Monday, August 26, 2019

Peninsula of Plenty Campaign - Background Information

My Peninsula of Plenty campaign kicked off the other night. Things are still being worked out with the players, but I would like to give a brief game report in my next post. This post, I would like to focus on background.

First, The Peninsula of Plenty is based on Roman history and mythology. My game map is still in pro-type mode and has a scale of six miles per hex. It is roughly the same size as Italy.


The capital is located on the west coast of the Peninsula. It extends eastward for approximately 2/3 of the landmass and southwards a good ways. The Empire started off as a small town, expanded to a Republic and then to an Empire just like them Roman. This culture has existed in some form or another for 1,200 years. It has fallen into stagnation.

What is different about this culture? Well, there are elves, dwarves, gnomes, halflings plus a whole cast of monsters. In this setting, the dwarves occupy a couple of hundred miles around an ancient volcano on the eastern lobe of the Peninsula. They represent the various hill tribes that engaged the Romans. Halflings are invaders/refugees from over the northern mountains, gnomes are friendly towards all and the half-elves are trusted by none. On the far east coast is the Capital of the Elves and their clients the half-orcs. The elves arrived from over the sea, and represent Hannibal and the Carthaginians. For a long time, it looked as if Roman would never be free of Hannibal. Just imagine if Hannibal had magic.

Half-elves are the most prevalent race on the Peninsula, They are viewed as monsters or misbegotten children by humans and deformed but still loved creatures by the elves. The elven Kingdom believes that they have magically devolved from true elves, while the humans believe they they are the offspring of evil, horrible elves and the innocent human victims they prey upon. While neither humans or elves will treat with them as a political power, they are free to move throughout the Peninsula. Other races like them just fine.

The human Empire clashed with the elves and dwarves over slavery. The Elves forced the Empire to give up non-human slaves. This was devastating to the human economy. In just one generation, the Emperor realized he couldn't defeat the elves and in an effort to save face, presented the idea that the legendary culture which the empire was founded upon never really endorsed slavery. He was a manumissions, as opposed to an out and out abolitionist. In this way, he prevented the general public from lashing out at non-humans in a way that would create an unwinnable war. For the Emperor, it was not merely lip service, but for general public, the reception of freedom for all was not established. Debates and outright war over slavery has racked the human Empire for centuries, keeping them from dominating the Peninsula.

The human Empire, (which I have not named yet) needs to secure it's southern flank from sea raiders. They would very much like to believe that it is the elves, but it isn't the elves. To this end, they will be deploying the 55th Legion to the area. The Fighting Five-Five, will take the role of sailors, based out of the city of Tabletop*.

Since the loyalist town of Tabletop is outside of the controlled border of the Empire, the Emperor's Council has employed the PC to blaze a trail of exploration to the town. The characters are also charged with checking on the Compass Rose Inn, a former Keep on the southern border. This was done in the spirit of the module X-1 Isle of Dread.

In the very next post, I will detail the PC's adventures so far.

*Why did I name a major city Tabletop? As a child I used to fish and swim off of some submerged, tabletop like slabs of concrete on the shores of Lake Ontario. It became a part of most of my campaigns and neither I, nor my players every made the connection between "Tabletop Games" and "The Town of Tabletop" since all of us have been to this real life location which appears in most of my campaigns.

Sunday, August 25, 2019

Charles' New Podcast and Patreon

I have a couple of different outlets for communication. Facebook, MeWe, Ello, pluspora and a few others. The killer thing about promoting is that promotion is necessary, but by rote sharing doesn't work.

You need something more "organic", more "natural" to really get that impactful share to work for you.

I stole this image without permission, mostly because I used to have those dice.

Charles Thorin has a blog called "They Might Be Gazebos". I'm hoping that is a play on "They Might Be Giants", because I really like those guys. What do we have in common? Charles does reviews, he likes luck mechanics, creating interesting magic weapons and we both like to try different games.

What does Charles do that is different? He is a podcaster on Anchor, the host of Playing It Wrong. On the 'cast, he has a smooth voice but an exciting tone. This isn't the sort of 'cast that helps you to sleep at night. Playing It Wrong is an amplification of They Might Be Gazebos retooled for an audio format. He uses music and sound effects in enhance the show without being overbearing or obnoxious. Each podcast has a very newsy sound to it as Charles takes on currents in the blogosphere, topics that interest him, such as Swords and Wizardry.

Just a few episodes back he was talking about finding your voice, something that he has personally managed to do.

This week, to support his passion, he has launched a Patreon page to support his habit. I can't wait to see what new things he comes up with. Please take a moment to explore all the quality content on They Might Be Gazebos, the Playing Wrong Podcast and if you like, his Patreon Page.

Saturday, August 24, 2019

Pregenerated Thieves 1st level


These 3 first level characters are thieves, Ertel, Unger and Thorm. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert this character to straight AD&D, simply add or subtract the racial modifiers and class abilities.

The equipment and coins are not balanced for a first level character. It is safe to assume that each has prior adventurers in their background, perhaps even entering the Lion Castle from BSOLO and escaping before victory.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

Pregenerated Swashbucklers 2nd Level


These 3 first level characters are Swashbucklers, a character type unique to my campaign. Click here to download the PDF file for Megen, Shaw and Issac. You can also get the Swashbuckler Character Class from DriveThruRPG.

These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert this character to straight AD&D, simply add or subtract the racial modifiers and class abilities.

The equipment and coins are not balanced for a low level character. It is safe to assume that each has prior adventurers in their background, perhaps even entering the Lion Castle from BSOLO and escaping before victory.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

Pregenerated Swashbucklers 1st level

These 3 first level characters are Swashbucklers, a character type unique to my campaign. Click here to download the PDF file for Randal, Matilda and Matilda the Second*. You can also get the Swashbuckler Character Class from DriveThruRPG.

Matilda is wicked with a knife.
These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert this character to straight AD&D, simply add or subtract the racial modifiers and class abilities.

Meet Randal
The equipment and coins are not balanced for a first level character. It is safe to assume that each has prior adventurers in their background, perhaps even entering the Lion Castle from BSOLO and escaping before victory.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

*Matilda and Matilda the Second is a gag. The name was popular after the Norman Invasion and many a scribe was frustrated by the lack of sir names or last names and began labeling them rather arbitrarily. For more great historical details like this, please see Kevin Stroud's The History of English Podcast.





Pregenerated Magic Users 1st Level


These 3 second level characters are fighters, Ferdae*, Melvin** and Alastair. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert this character to straight AD&D, simply add or subtract the racial modifiers and class abilities.

The equipment and coins are not balanced for a first level character. It is safe to assume that each has prior adventurers in their background, perhaps even entering the Lion Castle from BSOLO and escaping before victory.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

*Ferdae is a shout out to Michael Faraday, the scientist not known for the properties of glass.
**In our campaign, Melvin is being comically played like the character in Madagascar. He is a halfling.

Pregenerated Fighters 2nd level

These 3 second level characters are fighters, Zane, Gurwinder and Jaime*. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert this character to straight AD&D, simply add or subtract the racial modifiers and class abilities.

The equipment and coins are not balanced for a low level character. It is safe to assume that each has prior adventurers in their background, perhaps even entering the Lion Castle from BSOLO and escaping before victory.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

*Zane is a callback to Final Fantasy, while Jaime is a shout out to my sister-in-law who can find zero products with her name spelled correctly on them. Gurwinder is a woman with a very special background in my campaign. She is decidedly female.

Pregenerated Fighters 1st level

These 3 first level characters are fighters, Raglan, Merry and Warren. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert this character to straight AD&D, simply add or subtract the racial modifiers and class abilities.

The equipment and coins are not balanced for a first level character. It is safe to assume that each has prior adventurers in their background, perhaps even entering the Lion Castle from BSOLO and escaping before victory.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.