Friday, January 10, 2020

Stupid Hobby Collision D&D+Linux

I like Linux and D&D. Rarely do these hobbies collide, but sometimes I can force it. Not that I am a great Linux user. I like Linux. I like Ubuntu with XFCE. It's a great environment for my purposes. I am newbie when it comes to terminal skills. This post assumes you have zero skill.

I wanted a simple way to generate 6 D&D Character Abilities scores using Linux. There are the classic methods of using a spreadsheet, but what if I don't want numbers in a spreadsheet? What if I merely need them displayed on the screen or in a text file?

Well... terminal can do that with the shuf command. Open a terminal and try this command:

shuf -i 3-18 -n6 | paste - -s -d ' '


Breaking it down, shuf will select a seemingly random number. -i is the input of an expected range, in this case 3 to 18 or 3-18. The headcount or the number of numbers generated in this fashion is -n6. Everything after the pipe | is formating. Basically, this part will turn the typical column of numbers into a row of numbers. 

If you play D&D like me, you let players re-roll ones. In this case, your command would need to cover a range of 6 to 18. Two times three dice is 6. Try this line: 

shuf -i 6-18 -n6 | paste - -s -d ' '


Ok. That's great. You get six numbers in a row on your screen. What if you want that in a text file? For sanity, use the cd command to move from wherever you are to the Documents folder. (I lose lots of files and time by NOT doing this...)

cd Documents


Now that you are in a safe place, let's add some information to that line of commands:

shuf -i 3-18 -n6 | paste - -s -d ' ' > Stats.txt


The instruction > Stats.txt at the end will create a file called "Stats.txt" in your current directory.

Go open that file:


Great. That is one character's worth of stats. Let's make more: 

shuf -i 3-18 -n6 | paste - -s -d ' ' >> Stats.txt


Note the double >> symbols. All that does is tell terminal to append the current information to the file described. Note: I clipped my screen to show gedit and terminal in one screen shot for the next step.

Repeat the last command with a small modification, change -i 3-18 to -i 6-18. Since you didn't close gedit, you will get a new button which refreshes the file. Before you do, repeat the shuf command again. This is easily done by pressing the up arrow and then return. Do this twice.


Ok, now hit that refresh command. You have 4 sets of stats, where the first two have a range of 3 and 18 and the second is 6 and 18.


Shuf is not exactly a random number generator, but it's good enough for government work* and character stats. I THINK it is using it's the process id time and doing a computation based on that value. That means if you run a bunch of these commands in rapid succession and that interval is less than a second, then the seemingly random numbers will all be the same or very close to it. This is why I didn't make it generate 6 character at a time. You probably can't hit up arrow + return in less than half a second so the effect is not as noticeable.

Lastly, you could always run info shuf to see the full documentation of this command or to read at your convenience, try info shuf > Infoonshuf.txt

*This is joke. DON'T use this to generate random numbers for government work.

Thursday, January 9, 2020

The Troubleshooting (artwork) Post

I've been messing around with svg art using Inkscape. For whatever reason, when I upload these images they look fine on a desktop device, but are dark grey on a black background on mobile devices. I think I either uploaded some .pngs or perhaps forgot to flatten the image when going to .jpg.

Anyway this a test of 2 Skimmer ground cars.


These are 3 Greek soldiers. 



These figures have been a part of my Strictly (Duke) Springer posts, which I hope to fix soon. 







I'd like to scale them down to 1/4 and 1/2 sizes for counters. 

Strictly (Duke) Springer - Day 009

Dear Diary,

We went back into the ruins again. We found a pair of skimmers. One was intact, while the other was cannibalized for a single repair unit.

Skimmers probably don't have wheels.
Here are today's stats:

1 Antelope starship,
2 Hopper with 15 units of fuel,
1 Stasis pod 2 CU,
24 Repair units.
3 Skimmer,
1 U-bot.
and the ship is fully fueled with 6 hypercharges.

I'd like to circle back and talk about the various "units" in the game. There are repair units, life-support units and fuel units. Life-support or LU, provides air, food and water to all people in a vehicle for a day in a bad air or vacuum environment. On this planet, the air is good and we don't need them.

Fuel units power the hoppers and the skimmers. For a hopper, they provide one movement point, say from the ruins to the spaceport or from the spaceport to orbit. There is a multiplier for gravity.

Skimmers also use fuel units, but one per day. Only a few characters can drive the skimmers. The engineer has that skill, as do skimmer drivers. Skimmer drivers are a quirk, the will not leave the system they were from, so you always need an engineer. Were I to change a rule, it would be this one. I would allow bodyguards and medics to drive, but not starship pilots or navigators.

Obviously, the hopper is faster but the skimmers are more efficient.

#TBT - The One About Character Sheets

Originally published on Jul 15, 2015. It is a #TBT post for Jan 9, 2020. Hard to believe it's been this long since I went to convention.

I played Savage Worlds at a convention a few years ago. The game was adapted to the World of Flash Gordon, you can pick up a copy at DriveThruRPG. Each player chose a pregenerated character from a selection available. There was Flash, Dale, Barin (me), Zarkov, Vultan, Thun plus many others. Having picked our characters, we waited for our eighth player to arrive.
Within a few minutes, we were all chatting and joking. A lot of the humor revolved around radio shows and Flash Gordon in general. Our last player was so late, we started playing without him. We had a good time, playing and making in-character comments all through out. The guy who had Vultan did a pretty good BRAIN BLESSED impersonation. Zarkov’s player used a styrofoam coffee cup to read like a radio announcer.
It was all fine and well until the eighth player showed up. He made some funny faces at the remaining character sheets and eventually picked Dale Arden. He did not engage in any of the humor at the table, even when our “Flash” threw some cheesy lines from the movie at him. After one particularly funny “Flash ‘n Dale” comment, Dale froze for a second and rounded on “Flash”.
“What the f— is your problem?” he demanded.
The table went quiet. It was a bit before we got back to the serious business of playing the game.
After a while, I spoke to our eighth player. He was sort of shy. He stuck to the basics of who he was and what he did for a living. He knew nothing of Flash Gordon. As I explained the story to him, he actually warmed up and was a decent sort of guy. He and I chatted for the whole game. It turns out he wasn’t able to play a game he wanted and just picked anything at random. He was kind of disappointed.
But this wasn’t why he snapped. Oh, lord no.
When were we done, he apologized briefly to “Flash” and left. I chuckled when he was out of earshot. Everyone wanted details. What was his issue with our “Flash”?
Our eighth player’s real name was Dale. He had picked the character sheet with his name on it.

Wednesday, January 8, 2020

Strictly (Duke) Spinger - Day 008 (RRR) Human Error

Ah, human error is a great thing. I rolled poorly and we had a contact, e88. This is an abandon room where Duke found 30 secs. The error in this was nothing needed to be repaired, so I wasted a day on a contact I didn't mean or need to attempt. I happened to get lucky and scored some secs. 

Dear Diary,

We engage in RRR, again. Some parts are literally watching paint dry.

Here is today's stats:

1 Antelope starship,
2 Hopper with 15 units of fuel,
1 Stasis pod 2 CU,
23 Repair units (one used to repair the boat).
2 Skimmer,
1 U-bot.
and the ship is fully fueled with 6 hypercharges.

Crew:
Emily, weekly pay 15 secs. She has a sidearm and 35 secs.
Ratchet, weekly pay 15 secs. He has 30 secs.
Doc, weekly pay 10. He has the 10 secs that I paid him on day one.

Designated Heir: Emily.

I still owe 120,000 secs. in principal on the ship. I have 380 secs.

Now to the promised content.

Yesterday, I mentioned Dwarfstar, which is a part of Reaper Minis now. I also happened to be listening to back catalog of The History of English. Episode 118 is about the history of trade names. While this podcast isn't on science fiction, it explains many of ideas and terms we still use today. I thought it was apt.


Tuesday, January 7, 2020

Strictly (Duke) Spinger - Day 007 (RRR)

This is another RRR day, third in a row. Time for an ad, but not a real ad. Reaper miniatures, in conjuncture with Dwarfstar have made many of their old games available. What is great about this is, if you follow the link above and scroll down, you can find tips and methods to use the digital files to reproduce the whole game with great looking counters.

Back to Duke.

Here is today's stats:

1 Antelope starship,
2 Hopper with 15 units of fuel,
1 Stasis pod 2 CU,
23 Repair units (one used to repair the boat).
2 Skimmer,
1 U-bot.
and the ship is fully fueled with 6 hypercharges.

Crew:
Emily, weekly pay 15 secs. She has a sidearm and 35 secs.
Ratchet, weekly pay 15 secs. He has 30 secs.
Doc, weekly pay 10. He has the 10 secs that I paid him on day one.

Designated Heir: Emily.

I still owe 120,000 secs. in principal on the ship. I still have 350 secs in my pocket.

OSR Character Sheet

The people over at Cirsova have a new OSR character sheet for commercial use. That pretty cool. 

I thought of creating an OSR sheet, but 99% of my rational of uploading my AD&D character sheet was nostalgia. I've been using this particular sheet for decades and though other people would be amused by is simplistic design values. My second version was done on the oldest software I could find to continue the sight gag. 

This sheet is pretty cool because it has those nostalgia values AND it's free for commercial use. That super generous. If I do a OSR one shot, I'll totally use this sheet.


You can download my file at DriveThruRPG using the links on the upper right. 

Monday, January 6, 2020

Strictly (Duke) Springer - Day 006 (RRR)

Dilemma time. Having reviewed the game Star Smuggler, I'm playing it and posting the results here one day at a time. If you aren't familiar with the game, you can read the review here or download the whole game there.

I have reached the point where the characters are doing Rest, Repair and Recuperation and not a whole hell of lot happens.

Mechanically, when you engaging in RRR, you roll a die to see if you have a forced contact at the start of the day. Roll a 6, there is a chance of an encounter. There are 7 varieties of encounters for each area and some areas by virtue of what they are preclude some of those 7. The ruins are one of those.

Going forward on RRR days, I'll share stats then I will tell you about things related to science fiction, outside of the Star Smuggler game which will probably contain an ad for something for you to purchase. 

Dear Diary,

Day six is less exciting than day five. We engage in RRR, again. Some parts are literally watching paint dry.

Here is today's stats:

1 Antelope starship,
2 Hopper with 15 units of fuel,
1 Stasis pod 2 CU,
24 Repair units (one used to repair the boat).
2 Skimmer,
1 Damaged U-bot.
and the ship is fully fueled with 6 hypercharges.

Crew:
Emily, weekly pay 15 secs. She has a sidearm and 35 secs.
Ratchet, weekly pay 15 secs. He has 30 secs.
Doc, weekly pay 10. He has the 10 secs that I paid him on day one.

Designated Heir: Emily.

I still owe 120,000 secs. in principal on the ship. I still have 350 secs in my pocket.

Sunday, January 5, 2020

Welp, it was good while it lasted... Feedmegames.com

It was good while it lasted. It appears that feedmegames.com is gone for good.


I had to yank that off of Google's cache. I missed it in real time.

On the upside, the Buffalo Bills have another chance next tear... er, I meant "year".

Star... er Space Viking Book Review

Title: Space Viking
Author: H. Beam Piper
Year: 1963
Pages: 191
Rating: ★★★

H. Beam Piper's Space Viking inspired many idea in science fiction gaming. There is a reference to it in Traveller, in the form of the Spinward Marches' Sword Worlds.

It is somewhat a post-apocalyptic genre, all action takes place in the Sword Worlds, colonies founded by the losing side in The Big War. In the aftermath, a Federation of planets has collapsed into barbarism and is under siege from the titular Space Vikings.

 Trask, the leader of the so-called Space Vikings starts a campaign of conquest and revenge for the murder of his wife.

Space Viking really doesn't break any new ground, but all of the pieces of a classic science fiction story are there. Space Battles, check. Technology hampered by resources, check. Intrigue and revenge, check.

It's a solid read, but doesn't really soar.

Armor in the Movies and in Games

This week, I had two ideas collide. I finally finished The Mandalorian on Disney+ and received my order of the book, What is Dungeons and Dragons?. The book takes you through the process of how to create for not just Dungeons and Dragons, but many game systems, while the TV show follows the adventures of Baby Yoda and his newly minted father figure, The Mandalorian.

One thing that stands out in the TV show is how armor should work. Mando gets blasted and knocked around, losing bits and pieces all over the place. Like the real world.


Apparently, Mandalorians are the only Star Wars characters with fully functioning armor. I'd like to bring that into my D&D campaign.

In the original Unearthed Arcana book, there are a couple of options for this. First, there is field plate, which acts like hit points and a matching Magic Armor spell which does the same. I use a fusion of B/X and AD&D so this isn't too outside the box.

What I would like to do is create a system where all armor works to reduce damage. AD&D's armor class is nicely suited for this as 10 is a person's street clothes armor class, which is not protective. It stands to reason that I could simply create a table where dividing each minus to AC by 4 reduces damage by one.

AC
10 0/4 is nothing, so No Damage Reduction
9 is -1/4=.25 No Damage Reduction
8 is -2/4=.50 for 1 Point of  Damage Reduction
7 is -3/4=.75 for 1 Point of  Damage Reduction
6 is -4/4=1.00 for 1 Point of Damage Reduction
5 is -5/4=1.25 for 1 Point of Damage Reduction
4 is -6/4=1.50 for 2 Points of Damage Reduction
3 is -7/4=1.75 for 2 Points of Damage Reduction
2 is -8/4=2.00 for 2 Points of Damage Reduction
1 is -9/4=2.25 for 2 Points of Damage Reduction
0 is -10/4=2.50 for 3 Points of Damage Reduction

This table is nice because it naturally places armor in groups: none, minimal, medium and heavy, which is kind of what the game books do anyway. The table requires division and rounding, which is easy enough on the brain to do on the fly or I could simply make an index sized card for quick reference.

What do you think?

Strictly (Duke) Springer - Day 005 (RRR)

Having reviewed the game Star Smuggler, I wanted relive my past and play it. If you aren't familiar with the game, you can read the review here or download the whole game there.

This series will be a day-by-day play through of the classic game Star Smuggler from the point of view of the fictional hero, "Duke".

Dear Diary,

Day five is less exciting than day four. We engage in RRR, I watched the engineer repair the ship's boat. He did it, he doesn't even need a die roll. Ugh.

Engineers are interesting, sometimes they can fight, they can always do repairs under direction and oddly can drive a skimmer. Every item repaired burns one Repair Unit (RU) per point of damage, no matter how big or small it is. 

At the end of the 10 hour day, I'm thinking of money. Here is today's stats:

1 Antelope starship,
1 Hopper with 15 units of fuel,
1 Hopper, no fuel,
1 Stasis pod 2 CU,
25 Repair units (one used to repair the boat).
1 Skimmer,
1 Damaged Skimmer,
1 Damaged U-bot.
and the ship is fully fueled with 6 hypercharges.

Crew:
Emily, weekly pay 15 secs. She has a sidearm and 35 secs.
Ratchet, weekly pay 15 secs. He has 30 secs.
Doc, weekly pay 10. He has the 10 secs that I paid him on day one.

Designated Heir: Emily.

I still owe 120,000 secs. in principal on the ship. I still have 350 secs in my pocket, but the gear will sell will help, a lot.