Thursday, July 18, 2019

Unreview - The Gardens of Ynn

When I found this title, I fell in love with the concept of a procedurally produced adventure. I meant to write a review of The Gardens, but I never could capture the core idea. What struck me most was the author's (Emmy Allen) desire to break out of her writer's block. Wow. That was an amazing idea and the end result is spectacular.

Anyway, I have collected up 3 reviews of The Gardens of Ynn and added a bit of commentary on each review.

The Gauntlet Blog, called the book "evocative" and praises the use of all five senses in the area descriptions. (Edit - You can also read part 2 here.) The Gauntlet takes the point of view of White Hack players, which is a step removed from typical D&D. This perspective enhances the review as it leaves the typical D&D archetypes out. While I don't play White Hack, Fraser Simons' review of The Gardens makes me wonder if I should.  

Bryce over at Ten Foot Pole, stress the Gothic Horror aspect while digging right into the mechanics of how to use this setting. Bryce is right that this is a setting book as opposed to an adventure, which something that the reader could overlook, something that Emmy Allen took a moment to confirm in Ten Foot Pole's comment section.

d4caltrops calls The Garden "elegant". d4 praises the binary aspect of "go deeper/go back" to control where the adventurers go in The Garden. Even better, he suggests easy ways to use this book as a means of transport for your characters. Talk about taking a great idea and making it better.

I was surprised to see that no one commented on the artwork of this piece, which I totally enjoyed. Its Gothic simplicity is wonderful. I love this style of art.

You can pick up The Gardens at DriveThruRPG for just a couple of bucks. You can also go and add the three blogs above for free. Why not do both?

A little pointed mocking...

Oh, my wife so doesn't get it. My sister found a picture of me from 1985 and shared it with my wife. This was the result:


I could have been any one of the kids on Stranger Things. Well, except Barb because I was the DM and if I went missing, someone would have looked for me by 8 pm, Saturday evening.  

Wednesday, July 17, 2019

Save vs. Facebook... failed.

Well, this is the end. I failed a save vs. Facebook, broke down and created a fan page for These Old Games. You'll be seeing updates there all the time, I'm sure. Come follow me there.

One of my favorite methods of getting updates out there, aside from MeWe is Old School RPG Planet. If I recall correctly, it was created in response to the decommissioning of Google+ and is a return to blog based connections for gaming. It is an excellent resource for all gamers.

Facebook was not my first choice, that would be the Old School RPG Planet blog roll followed by MeWe, second, but it seemed inevitable.

Latest Update

This has been a hectic week. What should be updated hasn't. What didn't need updating was. Let me take a moment to explain what is happening. 

First and most importantly, my kids are off for the summer at the exact same time the school where I work has kicked off it's summer school program. Work-life balance is out of wack, but in an entirely pleasant and wonderful way. I work with special needs students and we kicked our program into high gear. Not only are teachers getting ready to accept new students come the fall, we are doing some of the greatest outings and STEM stuff in and out of the classroom. We do it all, from building roller coasters out of tubing to taking the entire school to an amusement park. And there is even better stuff in the works. 

This is the finest "job" I've had and confirms that if you love what you do, you never work a day in your life. 

Speaking of loving what you do, all this makes my kids at home jealous as hell, so my wife and I are stepping up our game. 

To that end, I don't have time to produce new books or maintain 4 websites. From here on out, I will be focusing everything on These Old Games by pulling in everything of value from the other three sites. Much of it will be tabbed along the top of the page, so as to be unobtrusive as possible. I'm sure my readers will understand that I am both a D&D nut and amusement park fiend with a thing for technology. Its weird. We're all a little weird. 

And now the third and final use of the word love. I love writing campaign setting information. So what products can you expect from These Old Games? Let's start with what's already available: 

Zero to Hero: Uncommon Commoners. A set of rules to create both NPC characters with professional skills which can be resused to flesh out D&D and AD&D characters with non-heroic skills. 
Character Sheet for Use with Unearthed Arcana. This is exactly as it says on the tin, its a scan of character sheet created on Mac 512K back in 1987. Why? Because I don't like hosting my own files. 
The Compass Rose Inn Minisetting. A set of maps created in Worldographer of the Compass Rose Inn, the associated shrine and premade characters. The three maps, historical description and characters are ruleset agnostic. 

Coming in the first week of August is the Expanded Compass Rose Inn Setting for D&D and AD&D. This is a set of maps for all 5 floors of the Inn, several outbuildings, and detailed sheets for every character for use in your campaign. This will retail for $4.99. 

My next goal is to release a mini map of the Lake Forge, a mysterious business venture across the lake from the Compass Rose Inn. Like the Inn, it will have multiple levels and buildings visualized in Worldographer, plus new characters and more history of the Peninsula of Plenty game setting. It will be released in the same format as the Inn, first a PWYW ruleset agnostic version with a suggested price of $1.99 and a more complete version tuned to AD&D and D&D which will have fixed price of $4.99. 

Each and every thing I have published should be small potatoes in the grand scheme of gaming, but I cannot tell you how excited I get when I see one more person has taken the time to download one of my products. I hope that they add quality and wonder to your campaigns. 

As I roll through this year, I'll be looking at added two mapsets a month. I am also investigating creating a podcasts and perhaps a Patreon account. 

Monday, July 15, 2019

Updates - Compass Rose Inn, Website, Etc.

Happy Monday!

A few months ago, I purchased Inkwell Idea's Worldographer which is an excellent way to visualize your campaign ideas. This weekend, I released a new title called The Compass Rose Minisetting. This product introduces the Compass Rose Inn in visual form and brings to life long time NPCs from my home campaign. It is listed at PWYW with a suggested price of $1.99. It has been selling briskly since it's Sunday evening release.

This mapset is rules agnostic, there are zero references to rulesets. It can be plugged into any campaign setting or ruleset.

In August, a companion to this piece will be released. It will feature characters for D&D and AD&D, will contain more history, magic items and obviously, more maps. It will be offered at a $4.99 price point as a separate product.

In order to launch this product on time, I have placed 52 Weeks of Magic on a 3 week hiatus. Some of the magic items that would have appeared here will be included with this updated version of The Compass Rose Inn.

Additionally, These Old Games will be reworked during this time to incorporate posts from my 3 other blogs as they are being decommissioned at the end of this year. I simply cannot write, work, attend school, have a family and continue to update 4 different blogs.

I hope you enjoy these new features, as much I do producing them.

Phil

Tuesday, July 9, 2019

31 Notes for Writing History

I have written 100+ History papers in the past 6 semesters. I have collected some advice from my professors and personal experience, which I though should be shared:
  1. Learn to love double spaces papers, hate single spaced papers. 
  2. 12 point fonts are fine.
  3. New Times Roman is the default choice for a reason.
  4. The professor's style guide is best. Do not argue. 
  5. Oxford commas are impactful, important, and helpful.
  6. Staples are not be a good idea, they should be the law. 
  7. Number multiple page documents even when stapled. 
  8. Use the school directory to look up the professor's name. Spell it correctly. 
  9. Add your own name to spell check. 
  10. Do not merely spell check. 
  11. Do not use contractions. 
  12. "Extremely" and "huge" both mean "I need a thesaurus". 
  13. Dates do not have apostrophes. 
  14. "Very" is unnecessary.
  15. "Interesting" is not. 
  16. "Toward" is United States usage, "Towards" is British and Buffalo, NY usage. 
  17. History does not repeat, but sometimes it rhymes. 
  18. "Etc." is not worth using. There are better ways. 
  19. Foreign words are in italics. Foreign means it is not in an English dictionary. (Important if you are any kind of bilingual.)
  20. No first OR second person, unless the professor requires it. Thank them when they do.  
  21. The past is always in the the past tense.
  22. Do not confuse British for English. The same goes for others. If in doubt, look it up.  
  23. Do not confuse name places for countries.
  24. "Would" is a crutch or a mistake. Be careful. 
  25. "Led" is clearer than "Would lead". 
  26. Passive voice is painful, but not avoidable. 
  27. When comparing situations implicitly link subjects to periods. 
  28. Do not hide verbs.  
  29. Learn how write citation from memory.  
  30. Do not use clichés.
  31. Learn how to type special characters and accent marks manually.  
Bonus: "Thank you" means "thank you". "You're welcome" means "you're welcome". They are not interchangeable. 

Full of S*** on Valentine's Day

As a child, my favorite "toy" was a black corduroy tuxedo. It must have been a hand-me-down from lord knows who. It had black pants with a red stripe down the leg, and more importantly, a matching black vest.

With my toy blaster, it made the most epic Han Solo costume ever.

Not that I wore it for Halloween. It was my "Everyday Han Solo" costume. I wore it to school, I wore it church. I wore it winter, summer fall and spring. I wore the hell out of that thing.

I wore it until it was ridiculously small on me; and even then, I did not give it up. I willed that thing to fit me for the opening of Return of the Jedi. I managed to hold on to it for years, no matter how hard my mom tried to dispose of it.

I told Kitty this story, long before we ever got married. She laughed and said, "You are so funny, but so full of shit."

My only reply was to pull the sad, little suit out of my closet and show it to her. She was so shocked and surprised, her eyes rolled back into her head.

On this Valentine's Day, I don't have any eye rolling revelations, or a tux, or wacky surprises in the closet, Jennifer Kitty Viverito. Only a great story about fun times. Thank you, today and every day, for laughing with me.

New Unnamed Project - Meet Terra and Vera

When the semester ends, I start losing my writing skills. While writing science fiction and fantasy is wildly different than writing about history or social studies, any writing helps keeps some of those skills sharp.

Tonight's posts are two excerpts from a 7 character study. Terra and Vera are travelers on a space ship in the Epsilon Indi system. When we meet them, they are waking from cryogenic sleep. This story is fairly hard science fiction story. There is no faster than light travel, no artificial gravity, few habitable planets as we would like them to be.

One interesting plot point is that Epsilon Indi seems to have a Jupiter analog in addition two brown dwarfs. The Jupiter analog is where their ship was built, about 6.5 AU from the primary star. The brown dwarfs are 1,500 AU from the primary. Since there is no FTL, travel between these locations is tedious.

When the colonists left Earth, they traveled in generation ships. On arrival at Epsilon Indi, the colonists developed suspended animation to make travel in the system easier on the mind. One of the side effects of the technology is that the human mind has to be awakened before the body is brought out of cryogenic freezing. This experience would normally be painful and boring, so the ship's AI is able to generate a mindspace for the humans to exist in. This is called chimeric space. Chimeric in the sense that it is a dream or wish, unfulfilled.

Chimeric space has some rules. An AI controls it, but that AI cannot impinge upon it. Some robots can appear in chimeric space, but this is quirk of software. They are being informed of the output of a simulated version of themselves, rather than an actual participant like human.

Another quirk of this simulation is, it cannot be used to create mirrors. When a mirror is requested by the sleeper, they instead see an external view of themselves. Any mirrors that do appear have special coding to make them work correctly and cannot be simulated at a whim. The closest chimeric space can go to creating a mirror on the fly is giving the sleeper an external view of themselves. Since people can shift between internalized and externalized points of view, they have concept of "entopic" point of view, which merely means "in the correct place or way".

The sleeper has an idealized sense of themselves, the real world and the virtual world. A person in chimeric space is slowly adapting back to their sleeping body and will detect changes happening to them in the real world. Their sense of time is highly distorted, so becoming aware of someone dressing them seems to take days or weeks.

Terra and Vera have some commonalities, despite Terra being twice as old as Vera. Both were injured in war, both had cancer. Terra is a space ship captain and her brush with cancer was a known occupational hazard. Vera, on the other hand was irradiated by a weapon. As a consequence, she has any number of physical and mental problems, few of which most people can relate to, although through age and experience Terra can come close to understanding.

The title "Vera 1.0" is a consequence of her PTSD. She is reliving the past. When I get to it, "Vera 2.0" will take place along side of Terra's experiences. "Vera 1.0" is taking place in just seconds, like how dreams coalesce in the moment of waking.

This is very rough draft. I hope you enjoy it. As always, please feel free to share your feedback.