Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Wednesday, January 4, 2017

My Favorite - Greyhawk

My favorite campaign setting for D&D is the Greyhawk. I have the 1983 set and look to it for ideas for my current campaign. Nothing brings back memories like that old gazetteer of information.

Over the years, my campaign has set itself apart from the World of Greyhawk in many ways. However, the Isle of Dread is common to both. Someplace south of the Isle is a magical anomaly that provides transit between these worlds.

I would like to do a Glossography and Guide to my world, but I guess I need a name first. The little things.

Friday, June 3, 2016

Module Review - BSOLO Ghost of Lion Castle

Title: Ghost of Lion Castle
Code: BSOLO
Author: Merle M. Rasmussen
Rule Set: D&D
Year: 1984
Pages: 32
Number of characters: 1 - Solo Play
Levels: 1-3
Rating: ★★★★★

This is an impressive and iconic module, meant for one player. Crammed into just 32 pages is a solo adventure complete with special solo rules and sample characters. Lion Castle is a wonderful starter scenario for groups or an introductory game for just one.

The five star rating is for the expansive and creative writing and world-building that appears in this module. Lion Castle gives the player the ability to try out new things in a limited setting. The module pulls no punches, this place will kill you more often than not. Fear not, this module is also there every time you wish to play. In fact, it is suggested that you note where your last character died so that the next one can acquire his equipment.

This is one flaw in the game/scenario. If you run a series of character’s through the Castle and noted where the prior characters fell, you can break the game with equipment and magic items in quantities not ordinarily allowed by the rules.

All and all, this is an excellent module.

Where to Buy:
DrivethruRPG

Wednesday, June 1, 2016

Module Review - S2 White Plume Mountain

Title: White Plume Mountain
Code: S2
Author: Lawrence Schick
Rule Set: D&D
Year: 1979
Pages: 16
Number of characters: 4-10
Levels: 5-10
Rating: ★★★★☆

White Plume Mountain is part of the Special series. It is meant for Advanced Dungeons and Dragons and expects a large number of characters at relatively high level. Interestingly enough, the scenario spells out that many adventures into the dungeon will be required and may cause a rotation of adventurers through many sessions. That is a nice touch. I like the long term play and replay-ability.

This style of play is engrossing as early failures and setbacks to the player characters are muted by the ability to retreat to complete safety of the nearby town. This is very different than most dungeon crawls, where characters must horde limited resources. Instead, players find themselves on a quest to obtain 3 magical items: Wave, Blackrazor and Whelm, protected by powerful masters and inventive puzzles and challenges. Backtracking enables inspired progress, resupply and fairly realistic game play. This adventure takes the learning curve for games and makes it a positive. White Plume Mountain is more like The Moonshot than D-Day.

This module also features wonderful artwork. My personal favorite is the fighter on page 6. It isn’t the best, but captures the character's reaction so perfectly. The fighter’s “WTF” look is classic: “Who jumps platform to platform over hellishly hot mud? Everything in fighter school trained me not to do this.” The images for Blackrazor, the Mountain itself and Keraptis are iconic of classic Dungeons and Dragons.

Where to Buy:
DriveThru RPG
As a part of a set, S1-4. or as a stand alone product. I really must by this. I really need to stop impulse buying. I'm am so gonna buy this.
DriveThru RPG also has Dungeon Tiles and a new version for 3.5 Adventures.

Tuesday, May 31, 2016

Module Review - B2 The Keep on the Borderlands

Title: The Keep on the Borderlands
Code: B2
Author: Gary Gygax
Rule Set: D&D
Year: 1979 and 1999
Pages:
Number of characters:
Levels: 1-3
Rating: ★★★★★


This is one of my favorites, the star rating says it all. The Keep hovers on the edge of sandbox wilderness, one that is your to explore. The Keep is the perfect place to kick off an adventure, the players can obtain all they need to fully explore the environs.


As a carryover from B1, the advice sections are present and highly valuable. There are also handy details such as gossip and the willingness of the lord of the Keep to provide the player characters with man-at-arms and magical items.


Where this module shines is in the tactics provided for each group the characters encounter. Some of them are embryonic or silly, but in keeping with the intelligence level (or madness) of the inhabitants of the Caves of the Unknown.


One of the better things about this adventure is the player mapping is logically constrained, allowing them to make mistakes, but not so bad as to create a mapping nightmare like In Search of the Unknown.  


Where to buy: DriveThru RPG

Monday, May 30, 2016

Module Review - B1 In Search of the Unknown

Title: In Search of the Unknown
Code: B1
Author: Mike Carr
Rule Set: D&D
Year: 1978
Pages: 32
Number of characters: 3 to 6
Levels: 1-3
Rating: ★★★☆☆

In Search of the Unknown is a classic dungeon crawl, the true value of this module is in the open ended nature and guided tour aspect of the adventure. The DM is provided with rooms and descriptions but no monsters. The opening Notes for the Dungeon Master are masterful, great advice for every DM every when and where. The notes cover everything from background to hirelings. The last 7 pagers are for players, including henchmen, hirelings, sample characters and tips.

This is a rough module, no monsters are provided, nor are there any thematic clues as to what sort of beings should be found. This is great for someone who has a preset world, the module is ready to be plugged in. However, as a stand alone product the lack makes running the adventure cumbersome for the DM. Additionally, the upper level map is weird. It reminds me of Zork’s “you are in a maze of twisty little passages, all alike”. Player mapping is often a disaster, thanks to the twists, turns and goofy angles scattered around the upper level.

All and all, this module ranks a solid 3 stars of 5.

Where to buy:
Click for DriveThru RPG

Monday, January 18, 2016

The Martian by Andy Weir

Title: The Martian
Author: Andy Weir
Year: 2014
Pages: 384
Rating: ★★★★★

This review is a reworking of a 2016 post. 

This is a gripping novel about biologist and astronaut Mark Watney surviving Mars after an accident leaves him alone and stranded. Watney must overcome challenge after challenge, none of which seem contrived to hold on until... What?

No one back home knows Watney is alive, there is no rescue coming. He has supplies for a 50+ day mission for six, machinery that isn't designed to last more than 30 days and no hope. Watney has to make his own way, with only his know-how and the equipment left behind.

Watney comes to us via logs and down to Mars first person narratives, which are heart pounding, humorous and chilling by turns. No hands are waved on this techno-thriller, the story is pack full of details and observations that could right from NASA. No surprise here, Andy Weir is a lifelong programmer for a national laboratory and space enthusiast.  

This was a very interesting read as the premise was to build an engrossing story through the lens of engineering, failure and success. It is very much like the works of Robert Forward however Watney's character is in the driver's seat of the feats of engineering and not the math or the physics. All of the characters live and breathe in the novel where problem solving and engineering are a significant feature and purpose, but not the only one. There is a perfect tagline spoken by the hero: "Let's science the shit out of this", which is very apt.    

Sunday, May 17, 2015

Destiny Done…

Well, that day has come. I have completed all the missions and tasks with my Titan in Destiny.


As of right now, I do not have PSN, House of Wolves, or The Dark Below. I do plan on adding the expansion packs but I am not sure when.

Destiny’s delineation between PvP and PvE is nice. I find PvP to be annoying and Destiny’s model allows me to safely ignore it. I hate being pwn’d by a 12-year-old and Destiny lets me avoid it.
The style of stories shifts as the player progresses, and the planet system neatly ties them all together. The scenes on each world are really nice, except for The Moon. For whatever reason, the grey tones leave me with the impression that the map is more open than it really is. So far, I have killed myself by driving off the map more times than I can count. I could use a few more Vex encounters, but hey, that is what expansion is for. I can’t wait for more Vex. The Legionnaires and their cohorts are interesting and present new challenges. I also love the fact that Venus is presented as a very 1940s, swamp-like planet.
I’m torn. Destiny costs $50 bucks. I am fine with that, however, to continue receiving new challenges, you need PSN, PSPlus, and the expansion packs. That pushes the cost up to $135 for a year or $11.25 a month.

This is where I am torn. I am actually very happy to play a game for less than $12 a month. In addition to great new content and multiplayer, you are free to create 3 characters per profile on your PS4. All three of my kids, plus my wife and I can play this game. This is not true of most online games, normally we would need an account for each player.

As the father of three children, I have to say I find PS4’s limitation of 16 profiles to be spectacular. When I go to a hockey game or baseball game, all the tickets come in “4 Packs”, which sucks when you need 5. The pricing for the 5th ticket is pretty cheap, but the rigamarole of ordering is obnoxious. That doesn’t happen with 16 profiles, which is very generous.

I do find the PSN email requirements for children to be vexing (see what I did there?). I am not sure I want to arm my 10-year-old with an email address. As a happy medium, I created that email account but did not give my child the password. Sony needs to step up and create a more protective model.

I believe that the main hurdles are not created by Bungie, but by Sony. An internet-connected device that requires a separate monthly purchase to connect to some types of data is stupid. I hate it on my phone and I hate it on my games. Of course, Bungie does charge for new content, but that is offered a la carte. I don’t have to do it and still be happy.
So to wrap up, the plus/minus list for Destiny 

Pluses:
1. Inventive Storylines.
2. Nice gameplay.
3. Multiple expansions.
4. PvP or PvE, your choice.
5. Bungie’s website.

Minuses:
1. Sony’s PSN and PSPlus system.
2. Only three classes.
3. Lack of a manual.

On the whole, I really enjoyed Destiny. I can’t say I have seen every detail and facet, but all and all it is gratifying.

Friday, May 15, 2015

Nextbook NX785QC8G Review

My son recently purchased the NX785QC8G Nextbook at Walmart for $69.00.

This is a budget 8″ tablet, the screen is a smidgen under 8″.
I snapped a quick picture, sorry f9r the blow quality. The glass on this product is super high gloss and easily collect fingerprints, smudges, etc. However, the device feel solid and is equipped with a 3.5 mm headphone jack, a mini USB port, a micro HDMI port and an micro SD slot.
The Nextbook has 5.5 GB of memory which is on the light side for a game crazy child. My son found tht he didn’t enough room to install more games. We inserted a 4 GB micro SD card and discovered the tablet happily dropped downloaded apps on to the card by default. Nice feature. His only issue now is to maintain enough space for downloading and installing. Since he is living on just a few megs of space, there are days when he can’t install items without rebooting. Presumably, he is running with a lot junk open and the cache eats his free storage space.
The camera is so-so. It is on par with an old cell phone. The single speaker works as you would expect, but found that the volume is more than adequate.
At the end of the day, I can’t say this great tab but for $69 it is very reasonable.