Showing posts with label RPFADS. Show all posts
Showing posts with label RPFADS. Show all posts

Friday, June 3, 2016

Module Review - BSOLO Ghost of Lion Castle

Title: Ghost of Lion Castle
Code: BSOLO
Author: Merle M. Rasmussen
Rule Set: D&D
Year: 1984
Pages: 32
Number of characters: 1 - Solo Play
Levels: 1-3
Rating: ★★★★★

This is an impressive and iconic module, meant for one player. Crammed into just 32 pages is a solo adventure complete with special solo rules and sample characters. Lion Castle is a wonderful starter scenario for groups or an introductory game for just one.

The five star rating is for the expansive and creative writing and world-building that appears in this module. Lion Castle gives the player the ability to try out new things in a limited setting. The module pulls no punches, this place will kill you more often than not. Fear not, this module is also there every time you wish to play. In fact, it is suggested that you note where your last character died so that the next one can acquire his equipment.

This is one flaw in the game/scenario. If you run a series of character’s through the Castle and noted where the prior characters fell, you can break the game with equipment and magic items in quantities not ordinarily allowed by the rules.

All and all, this is an excellent module.

Where to Buy:
DrivethruRPG

Tuesday, May 31, 2016

Module Review - B2 The Keep on the Borderlands

Title: The Keep on the Borderlands
Code: B2
Author: Gary Gygax
Rule Set: D&D
Year: 1979 and 1999
Pages:
Number of characters:
Levels: 1-3
Rating: ★★★★★


This is one of my favorites, the star rating says it all. The Keep hovers on the edge of sandbox wilderness, one that is your to explore. The Keep is the perfect place to kick off an adventure, the players can obtain all they need to fully explore the environs.


As a carryover from B1, the advice sections are present and highly valuable. There are also handy details such as gossip and the willingness of the lord of the Keep to provide the player characters with man-at-arms and magical items.


Where this module shines is in the tactics provided for each group the characters encounter. Some of them are embryonic or silly, but in keeping with the intelligence level (or madness) of the inhabitants of the Caves of the Unknown.


One of the better things about this adventure is the player mapping is logically constrained, allowing them to make mistakes, but not so bad as to create a mapping nightmare like In Search of the Unknown.  


Where to buy: DriveThru RPG

Sunday, December 27, 2015

J5T - Classical Hack

Funny that my site is missing a reference to Classical Hack.
(Ads provided by Amazon help fund this site by remuneration for clicks and purchases.)
Classical Hack is a full gaming system created and published by Lynne and Philip Viverito. As a kid, I watched epic battles play out in my living room, dining room, basement, garage and bedroom. At first I was an outsider, then I was a participant.
My parents engaged me in creativity and gamesmanship from a very young age. Castles and knights lurked in every corner of our home. Every house and every apartment we ever lived had a game room. And if it didn’t, any room and every room could be transformed into one.
One of my earliest memories was of a convention in Lockport, New York. My dad had constructed an amazing castle of incredible detail, complete with a custom table to hold it. The whole construct seemed amazingly tall, I couldn’t reach the top standing on a chair.
I recall sitting on the edge of tables as dice were rolled and Romans met barbarians with sword and spear. People played, laughed and cursed late into the night.
Which brings me to Classical Hack.
 ClassicalHack.com is a web site dedicated to historical miniature gaming, created by life long gamers. 
The game system is very period specific. The series includes:
  • Holy Hack Hacking by the Book Biblical Warfare,
  • Homeric Hack Warfare in the Age of Homer,
  • Classical Hack Warfare from 600 BC to 250 AD,
  • Hack In the Dark Warfare in the Dark Ages 250 AD to 1000 AD,
  • Knight Hack Warfare in Middles Ages 1000 AD to 1450 AD,
  • Pike Hack The Road to Dunbar Warfare in the Age of Cromwell.
To support these rules there are two scenario books:
  • Classical Hack Rome
  • Classical Hack Macedonia.
All books, even prototypes were written on Macintosh Computers typically using Adobe for editing and page layout.
You can check out ClassicalHack.com for updates to this great gaming system, get it from DriveThruRPG or purchase a copy from Amazon:

Or DriveThruRPG.