Sunday, January 23, 2022

Book Review - Aurora Rising (The Prefect) by Alastair Reynolds

Title: Aurora Rising (aka The Prefect) 
Author: Alastair Reynolds
Year: 2007
Pages: 428 pages
Print Rating: 4 of 5 stars
Audible Rating: N/A 

Welcome to the Glitter Band, a series of thousands of orbital habits around Epsilon Eridani. In the Revelation Space series, the planet Yellowstone is the starting point or key place for every novel. In the Prefect series, Alastair Reynolds skews the perspective by focusing on the myriad habitats orbiting the star and police force named the Panoply that is charged with keeping them safe. 

In the Prefect or Aurora Rising, as the title was renamed a few years back, Prefect Tom Dreyfus begins his quest to maintain the safety of the Glitter Band's rights by investigating polling fraud. The situation was more dire than Dreyfus understood as the investigation sparks to mass murder to cover up something entirely different. Dreyfus assembles a team of Prefects to get to the bottom of these heinous crimes. 

Dreyfus and the other officers from the Panoply have to dig deep to figure out what is happening and then how to resolve the situation. The novel dives and swoops through twists and turns, keeping the reader on the edge of their seats and flipping pages. It's very hard to set down. 

This is one part thriller, one part detective novel, and a third-part science fiction story. Reynolds does all three very well as he often investigates the consequences of the technology he uses while being very careful to create plausible limitations to that technology. There is a smorgasbord of wild and insane technology in these books, all operating together to create the 'verse where these characters live. The result is a very "lived in" feel to the characters' world which is reminiscent of Firefly and Serenity as opposed to Star Wars or Star Trek. 

This is a two-book series, Aurora Rising and Elysium Fire which runs alongside the rest of the Revelation Space novels. It's interesting because Reynolds loves a cast of thousands in his books and you can't help but notice when the characters reference each other. Oddly, there is no requirement to read those other books. But you should. 

The Revelation Space series verges on diamond-hard science fiction, where faster than light travel does not exist. I like it, but sometimes the whole thing can jump to body horror or technophobia as some of the threats enter the realm of "what would happen if you stuck an atom bomb in your eye" or "stepped into a running jet engine". Actually, both happen more than once... Crazy. 

You can search for it on Abebooks. 

Aurora Rising (The Prefect) by Alastair Reynolds on AbeBooks.

Friday, January 21, 2022

Five Point Friday - January 21, 2022

You know what? Mondays suck. Five Point Friday is better. 

Back in the day, I used to do a series of posts called "Just 5 Things" or "J5T". It didn't take off, not even with me.  

This time, I have an idea that might be workable. Every Friday, I'll post about 5 things. The first 3 will be D&D or OSR related, the fourth sci-fi or horror, and the last will be completely random, having little to do with anything gaming. 

Number 1: Dyson Logos, if you don't know it, is a mapper and artist. In my mind, he is like the cartographer version of Wil Wheaton. You know him, you like him, you do not follow his blog. Do yourself a favor and follow his blog. It's great. 

Number 2: #10MonsterSetting from 3 Toadstool Publishing. 3 Toadstool Publishing is a great blog but this one post really struck a chord with me. Shane Ward wanted a setting populated with the lesser-used critters in the Monster Manual. Chris Hall on MeWe came up with a list of 10 monster types that a new world required and the whole thing took off. It is ingenious. 

The first link is to the blog, the second two are to MeWe. 


Number 3: Screaming Skulls on The Red Dice Diaries. The hosts of The Red Dice Diaries, John and Hanna talk about the phenomena of Screaming Skulls and how you can work one into your campaign. The link above leads to a couple of handy tables to create a background for your campaign's screaming skull. Additionally, they found a 1950's film with a screaming skull to review.

Great stuff. I love the dynamic that 2 hosts create, a back and forth that is super easy to listen to while bringing different perspectives together. 

Number 4: I have Sci-fi on the brain this month, which is why I am using this format to push myself away from it and back to fantasy. My Sci-fi point of the week is Star Frontiers is 40 years old. WTF. It's a great little game that rolls together the OSR vibe with some attributes of boardgames and exploration. Check out my review of it here

Number 5: And finally, something about nothing OSR but maybe connectable to Sci-fi. One of my favorite podcast is Astronomy Cast, hosted by Dr. Pamela L. Gay and Fraser Cain. It started back in 2006 with the Episode "Pluto's Planetary Identity Problem". 

Recently, they are running a series about the solar system, hopping from Gas Giants and the minor bodies. 

Wednesday, January 19, 2022

Chicken Cashew

I need to start eating better. It would help if I knew how to cook. To that end, I purchased a couple of cookbooks. 

My wife and I purchased this many years ago on our honeymoon in Disney World. That was a long time ago and to be honest, we never used it. It sat on our shelf for years, forgotten. It wasn't until the fire in our home that I remember it. 

I purchased a new one off of Amazon and made a pact with my wife to use it once a week. Despite the cover, it is not a kid's book. I swear. This is a great cookbook. It was probably published in 1989 or so. They have listings for "Walt Disney World Shopping Village" restaurants, but no listings for MGM Studios. 

This week I made two different recipes. I'll start with the one that got 5 stars - Chicken Cashew. 

This cookbook is broken down by typical food types but also breaks them down by restaurant and theme park. Chicken Cashew was offered at the Polynesian Village Resort. It's delicate ginger and cashew-flavored chicken breast. 

This is the prettiest picture of 
raw chicken I have ever taken.

The ingredients are simple: Chicken breasts, white wine, butter, ginger, chicken broth, bouillon cubes, cashews, cornstarch, and water. With a dash of pepper and salt.  

The chicken is pan-fried in butter until golden brown. In a different pan, brown the cashews. When nice and golden brown, put both aside. 

Take the bouillon, broth (or chicken stock), wine, and ginger and simmer for 15 minutes. Slowly add water and cornstarch to thicken. 

When everything is done, plate it up.

Now, the cookbook offers no details as to what this chicken is served with, so I had to improvise with veggies and starches. Snow peas would have been amazing as would fresh green beans. I didn't have those so I made broccoli. For a starch, I made Carolina rice. 

I could see this working with noodles of some kind, but not potatoes. 

Anyway, here is what it looks like: 

You'll notice that my plate has an extra ingredient, cauliflower. This is because I am diabetic. I can't handle a lot of rice. The little cup holds about 1.5 to 2 oz. of rice. 

Now, I have teenage children, three of them. I paired this with about 4 cooked cups of rice and a pound of broccoli. Since the recipe states "serves 6", I have enough for a full lunch and enough rice and veggies for a second lunch or a few snacks. 

The family's response to this one was 5 of 5 stars, "definitely make this again". That was a real confidence builder. 

I might as well mention the wine I used. I picked a nice California wine, Dark Horse Sauvignon Blanc. It's not the best wine, but it serves for cooking and is easily obtainable. It is dry with some fruity notes. I've always wanted to say that about a wine. Anyway, it would be fine before dinner or with a rice or pasta dish. Being a dry white, it has a surprisingly refreshing ending. 

Circling back to the cookbook itself, this 33-year-old book is still fairly available at a good price. Apparently, there are a couple of editions, ranging from 1986 to 1990. All of them are basically the same. Click this link for Cooking with Mickey Around Our World at Abebooks.com. 

Just so you are aware, this cookbook dates back to a time when Disney Cast Members would give visitors recipes on request. Typically, they were handwritten on the spot. A few were popular enough to typewritten (on a typewriter) and photocopied. As a result, there are some typos and editing errors in this cookbook. I find it more charming than confusing. 

Book Review - Sanctuary by Lynn Abbey

Title: Sanctuary
Author: Lynn Abbey
Year: 2003
Pages: 480 pages
Print Rating: 4 of 5 stars
Audible Rating: N/A 

Ah, the little disappointments of eBooks and companies reselling products. I had purchased this book with the expectation that it was an Omnibus Edition of The Thieves World collection sold in the 80s. It is not and I was massively confused as I expected to settle in with a tried and true collection of short stores set in the city of Sanctuary. 

Adding to my confusion, this novel is marketed as having three books: Return To The City That Would Not Die!, Return To Thieves' World! and Return To Sanctuary!. All with exclamation points. Structurally, the novel is a single book and it's not really clear if this was ever serialized or three different books. G-- damn Marketroids screwing a good thing up. 

This book, which shares the title of the 1982 Omnibus edition is a newer novel by Lynn Abbey. 
In this story, we follow the adventures of Molin Torchholder as he literally passes the torch to a new generation of characters. This treatment was excellently handled as the new generation of characters are not simply derivative of old characters. They are couched in the term of the old Thieves World characters without actually being those people in a renewed form. They are markedly different even if they aspire to be as famous as the prior generation of anti-heroes. 

You would think that Molin would be a bad character to lead the next generation of scum in the city of Sanctuary. And to an extent that would be correct. However, as a survivor and an archpriest to the deposed and hidden god, Vashanka it made a lot of sense. He survives by pigheaded stubbornness, who else could live this long? 

The book has many callbacks to the original series, answering many questions while leaving some unanswered. While I was supremely disappointed that this was not the omnibus edition I was looking for, I found it an excellent read. I believe that this novel could be an excellent launching point if one as never read a Thieves World book before, as the callbacks and setting both come across as epic worldbuilding, invoking age and mystery for the reader.  

If you prefer a physical copies, check out Sanctuary by Lynn Abbey on Abebooks. This link will take you to a search page with different offerings at prices you can afford. 

I will be searching for those original omnibus editions, so stay tuned for more from Sanctuary and Thieves World. 

Wednesday, January 12, 2022

Adventure Review - 'No Tears Over Spilled Coffee!'

I have to be honest, I don't play e5 much. People cry over it. There should be no crying in D&D. I wouldn't have noticed this adventure except for the hue and cry people put up over it. 

The free adventure is called 'No Tears Over Spilled Coffee!' and is available at D&D Beyond

Allow me to throw up the standard stat block before I get into the review. 

Title: No Tears Over Spilled Coffee
Author: Michael Galvis
Year: 2022
Pages: 6 pages
Rating: 2 of 5 stars

The hue and cry over this adventure revolve around the premise of a band of characters working in the Firejolt Cafe, a coffee shop. Let me tell you, every person who offered this criticism is wrong. Flat wrong. 

There is a long history of landing adventures in the wrong role for the rule of funny. Robert Asprin's Myth Adventures come to mind rather easily. If Asprin can have Skeve walking into an Expy McDonalds in search of a trollop and finding trolls waiting tables, then so can you. 



I have to put an ad in here to honor the late author Robert Asprin. His characters, much like the characters in Coming to America, know their version of Mcdonald's is treading dangerously close to some sort of infringement. It is the rule of funny. 

The setting is not where this adventure falls apart. 

The Crew

The character's mission starts with a call from Ellina, the owner of the Firejolt CafĂ©. She has lost all of her staff and the party of new hires is her last chance to stay open. Unfortunately for all, Ellina is starting to get sick, so this first day will include some training, then Ellina will absent herself from the rest of the adventure. 

Literally. Like her employees, she never comes back for the rest of the adventure. 

There are a couple of problems with this scenario, beyond being snatched from the headlines, possibly right from your player's typical workday. 

Some of the problems could be reworked to be funny as opposed to problems. For example, it seems the author thinks there are cell phones in this world. "Called..." Yeah, if you accept some sort of anachronistic coffee shop, then you get cell phones. 

But imagine the contrary. Metron the Mercilous is lost, at sea between campaigns. He hires a band of criers to advertise his willingness to cut on people and burn villages.  In response, a crier approaches him with an excellent, turn-key opportunity with Ellian. Metron orders his henchmen to assemble as he reaches out to his assassin and thieving friends, plus a cleric of dubious intentions to seal the deal. He and his warband march off to the Firejolt CafĂ© to claim the prize appointments, prepared for the obvious campaign of bloodletting. 

To his surprise, he finds a gang of union members around the CafĂ© trying to get him to join. They promise Metron and his boys a minimum of 15 coppers an hour. Metron reaches for his battle-ax as Ellian quickly runs out to separate the gangs before anyone is separated from their heads. 

Yes, the whole premise could be seriously funny. 

Anyway, back to the actual adventure. 

Ellian (and the DM) walk the players through the game mechanics for play. Some characters can gain an advantage by being observant and utilizing the offered materials in the CafĂ©. Eventually, the party breaks common tasks down and gets to work. 

The day progresses without offering the players and their characters any option using strategy or tactics or any bit of creativity to succeed. 

Yawn. 

The Challenge

Finally! A challenge presents itself. The party has to work together to deal with a particularly difficult task. Ok. This is fine. 

The party has to come up with a perfect drink for a difficult customer. This is where the whole thing unravels. 

Up to this point, the characters have had an easy time of it. In order to complete this challenge, they must pass 5 successive DC 11 skill rolls. And here in lies the problem. 

Do you know the chances of rolling an 11 or higher on a 1d20? It's 50-50. A coin toss. Players generally know how to measure their chances and this one will ring out as carney style game. 50-50 sounds pretty great. That's easy. 

But 5 in a row... ah... That works out to be a 3% chance. That's exactly like flipping a fair coin 5 times in a row and getting tails each time. 

Worse than 3%

But it's worse than the numbers hint at. As each player attempts to roll an 11 or higher, there will be a crystal clear point where someone's failure will screw the party. 

Essentially, as the party rolls, someone has a 50-50 chance of blowing it and that failure will land on a single player and their poor die rolls. Even if the characters have a skill that pushes up their chances to say 12 in twenty, the chances rise to a mere 7%. The check would have to push to 18 in 20 to give a better than 50% chance of success. 

It is one thing where a party snatches victory from the jaws of defeat by careful application of skills and talents. It's something different when you have some to roll less than an 18 which sounds like a challenge until you flip it around and ask them to roll over a 2 on a twenty-sided die. 

Presentation

As you can see, under 18 and over 2 sounds like two different things because of the presentation. This adventure's saving grace is the slick presentation where it sounds like the party can do something together. But the math shows otherwise. 

While the premise could be interesting, the given purpose and tasks offer little or no reward to the players and are actually crocked to ensure the party fails. 

I gave this adventure one star for being free and a second for being creative. It is an excellent learning experience for DM to learn how not to create an adventure.