|Gurwinder as Keeper|
|Gurwinder as Warrior|
Not so in AD&D. Fighters gained sub-classes, the ranger and the paladin. For years, no decades, I always thought of paladins as being the guys with great armor and heavy weapons and rangers were archers due to the their outdoorsy nature and good dexterity. Plain old fighters were a mix of the two, using a short bow, sword and board. While fighters might have horses that they use and care for, the paladin has a horse built into their character but rangers often had dogs and wolves as companions. And these animals were not so friendly company.
However, the big thing that sets rangers and paladins apart from fighters is their use of magic. Paladins have spiritual magic while rangers have arcane spells.
|Not Venus Genetrix, |
but Venus Bellatrix.
While I rolled her up and foisted her off on the player, that player accepted her as she was designed, a fighter. But as she played, the character changed.
A slight change her stats to that of a paladin mechanically alters very little, except retainers. Gurwinder would have a modest boost in strength and constitution, which would not change her combat stats. Her charisma would climb by 7, which is huge but not out of character as with a 10, she was the de facto leader of this motley band. She retains no monies for herself, has not sought a horse or armor, or even better weapons. This player has redefined how I thought of fighters and their subclasses since I began playing.
What do you think? Let me know if I should offer to retroactively reclass this character as a paladin in the comment below.