Showing posts with label Old School. Show all posts
Showing posts with label Old School. Show all posts

Saturday, May 23, 2020

Rare Find! Giac My

Title: Giac My: The Game of Tactical Combat in Vietnam
Author: F. MacCrae, B. Lutz, and M. Ratner
Illustrator: F. MacCrae, and R Foerster
Rule Set: Unique
Year: 1978
Pages: 48
Number of Players: 2+
Rating: Not Yet Read.

Today, someone asked me to look at my comicbooks for an old ad. I couldn't find it, but I did find this: Giac My.

Excuse my thumb. This little treasure is from way back in 1978 and is clearly a mix of handwritten, hand drawn images and a typewriter. I have no idea how I came by it. It was stuck in the center pages of X-Factor Annual 1.

I can't wait to read this one. Required equipment are a way of generating numbers between 1 and 20, several 6 side dice, a tape measure, figures or paper counters. That's old school.



On the back page, there is an ad for other games by FanTac for Space Marines, Orbit War, Space Assault and Space Force.


Wednesday, August 21, 2019

Nerd Cred, 1970's Edition

Muffit. Like Boxey, he only had
a single scene in the re imagined series
Do you know what was hot in the 1970's? Hook Latch.

Do you know what else was hot in the 1970's? Battlestar Galactica.

The only thing that would make this more nerdy would be if I had one that had Lorne Greene, Richard Hatch and Dirk Benedict all shooting a thumbs up.

I might not have been born this way, but boy did my mom plan it this way.

Thursday, June 27, 2019

Drawing from the Past

This week, artwork has been on my mind. In July, I am going to challenge myself to learn to draw hands and feet. Those are tough subjects, especially if you have little skill. If only I drew more, I would be a better artist.

For inspiration in this self-challenge, I found a book Drawing for Printers by Ernest Knaufft. It was published in 1899 and is available at Gutenberg. It is a treatise printers, not a how to book. Since I also like writing, it may be beneficial for a couple of purposes.


At the very least for publishers of Old School Gaming products, this sort of book captures the style of early game publishers. If you would like a more modern look at publish games, check out A Brief Study of TSR Book Design by Kevin Crawford. I did a review of it about a year ago. I wish I had found it before I started developing my BD&D/AD&D supplement, Zero to Hero