Saturday, April 24, 2021

To Traveller or Not to Traveller

I've got my hands full. A moment ago, I had $100 Amazon gift card. Now I have a reading list.


I've shared both Rick Wayne's series before and Mike and Shell "Presto" DeBaggio's books before. Probably a couple of times. Generally, I have a plan. 

What do these two series have to do with one another? 

My winter posting series will be about superhero games, Marvel Superheroes to be exact. I'll be reviewing all three series of books as they have inspired me to select this topic for my winter post series.  

Today, I'd like to talk about H. M. Hoover's books. Helen Mary Hoover (1935 to 2018) was an American children's writer. 

Or was she? 

I'm not a child and I enjoy these books. The Delkon is my favorite. They are slightly more mature than C. S. Lewis or Tolkien. And many of them are science fiction themed. It occurs to me that many would make a excellent setting for the Traveller ruleset. 

Why? 

Because as "children books" they don't have much violence. The potential is there but it never seems to get that bad. Which is great when you're using Traveller rules. 

Gunfire is deadly... very deadly. I think this is my hangup with the ruleset and since I would like to learn to play, I need to learn "To Violence Or Not To Violence". I didn't think of that, I totally stole it from SAFCOcast. Episode 23 to exact. I've listened to this one episode like 3 times and the more I listen, the more I think H. M. Hoover's settings would be perfect for the Traveller game system. 

The tech is there. The potentiality of a quick and final end when violencing is there. The not so obvious or completely obvious solution is there. It's built into the atmosphere of the setting. Ms, Hoover does an excellent job of hiding whether or not the solution is going to be the tricky one or the obvious one.  

Traveller has a very different science fiction atmosphere than what I am used to participating in. It seems to live in that space between tricky and obvious, with violence leading to just one of many obvious solutions. Other obvious solutions is tailoring responses to skills and talents of the players. It places far more emphasis on all of the skills available rather than just the ones that give immediate results. 

As I amble my way down to Traveller way, I'm gonna read a few books before I give it another try. 

No comments:

Post a Comment