Sunday, February 9, 2020

Strictly (Duke) Springer - Day 040 – Feb 9th


FINALLY! I sell all but five side arms for 2,000 secs. I also get lucky and sell the skimmers for another 1,200.

I have 16 CU of space in the Bay. Time to move on.

Before I move on, I'm going to make a principal only payment, since I already paid the interest this week. 1,000 secs.

1 Antelope starship with TL-5 Guns. I owe 116,000 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
5 Side Arms
13 U-suits, 7 for the crew, 5 for sale and the ship is fueled with 4 hypercharges.

I have 3,631 secs. We are wanted in the Palatek system.

Goodbye, Nana

This morning, I awoke to the news that my wife's grandmother passed away. She was a wonderful woman with an amazing life. She worked at Calspan to make ends meet before moving on to her true calling as a florist.

She was always right in the middle of things, keeping the party going. She made you smile, she made you drinks. Sometimes, the drinks made you smile. She was always a full of hospitality and kind words. She hosted some of the best parties I have ever been to, especially at Christmas time. She was always there for her children, grandchildren and more than a few great-grandchildren. 


She could tell a hell of a story. 

Nana, you will be sore missed but always loved. 

For a while, I will be attending to family needs. The website is on automatic mode, so anything you see here would have been scheduled over a week ago, under a different set of priorities. I could turn it off, but I won't. That wouldn't be hospitable. 

Saturday, February 8, 2020

Strictly (Duke) Springer - Day 039 - Feb 8th


Guess why I am still here? Because this is the only place I can sell side arms and heavy side arms. Geeze.

I pay the crew and purchase two skimmers. I’m down 290 secs.

1 Antelope starship with TL-5 Guns. I owe 117,000 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
2 Skimmers.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
205 Side Arms for sale,
13 U-suits, 7 for the crew, 5 for sale.
and the ship is fueled with 4 hypercharges.

I have 1,431 secs. We are wanted in the Palatek system.


Friday, February 7, 2020

Strictly (Duke) Springer - Day 038 - Feb 7th

Maybe this is a type of  skimmer.
This is Revel Robotech Model.

Third time’s the charm.

I sell 9 LSU for 360 secs. I unload the U-bot for 400. Not bad. I pay my 300 in interest and throw another 1300 at the 
principal.

Here's what I got in inventorty: 


1 Antelope starship with TL-5 Guns. I owe 118,300 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
205 Side Arms for sale,
13 U-suits, 7 for the crew, 5 for sale.
and the ship is fueled with 4 hypercharges.

I have 1,721 secs. We are wanted in the Palatek system.

Thursday, February 6, 2020

Strictly (Duke) Springer - Day 037 - Feb 6th

Want to buy some Smeerps?

Let’s try this again. The second roll we get puts me in contact with a seedy street dealer. To make a deal with him, I must follow him alone.

No thanks.

I get nothing else of value today.

1 Antelope starship with TL-5 Guns. I owe 118,300 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
14 Life Support Units, 5 in the Ship’s boat.
1 U-bot in Engineering,
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
205 Side Arms for sale,
13 U-suits, 7 for the crew, 5 for sale.
and the ship is fueled with 4 hypercharges.

I have 2,561 secs. We are wanted in the Palatek system.

Wednesday, February 5, 2020

Updated Designs - Blockade Buster Ships

I didn't like how the quarters looked in the last version, so I updated them. I might have to thicken the walls, it's a start.



Tuesday, February 4, 2020

Strictly (Duke) Springer - Day 036 - Feb 5th


Chaos Symbol is appropriate for when
Random gets you.

I'm a couple of hours early, but why not get ahead. This post is for Feb. 5th. 

We can start making our 5 rolls for the day. Right off the bat we get a 4, which means no more rolls for the day.

Sigh.

My inventory is: 

1 Antelope starship with TL-5 Guns. I owe 118,300 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
14 Life Support Units, 5 in the Ship’s boat.
1 U-bot in Engineering,
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
205 Side Arms for sale,
13 U-suits, 7 for the crew, 5 for sale.
and the ship is fueled with 4 hypercharges.

I have 2,561 secs. We are wanted in the Palatek system.

Time for a commercial. 

Check out my post on The Gardens of Ynn. There are a lot of great reviews of the product, it is one of my favorites. I love that it was written to correct writer's block. 

Strictly (Duke) Springer - Day 035 - Feb 4th


Time to go. We boost to orbit and make for Palatek.

On entry to the Palatek system, we are jumped by two frigates, with shields and ECM. Our guns are better, but we are outnumbered. Plus they have shields and ECM that I don't have. Time to go. We are now wanted in the Palatek system.

We get a better response in the Imperia system. After a brief radio message, we are permitted to land. We head for the Slums to sell of these side arms.

We make a system contact in the Slums. We spot a rich man guarded by 9 body guards, he is carrying 5,000 secs. If we attack him, we become wanted in this system. If we kill them all in 5 rounds or less, we can take his money and equipment.

Side arms do no damage against Starships or Hoppers. Starship guns to 10 points of damage per person hit. Ship and Hopper guns will hit a person on a roll of 11 or less on a 2d6. There are 10 targets, so I would need to hit with both guns every round. 

IF I missed in the first couple of rounds, I could increase my chances of victory by landing the ship and sending several characters out with heavy hand weapons, while still blasting away with the ship and hopper guns. I played out this combat 12 times and found that I kill everyone with just the Ship and Hopper guns 9 out of 12 times. By landing the troops, I win 11 of 12 times but have 1 or 2 characters injured, one of which is always Duke. I am virtually assure of victory.

I don’t do this, because I can’t stand to be wanted in two different systems. The day is over.

1 Antelope starship with TL-5 Guns. I owe 118,300 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
14 Life Support Units, 5 in the Ship’s boat.
1 U-bot in Engineering,
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
205 Side Arms for sale,
13 U-suits, 7 for the crew, 5 for sale.
and the ship is fueled with 4 hypercharges.

I have 2,561 secs. We are wanted in the Palatek system.