Sunday, March 20, 2016

Game Mechanic Shafts

Sorcerers are known to have one of the cruelest game mechanic shafts – low strength and/or constitution and a requirement to tote a ton of kit to work spells. Many spells require some sort of component: 740, 735, 725, and 714 just to name the major ones. Bottles, rune stones, ink, paint brushes, pens, chalk and so on.
For this reason, I role play a slightly built sorcerer with glasses and robes. No one should be surprised when he rummages in his backpack for a bottle or sack for some found prize instead of wielding a weapon.
This isn’t the greatest mechanical screw in the game. I think the record holder is the old Tapestry in the Temple, Wehnimer’s Landing’s. Back in the day, the Tapestry was a unique item and space. One character at a time could enter that part of the Temple. So, queue it up and play nice for a deed. Yes, one deed because you were pitched out by the acolytes, just as you are now.
This mechanic was removed years ago, but I still recall the wall of text and line of characters waiting their turn.

Back in the Rest

I finally reactivated my account and now have my main character, Magarven back in River’s Rest.
A lot has change since I left three years ago. Sorcerer’s have Balefire (713) and a new version of Nightmare (713). I managed to curse myself right in front of a bunch of trolls. Actual trolls, tomb trolls.
Years ago, I used to be a master of this area. I would lay down a cloud of Nightmare and then rely on Maelstrom (710) or Pain (711) to wipe out the trolls. That doesn’t seem to work anymore. The trolls have far too many HP. Perhaps they were tweaked or perhaps I am rusty. In any event, I discovered that the lower levels of the Citadel are more to my liking.
As a Volner, I am enjoying the changes to the Order. Symbol of Mana is much better and Symbol of Seeking is amazing. The ability to seek out undead and teleport there from any monastery is wonderful.
As I explore all of the updates, I hope to see you in the game.

Premium Account Mistakes

With a premium account, there is an option to select a starting town. This is a wonderful tool for new adventurers, but there is a tiny bit of trouble with such options. Every character starts at level zero and certain towns do not have alternatives to Thrak’s curtain or running messages.
Obviously, this is a function of game design meeting a newer game system. As it stands, I have a new cleric trying to level up in River’s Rest. It isn’t working well, but I am going to make it work, no matter how painful.
Every area has options that work, albeit slowly. I will try out the Adventurer’s Guild and foraging to get those points.


For some sage advice to hunting The Rest, try Starchitin’s guide.

GameHosts and Bloodwood Wands

Two epic saves in 24 hours.
First, I armed my level zero cleric with bloodwood wands to level up twice in River’s Rest. That felt awesome.
Second, when I switched to Premium, I reactivated every character on my account. Some of them, such as Battery Joaness I had played over a decade ago and was unwilling to reroll. Since it had been so long since her creation, I had no idea where she was ‘born’ and could not locate her locker. Short of traveling to every town guess at her locker location, I did an assist.
The happy ending is all I have to do is check the locker manifest in Four Winds to find the lockers location. No guessing at all. Silly that I had to assist instead of figuring that out for myself, but if it works, I should share it. I am glad the GameHost didn’t laugh at me.
The last time I did an assist, I had just received an enhancive device that pushed my stats so high that I have an 11 spirit. Having been killed recently, I was running around with 1 spirit point and took off the device. I believe I was going to cast 405 on it to see if it was ok. Guess what happened? And guess what happened when I put it on and it suddenly failed?
Fun, but I hope a GameHost has an epic laugh log from my experience.