange themselves in such a way as to defend high-value players like Clerics and Magic-Users with meatshield Fighters and Rangers. On the other hand, if they never do this, you can set a different dynamic where those players are captured or incapacitated and the party is looking at a hostage situation rather than a TPK. It's up to the DM to receive the party's intentions or style and react accordingly. 

One of my favorite experiences was a Thief who decided to sneak up to the walls of a fortification for a little recon. The whole party seemed to support the idea. I rolled for his hide in the shadows and move silently attempts. Each time, I rolled amazingly well. No one saw or heard anything. They were such good rolls that I showed the player the results. Obviously, these should have been secret, but they were so perfect so I decided to show her. 

Then, disaster. The player of the Barbarian was having a little sidebar with another player when he suddenly realized stuff was happening and asked, "What's happening?" 

Once the party explained the plan, the Barbarian nodded sagely and bellowed, "Look out! I can see you!" 

Well of course you can see him. He isn't hiding from you, you twit. 

The sneaking Thief got this "Oh, shit" look on her face. I leaned over and showed her that the dice indicated she was still not visible to the people on the castle wall. 

To add to the merriment, I decided that the Barbarian's actions would be taken literally. The lookout on the wall answered: "Oh geez," and stepped back out of sight. 

"How about now?" asked the lookout. 

The party was gobsmacked. I gave them a few minutes to work out a plan. The Barbarian was drooling dumb and for once, his actual ability score matched the player's actions. The party adapted to the situation and everyone climbed the wall while the Barbarian offered unhelpful tips to the lookouts. No one intended this possibility, but damn it was fun. 

You can't hide everything all of the time, but you also can't data dump on the players too much. Even if it is mechanical in nature. Also, you shouldn't try too hard to hide certain bits of data. 

As a DM, you build a scenario, a story if you will, but you can't know how it will be received and interpreted. Information from the DM to the players is a fluid thing. You are effectively trying to merge the player's fictional actions with the player's visceral need for information. The DM needs to decide from the get-go what information is worth hiding and what is not. 

Monday, May 9, 2022

Dungeons and Dragons and Amusement Parks

For years, I have wondered where my brain linked up D&D and amusement parks. 

Well, dang. It's half here: 


And the other half is right here at Darien Lake: 


From 1981 to 1987, I was a member of a church youth group. I wasn't that interested in the churchy aspects of the events, but really enjoyed the camping, trips to Darien Lake, and several other events. I mention Darien Lake and camping primarily because they involved games. All kinds of games. 

(Editorial note: My parents were church shoppers, I dug in my heels with this choice as the young group. It was something I really appreciated even if the religion was not my own. Don't look a gift horse in the mouth and all that. There are a ton of ministries that have excellent outreach to any and all who have at least some of the same beliefs. It's always worth a look. ) 

On one of the first trips with the youth group, someone busted out a brand new copy of Top Secret. We thought it was like D&D. 

Nope. 

Bang. Dead. Start again. All rainy weekend long. 

The girls didn't get it and neither did I. Eventually, we all ended up in the park. 

Future trips were a lot better. A kid named Ethan pulled out a game called Toon. Unfortunately, this was somehow mixed up with a copy of Bunnies and Burrows and the insert to Bone Hill but no cover/map. No one could make heads or tails of it, I can't even say we had a whole set or multiple sets. Obviously, it was an older siblings' boxed set.  

However, I did get the references as Watership Down is one of my favorite books. Being 12 or 13, I knew I wanted the girls to play, and soon there were a dozen of us kids sitting at the table playing a game half-imagined by me and completely bought by the others. Somehow, I made pine cones and rocks become creatures, and chips, pretzels, and chocolate kisses were resources. 

I knew I was winning when the Reverend asked us if we wanted to go on the rides and three of the girls said, "No." Invariably, we would play games until it was "last call", when the adults told us there would be no more time for rides and roller coasters. We'd cram in a handful of rides just to say we did. 

I eventually fell away from that particular church for one of my own choosing, but the memories of that youth group were amazing. And has shaped how I choose to play. 

Sunday, May 8, 2022

Lego TIE Fighter

At Christmas, I picked up a replacement X-Wing and TIE fighter lego set for my son, Nate. Amusingly, I also got a TIE fighter for Christmas. It took a couple of months to open it and put it together. 

I figure this is a good way to test a new way of displaying images from a Google Photo Album. It sort of looks like a Youtube Video, but if you mouse over it, you will get a controller to flip through the images. Additionally, you can simply wait 5 seconds for the image to change. 

If this works out, I probably use it for all of my photos. 






Wednesday, May 4, 2022

Building a Better Shelfie - Part 1

I have six shelves to fill. I thought it would be interesting to make a post about each one as I fill them up. 

Today, I filled shelf five. Why start at five? It's at eye level. 

The books are a favorite of mine. The image is blurry, but the title reads: "The New Junior Classics". 

Volume 1: Fairy and Wonder Tales
Volume 2: Folk Tales and Myths
Volume 3: Tales From Greece and Rome
Volume 4: Heroes and Heroines of Chivalry
Volume 5: Stories That Never Grow Old
Volume 6: Old-Fashioned Tales
Volume 7: Stories of Courage and Heroism
Volume 8: Animal and Nature Stories
Volume 9: Stories of To-Day
Volume 10: Poems Old and New; Reading Guides and Indexes 

It was published in 1912 by Collier as an answer to the 51-volume set of Harvard Classics. They are contemporaneous publications, one for adults and one for children.

My grandfather purchased a set for my father in the 1950s and of course, my dad gave it to me. While mine was lost, I have made an eBay investment so that my children may each have a copy. It is not as pricey as you'd think, but even at 10 times the price, I'd do it. 

Just reading through the titles of each volume sparks ideation. I can't tell you how many ideas have leapt off the pages and into my D&D campaigns. They are really good for that sort of thing. My personal favorite is Tales from Greece and Rome. 

On the right side of the shelf is a family favorite, rug checkers. The story about it is here in a post from September of last year. 

I mentioned this post to my children and they issued a correction. Darien Lake, both the theme park and the State Park has a set of checkers like this. So do all of the Boy Scout Camps we've ever visited. 

Yes, this simple checker set gets a premium spot on the shelf. 

I should be emptying boxes for weeks to come. As I find more stuff for the shelf, I'll update the blog. 

Sunday, May 1, 2022

Returning...

We have returned home. 

I'd like to show off some of the features of the all restored house, so of which didn't go off as planned. I asked my wife for a shelf for my games and this is what happened: 


On the bottom shelf, to the right of the cat is a set of 12 travel-sized board games. So, I guess I got my way. Down in the basement, there is plenty of room for shelves. This is plenty of room for books and knick-knacks. I play on arranging it very similar to what we had at the rental house, with a mixture of gamebooks, board games, and other things. 

I am very excited about the walls, which look like garbage right now. Since they look so poor but have a great surface, my wife has granted permission for a themeing. My daughter and I have picked Alice in Wonderland for the theme. It's a great idea with warrens, castles, and forests. A lot of dissimilar pieces could fit there. 

For example, few weeks ago I purchased a collection of stock art by Jermey Hart which we plan to print and use detail pieces for the room. 

In addition to that, we picked up a great conversation piece: A rabbit named Bo. 

What else would you need for an Alice in Wonderland space? 

This was a carefully considered option, one we jumped at due to the time of year. Sadly, two weeks after Easter the SPCA is overwhelmed by surrendered bunnies. A rabbit for easter is a cute idea but often very poorly executed. 

My wife and I have 3 kids: two 17-year-olds and a 19-year-old. I extracted a promise that each of them would spend at least 30 minutes a day with the rabbit. 

Rabbits also need a large space for living and play. At the moment with have a 7 by 10 area in the basement which will be supplemented with an outdoor pen space for playtime. Since we have hawks in the area, unattended outdoors time is not going to happen. Because of this, when time permits, I will be lifting the hutch area of the basement floor, to allow more space for him to play. I'm shooting for 2-3 feet off the ground. 

Right now, we are acclimatizing our other pets to the rabbit. One cat, Shinobu, has zero interest in the rabbit. Saraphina is rather afraid of the rabbit. And Tori, our dog barks and barks at it. 

Since we can segregate the animals from one another, I expect that things will eventually settle down.

Back upstairs, we have a couple a family slash gaming spots. The living room has a massive furry ottoman while the kitchen breakfast counter will feature 3 stools. Behind the counter space will be a table with seats for up to four other people. We haven't received the table and seats yet as they are on backorder. About 2 weeks. 

Anyway, the ottoman sits between a nice chair and a sofa, if no one wants to sit on the floor. We have a tray for food and rolling dice. Along the far wall is an electric fireplace for atmosphere. This fireplace features orange and purple flames. There is no way to mistake it for a real fire. 

In addition to that, I picked up an oil defuser. This particular one is Disney themed. We have scents that smell like the Confectionary on Main Street, the Christmas Tree Shop, Space Mountain plus a few others. If you can't do incense or candles, this is the way to go for aromas.

I can't wait to get back to play. But given I have just moved back home and need to get things settled, it could be a while. 

Edited to add pictures of the sofa and chair. 



Color Palette:








Wednesday, April 13, 2022

Ghouls

Several postings I read today hit me like a blast from the past. I used to write more often and post stories to my blog. Before that, way back in 2010, I launched my blog about a game called Myst. Oh, so long ago.

Larry Hamilton's post about a short story, named "Call to March", and Reverend Fox shared a link about Myst. Clicking those links will get you MeWe, Larry's Blog, and Youtube. 

Tonight, I realized that all of my stories fell off the blog and are hanging around in draft mode. I figured I'd bring one back. This one doesn't have a title. It's a little Advanced Dungeons and Dragons with a smidgen of horror. I suppose I should do more, but I am short on time. I could spend somewhat little time I have restricting these old posts and stories. 

Even if you don't like the story, I hope you enjoy the embedded document from Google Drive. It was a fancy trick I accidentally learned from Mike and Shell "Presto" from their superhero website. 

Sunday, April 10, 2022

Hop, Skip and Jump Over the Shelf

Time isn't just flying, it's hopping, skipping, and jumping. If you look at the time to the right, three days came off this morning as our scheduled move-in date changed for the better. 

This morning, I began prepping some of my games for transport. But before I did that, I took a shelfie to share:

You can't really see what's there, so I will describe some of it. On the front, left edge of the shelf are my lucky orange dice plus my Dollar Store dice.  Next to that are three more important things, my watch, my glucometer, and a copy of The Prophet by Kahlil Gibran. The Prophet is the first book I bought for my wife on our first date. It was the first book I ever read aloud to her and the first book she purchased for me after the fire. 

(Editorial commentary: After the fire, we discovered that my wife had a copy of the Bible in her glovebox and I had a copy of "What is Dungeons and Dragons?" in mine. After the fire, we each a copy of the Bible and "What is Dungeons and Dragons?" in our cars. Just covering the bases, you can't be too prepared.) 

On the next shelf are tools: flash drives, a Chromebook and bookmarks. I'll skip the third shelf for now and move to the fourth, pictured to the left. 

These are some classic books that I am sure everyone will recognize. Clearly, I love old-school AD&D, Star Frontiers, Battletech, and Star Wars. I have a few other interesting books there, too. 

On the far left are my sketchbooks, I typically burn through one every 3-4 months, so this meager stack is more than a year's worth.
 
On the right side of the shelf are more books. These are relatively new to my collection and the ones I have been looking at recently. 

The far right-hand side of the shelf holds my notebooks and journals. They are all grid paper. I burn through the spiral and perfect bound books about once a month. 

I am much more careful and conservative with the black faux leather-bound books. I use one of those every 2-3 years, so I have a decade or more of writing material in them. They go everywhere with me, like the lucky orange dice, which I guess makes them lucky, too. 

The first leather-bound book contains a handwritten copy of all six books I have written and offered on DriveThruRPG, plus notes for the next six. 

I only write important things in these faux-leather books. On March 6th, I wrote down some interesting notes while at work. We (the teaching staff) received word that there would be some sort of State of Emergency in the next few hours or days. I wrote it down as if I would forget. 


Like anyone would forget... Nothing was written again until March 20th, when I labeled the section "Pandemic Friday" and noted the stay-at-home order. COVID is the reason I write so sparingly in these books and keep a large supply of sketchbooks on hand. I ran out of supplies during the pandemic. 

Let's circle back to the third and most important shelf. 


On this shelf are some really great items, aside from my all-important reading glasses. The top box is "5 Minute Dungeon". Underneath that are print-at-home books, presumably from DriveThruRPG: Master of the Rogue Spire Volume 1 and Volume 2, a copy of both the 1981 basic and expert D&D rules, and the notes I took in my last B2 Campaign before all of this mess. 

What makes all of these so great is someone I'll call "Blackrazor" read about the problems we were having and gifted me these books, plus dozens of more. I have yet to say, "thank you" enough. These items were well-loved, providing many hours of entertainment and distraction for me and my family. 

As time permits, I will probably comment more on these items. But in the meantime, the gaming stuff goes into boxes until the move is complete. 

Again, thank you all. For everything you have done and will do. 

Tuesday, April 5, 2022

How Ability Rolls Came to My Table

Even dusty old thieves   
are cool.
It's been a bit since I posted, so let's have an update. The counter to the right displays 25 days or 209 if you jumped into Old School Essentials' Kickstarter. I find myself putting stuff away lately rather than reading or gaming, which obviously decreases my post count. 

In my last post, I talked about table trouble. This one could have been called "Theif Envy", but the concepts are one and the same and tie back to OSE. 

I used to alternate between D&D and Star Frontiers campaigns (links go to DriveThruRPG). The idea of rolling against a skill is baked into Star Frontiers but is an add-on to D&D. Thieves have an array of skills that no one else has. Sure races have percentage skills for detecting doors and sloped passages, but a dwarven Thief character is like no other. 

It makes other class players envy those skills. 

Now I actually remember when the idea of rolling for certain actions came to my table. The party was at the last door in the dungeon and had plenty of warnings that the exit door would be trapped. The Thief took the lead and easily detected the dart trap in the oversized, dragon-shaped door handle. Then THE PLAYER got cocky. 

"I'll detect for poison!" he shouted. 

"You found some!" I shouted back. 

It was too good to pass up. I made him roll against his constitution score. He failed and was paralyzed. The party escaped, dragging the butt hurt Thief behind them, but as they closed the door on the dungeon, I could not close the door on "ability rolls". 

Oh, man. What a can of worms. Not because it's hard, but because it's so easy. Like being pelted with dice. 

Perversion is too many die rolls
in a role-playing game.

"I'll roll for this..."

"And I'll roll for that..." 

The one thing that could have stopped this from happening was a simple and clear acknowledgment of the player's humor vs. the character's intent. There was no way that character was that stupid. Or funny for that matter. Every other social encounter this character and player had was decidedly taciturn or even sour. 

I shouldn't have let it happen, but I happen to like this style of play... To a degree.

If a character needs to do something that can be described easily and doesn't invoke any sort of fantastic ability, the die roll itself is suspect. As much as some people can be funny like the aforementioned thief, some people's reactions to situations can be just as good. 

When the player of the Fighter hears a threat from an opponent and puts on their game face, the perfect, bone-crushing game face, he or she shouldn't roll for anything. They are not intimidated and perhaps turnabout happens where the mouthy NPC has all of his buddies fail a morale check right from the start, leaving the Fighter and the Mouth to work it out. 

You see how that's different, right? A morale check is hardcoded into the rules. But an ability check isn't. What would I have a Fighter roll against for bone-crushing aggressiveness? 

No idea. 

In all cases, I believe the characters should be able to do whatever they want when they want. It might not work out, but you know, I let them try. Unless someone proposes a task that maps directly to an ability score, I don't want the roll. 

A trivial example is leaping on or off horses. I'm not rolling for that because 99.99999% of the time, the action is merely flashy and not necessary. The times when it's necessary, eating a face full of dirt is better than what would happen. 

A not-so-trivial example is when the party or player comes up with the perfect plan, one that seems to have no flaws or problems and is delivered with confidence and flair? So long as all of their assumptions are correct, what is a roll going to do to improve the situation? 

Nothing at all. 

I can give a hysterical example of not rolling. I had a Magic User with a fly spell that he used all of the time. He got his hands on a ring of delusion, which he believed was a ring of flying. 

"Oh, shit," muttered the rest of the party. 

In talking this out with the DM, we decided that it was really a ring of double delusion. Not only did my character believe it was a ring of flying he would also be deluded into forgetting that he cast a fly spell to make it work. So the ring appeared to be a ring of inconsistent flying. 

This was preferable to making a saving throw against the ring's influence. We kept track with a token, when I cast my one and only fly spell or invoked the ring's power, I handed over the token to the DM. Without the token, any attempt to fly would fail, usually with disastrous results. 

My character would suggest ariel solutions to every problem even if it wasn't reasonable to fly at all. Again, this is a ring of delusion after all. 

In Old School Essentials, you generally have a 1 or 2 in 6 chance of pulling some random activity for a skill that isn't quantified. That's a great compromise because usually, these events don't map at all to a skill.