Happy Star Wars Day!
Design: Bill Slavicsek
Year: 2000
Pages: 2 32 page booklets, and 16 page character sheets folio.
Rating: 4 of 5 stars
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Happy Star Wars Day!
Eridan is an old world. Dry and slow under the heat of the little sun. Humanity reached out to it via their corporate sector explorers, founding three bases on the planet. As the story begins, a sort of madness takes them. The teams become obsessed with collecting strange crystals found out in the wilderness.
Theodora (Theo) Leslie was equally obsessed, but with life not rock. As a biologist, she secreted herself away in the mountain wilds to explore and document all these new forms of life.
Until death arrived. A mutiny broke out and the conspirators decided that Theo's forward base was a perfect place to dump the bodies. Theo rescues a young woman from the targeted kills and being a run for safety and sanity while searching for the cause of this plague of violence.
The Rains of Eridan is a shift in focus for H. M. Hoover. These characters are heavily weaponized and Theo as an adult in charge of a young survivor introduces the maturity of love and compassion that does not come out in her other works. Hardly a romance novel, Hoover explores the different ways that people interact and come to care for one another on many different levels. The love story in this novel is multifaceted and pleasantly surprising.
Of course, being who she is, Hoover only allows one love story to end within the pages of the book, allowing the others to persist in the reader's memories and questions. Many of her works seem to end before the end comes allowing the reader's imagination to take flight after the work is over. It's actually a wonderful thing to have open questions at the end of the reading.
The weaponization of the characters plays out in grim violence, which is delicately handled in this young adult book. The devices and scenarios are creatively but never come down to the insanity of technobabble.
An artist like Hoover opens doors as the reader progresses through her works, but never opens the pandora's box of over the top creations.
I'm not sure how to handle this. There is nothing better than those old rule D&D boxed sets. Nothing really compares to them. Until now. There are a lot of renaissance books out there but only handful really improve on the original.
Old-School Essentials does that, even in the basic (and free) form. This 54 page book covers all of the basics so that you can play D&D with a single book.
By now, I am sure you are aware that I love great artwork. In some places, I see this book as being offer as "no art". In other places I see it described as "player facing rules only". "Basic" doesn't refer to the original Basic/Expert dichotomy, but the traditional meaning of "basic" as "simple".
Those are lies. This "artless" book has no less than 11 artists with great stuff appearing on dozens and dozens of pages. Also, the "player facing rules" include attack tables a combat section, which means this is fully playable from the get-go. I am going to take off two stars for those misrepresentations. Conveniently, this allows me to write a review that does not break my 5 star scale and award it a mere five gold star ranking.
Nice how that worked out.
What is missing is the ideation process for new Dungeon Masters. Ok, "basic" it is. What it adds are dozens of revisions to those old boxed sets rules which streamlines and clarifies those rules.
Also missing are the non-human classes of Elf, Dwarf, and Halfling, however the rule book does not specifically say you can't have an Elven Fighter or a Dwarven cleric. Since the term used is "adventurer" and not "human", this could simply be ignored allowing the group to simply add a descriptor of choice. The players can role or roll as they wish. This doesn't change the game. It's not a terrible way to simplify a ruleset.
Initiative and surprise are simple and complete. Armor class is reduced to just 5 rankings for none, leather, chain and plate with or without a shield. The attack matrix is set up as per the original rules but then as an option T.H.A.C.0 is introduced. They even touch on how his changes the probability which is very nice.
Ability checks are clearly defined and branch from thieves abilities. For a simple or basic set of rules, this is a great improvement. Looking at Holmes and AD&D, the addition of professional skills into the game has always branched from thieves abilities and touched ability scores, but was never codified until later additions. In fact, it seemed to disappear from the B/X and other basic offerings. While this set does not go whole hog on these concepts, the tool is there for the creatively minded.
This is a rock solid offering for anyone interested in the old school type game and a great reason to purchase the complete, "non-basic" set on DriveThruRPG.
Title: The Lost Star
H. M. Hoover spent a lot of her time traveling from city to city in search of something. She apparently found it Virgina, where she settled down to write. Billed as a "young adult writer", her works are short and simple, and eye opening because they often feature worldviews and perspectives which could only those of a child. Exploration of the novel situations and realizations of discovery from the lens of the child's eye are her thing.
Lian is a 15 year child of brilliant astronomers on expedition to Balthor. Her parents are researching a star projected to go nova, which gives Lian itchy feet. A voluntary supply run ends in a crash, and Lian finds herself in world much larger than she new existed. Rescued by archaeologists investigating ancient structures and strange creatures, Lian opens their eyes to incredible discoveries.
As her discoveries mount, she enters a strange exchange with a machine-creature called The Counter and wild animals dubbed "Lumpies". The two are related. And her discoveries are all civilization altering, not just for humans but for other races on the expedition. Differences breed mistrust, but also kindness and compassion.
Join Lian, Cuddles and Scotty on this wonderful adventure.
Books by H. M. Hoover on AbeBooks.Letting the crazy run wild, I have updated my AD&D Character Sheet offering on DriveThruRPG. It now includes a second foldable character sheet with instructions on how to fold and staple this one page into a 20 page booklet.
The booklet measures 2 1/4 by 4 and 1/4 inches.
Just for the record, this is more for my amusement than anything else. As far as I know, there has been zero interest in a 20 page character sheet. I was using this exercise to learn how to use GIMP and Inkscape to layout pages. It is not the neatest project nor one that should be taken seriously.If you have order the original AD&D Character Sheet For Use with Unearthed Arcana, the new files will be available in your library as a free update. As per normal, I have not removed anything from this download. 80 of you have received emails. I would also like to thank all of you for supporting me.
If you have not ordered my AD&D Character Sheet For Use with Unearthed Arcana, the product contains 1 great character sheet scanned from a document created back in the 80s or 90s. It is the standard for all of my character sheets since then. The product is PWYW and I encourage you to download it for free to make sure it works for your needs. If you like it, you can reorder later.
So this is how I amuse myself. I made a 20 page character sheet from one sheet of paper.
Sigh.
As soon as I get folding instructions done, I'll add it to my character sheet download at DriveThruRPG. It will strictly be a print and write on affair. I have no patience for PDF forms where some of the data is upside down.
Title: Another Heaven, Another Earth
Mary Helen Hoover was born in 1935, in Ohio. Her family home's basement that was dug back when Thomas Jefferson was president. From that humble beginning, she hopped from Los Angeles to New York City to finally land in Virginia. From 1973 to 1995, she wrote 16 published books.
Another Heaven, Another Earth takes place on Xilan, a planet far from Earth. The crew of the Kekelu find it to be an idyllic place for potential colonization. Except for one problem. The colonists of Xilan had been there for over 500 years. Alerted by The Cube, a centuries old device of unknown origin, the healer Gareth stumbles on to the Kekelu's survey teams throwing their corporate colony venture into chaos.
The crew of the Kekule struggle to discover the source of Gareth's people, research their devolved technology and question how they came to be abandoned while fighting disease and infection brought on by this unusual first contact situation.
Gareth's people are revolted by the spacemen's attitude of superiority and treatment of the "primitives", seeing themselves not being "devolved" but survivors and masters of their world. Families struggled against the challenges of a new world while retaining what knowledge they could of the past.
Hoover pulls no punches with this classic story of first contact while successfully weaving a story that resists time by resisting the typical technobabble of the 1980s. Due to this lack of technobabble, aside from the one mention of film, the book avoids all the tropes that would date it.
While written for the young adult audience, it is wonderful story for people of all ages.