Showing posts with label How To. Show all posts
Showing posts with label How To. Show all posts

Wednesday, October 6, 2021

Introduction: How to...

If I've said it once, I've said it 100 times. The 1981 Basic Edition of D&D is my edition of Dungeons and Dragons. Before that, I had the 1979 AD&D books which seemed a little opaque to 7 and 8 year old me. But by 9, I could grasp all of the ins and outs of the Moldvay set. 

D&D Basic Set Rulebook (B/X ed.) (Basic)

D&D Basic Set Rulebook (B/X ed.) (Basic)
D&D Expert Set Rulebook (B/X ed.) (Basic)
D&D Expert Set Rulebook (B/X ed.) (Basic)
D&D Expert Set Rulebook (B/X ed.) (Basic)

At 49, I set a challenge of reviewing 52 gaming culture significant titles. I've done novels, movies, game modules, supplements but only a handful of rule sets. The reason is pretty clear, how does one review old or new products which emulate old games? Everyone should know everything about them already. 

A month or so ago, a reader whom I shall call Blackrazor gave me dozens of books to replace the ones I lost. Additionally, he threw in a bunch of things I have never seen. By way of thanks to my readers, I want to review them. 

This loops me back to my original observation that everyone who plays these games should know them. So true. 

Back in February of this year, I reviewed The White Box by Atlas Games. This product isn't a game, it's a developer's tool to create games. In that review, I mentioned that the vast majority of essays written for this title explore the pedagogy of games. Pedagogy is the method and practice of teaching. 

This nicely brings me around to this little piece of artwork: 


The Moldvay version of D&D was meant to teach from the book, as opposed to the methods used in the prior editions. It's a fine distinction, in intent, scope, and for my purposes, a perfect distinction.  

OD&D, Holmes, and AD&D e1 are very fine games, but they were not designed and developed as the Moldvay books were which is very evident in terms of play and players. These three sets were designed with the intention that one person would own the books and that one person would teach the rules. Moldvay on the other hand, explains the rules with an almost boardgame approach so that players pick a role and act on it rather than the exploration of roles (and rules) that older editions supposed. 

It's the method of teaching that changes between editions. Players were always cautioned against reading the DM's material. But in a generic sense, meaning they shouldn't metagame. Knowing the rules was always encouraged, but defining which rules were in play was the purview of the DM. So, when players hit those OD&D-type games, they often knew how to run a game even when in action as a player character, but they learned directly from the person hosting the game. In B/X the rules themselves teach. 

Going forward, I hope to review several B/X sets from the point of view of how the rules convey the pedagogy of the game. 

I have 10 more entries for my 2021 review series, if I could make whole rulesets half of those, I think I will have succeeded in this adventure.  

Tuesday, May 15, 2018

Outside the Envelope

Sometimes my family gets a chance to step out of New York and experience wonders in other places. Our most recent major endeavor was Disney World.

My wife and I had made this journey a couple of times, but the kids have only been twice. Both trips were amazing!
Alice, the Mad Hatter and my kids.

We had a little help for all of our trips. The first time it was AAA, the second was my mother-in-law, who is amazing a trip planning. She travels all the time, but Disney isn't really her favorite. We need a pro this time. 

A good planner can help get all your ducks in a row. Over the next few weeks, I will be reviewing some of the choices we made in the past and a few vacation planners, like Jaime Nowicki. You might find her helpful, too. Expert help is always wonderful, they can point you to new options and things you might not have thought of even if you are good at planning. Jaime has given me a ton of ideas for this upcoming trip. 

Two of three trips to Disney have been in August. The other was in February. Completely different experiences. This next one will be a big one around a major holiday. All of the rules change and I'll need a little help from Jaime to pull this off. 

I have another vacation in the works. This is more of a working vacation as it will be to support a novel called "Pio". It takes place in Bari, Italy. This is likely several years down the line, but the planning started a year ago. Jaime specialized in Disney, but also plans cruises and other all inclusive packages. I'm ready to pick her brain, but bookings and spousal approval are months to years away. 

If you are looking to get away, drop her a message or check out her website. 

Monday, May 30, 2016

TGT-1415C-1 Embark 9 Person Tent by HKD International

For Christmas 2012, I received the HKD Global 9 Man Tent. Due to a noticeable lack of information on the web, I had wait until June 2013 to set it up to see what it looked like. UPDATE - it looks like this tent is discontinued. If you have one treat it well. If you need one, try the Embark 8 man tent

It’s great. I couldn’t ask for a better tent, but like all tents, the instruction sheet is poor. The condensed instructions on the inside of the carry bag are handy, but without seeing the assembled product, they are too sparse.

Setup is easy, but does require time and two people. Start by opening the bag and the cardboard box. Do not use a knife, just peel the tape away. Find the envelope with the instruction pamphlet.

The first step is to spread the whole tent out. Remember, you have both a tent and a rain fly. The tent is largely screen mesh, the fly is blue and solid. Put the fly aside for now.


Next, stake the four corners at the metal rings.  There are six rings total, you will skip two of them.


Next, find the A poles. These are long fiberglass poles with 7 sections. Assemble them and slide them diagonally into the sleeves. Next pick up the reddish orange five section B pole and slide it into the sleeve from front to back. All fiberglass poles have sleeves.


There are six plastic elbows, two red and four black. Make sure that the elbows are facing the right way by checking that the nylon strap is not twisted. As a double check, the small fiberglass poles fit into side with smaller internal diameter.


Now you will need some help. Assemble the 6 black steel poles and insert into the elbows. Metal poles do not have sleeves. The stake ring has one or more pins. Place a pin inside of the pole to secure it to the ground.

I found it easier to stand the posts up in the elbows, then work my way around the tent putting the pole on to the pin. Now use the Vecro straps to secure the tent edges to the metal poles.



Now spread out the mesh entryway and slide the last grey fiberglass pole into the sleeve and then the elbows.


Now for the grey steel poles. Insert them into the elbows and then use the remaining pins on the ground. These poles also have Vecro straps. With this step complete, work your way around all of the steel poles and snap the plastic clips together at ground level.



This is the step requires help. Lay out the fly in front of the tent and make sure this logo is furthest from the tent:


Now gather the whole fly together and lift it on to the top of the tent.


When this step is done, again check to make sure the logo is on the front left side of the tent. Next grab the remaining stakes and find the orange tie downs.


Unwind and pull the tie down into a loop using the plastic slider.


Stake them down about 2 or 3 feet from the side of the tent. Location will determine the distance. Once this is complete, use the last two stakes to secure the back and front center ground rings.
Walk around the tent and check the Velcro straps to be sure they didn’t slide on the poles. Also check the orange tie downs for tensions.

The total assembly time was about an hour for the first try. Now that I have done it once, I would expect to do it in about half the time.