Showing posts with label Amazon. Show all posts
Showing posts with label Amazon. Show all posts

Wednesday, September 24, 2025

The Keep on the Borderlands 2025 - Session 6 - Book Keeping and Wishes

I had planned on doing a longer session today, but my blood sugar bounced. It tends to put me in a reflective mode. 

My main goal was to update the character sheets for Rety and the Clerics. Rety is level 2, finally, and the Clerics are level three. I had planned to have Rety hire a second Magic-User and something funny happened. 

I used the OSE NPC Generator. It is super easy. I must have clicked on "create" 2 dozen times, looking for the right combo of stats, spells, and magic items. As per normal, I wanted this character to have a Bag of Holding or a Ring of Protection. 

This is what I got: 

Wow. A ring of wishes on a second-level character. That is fun! Since I am in charge here, I decided to change that to 2-4 wishes instead of the original 1-2. 

Why? 

It's my game, plus I am the referee AND the player characters. Who wouldn't want a ring of 4 wishes? I have every intention of swapping this character's Wisdom and Dexterity before he starts making wishes. 

Additionally, it gives me a chance to tell a really offbeat story. 

I had a bunch of players who refused every adventure hook, running around town doing everything they wanted and nothing that I planned. Because: PLAYER CHARACTERS!

They were having the time of their lives, and I was going out of my skull planning stuff that would never be used. I came up with a great idea that I stole from Robert Asprin's Myth Adventures. You can purchase this book on Amazon.com with this link. As an Amazon Associate, I earn from qualifying purchases.

Someone offered to sell them a great mansion in a nice location. The party declined and selected a smaller place in a horrible part of town. Since I was reading a lot of Robert Asprin, this town was a lot like Sanctuary in the Thieves World books. 

(Again, you can purchase this book on Amazon.com with this link. As an Amazon Associate, I earn from qualifying purchases.) 

Basically, the town was hell on earth, and the party decided to move into the worst circle of that hell. Of course, since this was a railroad, I used the same floor plan as the original house I had thought of, with all the tricks and secrets I had originally planned. 

This house had doors and cubbies that led to other places like mines, and dungeons, and a castle in the sky. Somehow, the party avoided investigating them all. It wasn't like they were trying; they were having too much fun doing their own thing to look in cabinets and cubbies. 

Instead of trying to trick them or kill the party off, I spent most of my time gentrifying the neighborhood. Sanctuary is a hard city to have fun in, and it really didn't fit with what the party was doing. 

I threw in a gag where the party was robbed, but the robbers noticed the cleric, and covered their ill-deeds with an offering to the priest. Then, it happened again right after they spent all of their cash on workmen to clean up the house. The thieves took pity on their lack of funds a second time and gave them a few coins for soup. 

Once the house was in order, I decided to inflict a comical plague on them. Their neighbors were the Bumpuses from A Christmas Story, complete with the pack of hounds. The hounds and thieves became minor backing characters in the party's wild rumpus throughout my wrecked campaign. 

I'm sorry, I get overly wordy and ramble when my blood sugar drops and bounces back. 

We are finally at the part where the party gets a ring of wishes. It was a random treasure roll, nothing I had planned, but I foolishly let it happen anyway. And comedy gold ensued. 

Two different characters wished for two very useful and interesting things. I wish I could tell what those exact wishes were, but besides being well thought out and sincere, I can't remember because the third wish blew them right out of my memory. 

Forever.

The Fighter snatched up the ring and wished for: "A Magic Dog!" 

No stipulations, no modifying phrases or clauses, and no explanation at all. Just "A Magic Dog!" at a time when the party was surrounded by dogs. 

What the hell, Fighter! 

So, obviously, our new Magic User character will burn that fourth wish on "A Magic Dog!" 

I will be back when I feel better and explain what happened once the party rejoins the adventure at The Keep on the Borderlands. I am sick of posting this link to DriveThruRPG, so why don't you try Return to Keep on the Borderlands for 2e? 

Sunday, January 10, 2021

Raphael by R. A. MacAvoy

Title: Raphael
Author: R. A. MacAvoy
Year: 1984
Pages: 240 pages
Rating: 1 of 5 stars

This review is, unfortunately, by the numbers. 

Who is this author? R. A. MacAvoy is a wonderful science fiction and fantasy author, who by 1984 had 4 books in print. She is a careful researcher with excellent storytelling abilities. 

What is their idea? In this final chapter in Damiano's Lute trilogy, we follow the plight of Raphael as he wars with his brother Lucifer. 

How effectively does that person tell a story? Raphael is yet again a wonderfully well-researched historical fantasy novel set in 12th century Europe. This time, Raphael finds himself at Lucifer's mercy in Moorish Granada. Stripped of his angelic form and powers, he is sold in slavery where yet again, the growing cast of characters bring this story to a conclusion. 

What are the book's the strengths? The main strength of MacAvoy's writing is the careful research and blending of fantasy to bring her characters to life. The details of daily life in Granada are rich and engrossing while repellant as the main topic of this novel is slavery. Djoura was a fantastic addition to the story as both a powerful heroine and love interest to Raphael.  

What are the book's weaknesses?  Unfortunately, the book suffers from a lack of structure, where the established protagonists from Damiano and Damiano's Lute were secondary characters offered with zero development between the last installment and this one. Gaspare stands out as a very bad evolution from his prior self in other chapters of the story. 

Back in June of '85, White Dwarf Magazine offered the pronouncement that Raphael would be a Disneyfication of the series. While they probably hadn't read this particular book at the time, they weren't wrong. Many of the ideas of the series were heavily subverted by this installment and Raphael would have been much stronger had it been divorced from the rest of the series. 

What was particularly terrible was the Epilogue, which closed out the series perfectly. It was five-star writing tacked on to the end of a very slapdash work and accounts for much of Raphael's one-star rating. If the Epilogue had been tacked on either one of the prior books, on its strength alone, those titles would have been perfect. Even if MacAvoy simply copy-pasted it into each preceding piece. 

Sadly, the first 435 pages were not worthy of the last five pages. 

What made this ending so strong was the growth of Gaspare and the introduction of his family to the wild mix of history and fantasy. Viewed through a historical lens, many of the defining exploits of Damiano and his friends were mistakenly attributed to historical figures, which was an eye-opening insight into the depth of research and planning by MacAvoy. What should be a crowning achievement was twisted into a mere afterthought. 

One mourning star. 

You can search for Raphael on Abebooks.

Saturday, January 9, 2021

Damiano's Lute by R. A. MacAvoy

Title: Damiano's Lute
Author: R. A. MacAvoy
Year: 1984
Pages: 254 pages
Rating: 4.5 of 5 stars

In the second of three books, R. A. MacAvoy's Damiano's Lute expands in the concepts from the first book and we find our hero being chased northwards and west by Plague and the Devil. As a sequel, it breaks the mold that follow-ups are afterthoughts. It is well crafted as the first book, rich in detail and peril of the 12th century. 

From 1983 to 1984, MacAvoy had 4 books published, an incredible achievement. 

Damiano's Lute shifts the story's location west and north and elevates Damiano's love interest from an Italian fantasy woman to a much more mature woman of the North. As the story evolves, many historical details pop out and lock this work of fiction into real-world settings. In this edition, MacAvoy explores not just Damiano Delstrego, but his companions Gaspare and Saara, who expand from sidekick and antagonists to fully formed characters with their own purposes and drives to be twisted by The Devil. Every character presented has a purpose and drive within the story of Damiano's Lute. MacAvoy adds characters at a frantic pace, but never leaves them hanging. Each one is added to serve the story with a graceful economy. 

Damiano's Lute stands strong on its own, a worthy second part to the story.

You can search for Damiano's Lute on Abebooks.

Damiano By R. A. MacAvoy

Title: Damiano
Author: R. A. MacAvoy
Year: 1983
Pages: 243 pages
Rating: 4 of 5 stars

Damiano is R. A. MacAvoy's opening book in her well-researched fantasy novel series. The titular hero begins his adventures in 12th century Italy. The author shows her craft by blending historical research with a coming-of-age story of the witch, Damiano Delstrego. 

Delstrego defends his beloved hometown of Partestrada with an unlikely crew: a dancing thief, Gaspare, Macchiata the talking dog, Festilligambe, a feral horse, and Raphael, music teacher and Chief of Eagles. They stand with honor and distinction against fear, bigotry, war, and The Devil himself. 

MacAvoy's detailed research allows magic to stand toe to toe with her chosen historical era to create an engrossing tale of drama and strife. It is rare that a fantasy novel manages to use touches history to the advantage of storytelling rather than merely remind the reader of where and when the characters are. The Devil, saints, and the Pope himself are in those details. 

Damiano is a powerful start to this three-book series. 

You can search for Damiano on Abebooks.

Sunday, August 11, 2019

Stealing Monsters

Some of the best monsters are people. And some of the most intriguing people are villains.

Jon Wilson, of Appendix M put the bug in my head to steal a villain with his post on The Rival Party. These characters are decidedly different, with incredibly cool powers and abilities. I love the idea of a rival party as adversaries.

I immediately thought of a character I want to steal for a campaign. He is the Monomach from Stephen R. Donaldson's Mordant's Need series.

The Monomach is the villain's right-hand man, the most skilled swordsman in the land. As a villain, he is totally one-dimensional. He's given a target and then the target dies. Or at least that is how he should work.

He is actually simple enough to build an AD&D character class with little adaption. First, he is a fighting man so he has all of the abilities of a Fighter. Second, he has the disguise abilities of an Assassin. Third, he has some ability to heal himself like a Paladin. Finally, he will gain the damage bonus of a Monk. His prime requisites are Strength, Constitution, and Intelligence. To get a +5% bonus to exp, he must have at least a 12 in each of those skills. To get a 10% bonus, he must have a 15 in each.

In framing the villain as a character with a class, he can scale with the Player Characters. He can start relatively weak with the PCs and grow from there.

Let's assign those abilities by level.

On creation - +1 to Strength or Constitution regardless of race.
Level 1 - Disguise as an equal-level Assassin.
Level 3 - Laying has as Paladin of equal level.
Level 5 - Damage adjustment as per Monks +1 per 2 levels.

What are the Monomach character's limitations?

They are limited to two magic items plus one magic weapon and one magical piece of armor. They are limited to only equipment they can carry, even at home. They cannot backstab as Assassins do. They do not fight weaponless as Monks do. They do not have the variety of weapons of a fighter, they tend to stick to one main weapon and one backup. They don't often use bows. They can ride horses, but can not care for them. They work alone and are likely to strike at "friendlies" as they get in the way like a berserker. This berserker tendency is not a special skill or ability, it is just a ruthless and bloody methodology. They are relatively poor in day-to-day skills, unable to cook, care for animals or hunt making them reliant on their master's staff for self-care.

This lack of people and daily living skills prevents them from having followers, retainers, or constructing a keep, tower, or another base of operation. When assigned to retainers by their master, they tend to follow the retainer until a target presents itself.

What would make this type of character too overpowered? A crystal ball and a ring of teleportation. Yeah, I would totally give my evil Monomach a ring and crystal ball.

Monday, December 28, 2015

Google Docs Templates for D&D



Google Drive shared files and templates are a rich find for gamers of all types. Under templates, you can find a ton of D&D resources.

My personal favorite is Benjamin Connell’s 3.5 Character Sheet. I plan on making the standard for my 3.5 campaigns.

As time permits, I will be loading pre-genned characters in the top bar. Right now, I have characters for D&D and AD&D. I also have a link to my own AD&D character sheet for Unearthed Arcana pictured on the right.

Additionally, if you like having secondary skills for PCs or stat'd up NPCs, try my book Zero to Hero: Uncommon Commoners.