We get side arms right away, but the price is 25 secs. each. That is a bit high. We get nothing more of interest today.
At the end of the day, Duke is fully healed and Deadeye has 2 more days.
I have 165,783 secs. We are wanted in the Palatek.
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When I created 3 new ships, I did so without access to e036. I was working from memory. So, let's rewrite the whole scenario using my house rules. The table at the end also addresses e001, which now gives you a choice of what ship to start with.
"When trading in an old ship, you may transfer any gear or cargo from one ship to another, however, you may not remove the ship's guns, boats, boat guns, hypercharges, or permanently installed stasis units in the pilot's area. Items in the cargo hold count as cargo not equipment. If you are missing equipment, the ship is not sale-able and you will have to purchase these items either before going to the dealer (a die roll) or purchase them at the dealer's price.| Antelope | Alicorn | Blockade Buster | Buffalo | |||||
| Price | Interest | Price | Interest | Price | Interest | Price | Interest | |
| Starting Ship | 120000 | 300 | 160000 | 400 | 256000 | 640 | 300000 | 750 |
| Full Purchase | 180000 | 0 | 240000 | 0 | 384000 | 0 | 450000 | 0 |
| Financed | 120000 | 300 | 160000 | 400 | 256000 | 640 | 300000 | 750 |
| Fin. w/Trade | 60000 | 150 | 100000 | 250 | 196000 | 490 | 240000 | 600 |
Building Worlds is specifically meant for world building and is totally rule set agnostic. That means it should rejuvenate your eyes, giving the reader fresh insight in to their current campaign or a new one they are planning.