Monday, September 23, 2019

The Infirmary of Corellon

Corellon has no temples or churches. However, his followers have created spaces of refuge and contemplation of their maker. The Infirmary of Corellon is one such place. It is located on the eastern edge of the Great Savanna, in a elf made mound. 



The main structure has an eastern door and 10 roughly appointed areas for meditation. Each space ends in a small window that faces into the earth of the mound. The debris in these opening shift with the seasons but are never allowed to breech the side of the mound. Elves staying with in these spaces will find that meditation triples their healing and sometimes, if the need is great, visions will appear in the windows.


At the end of the central shaft is the Great Light, a magical creation that lights and warms the whole structure.

To the south-east of the mound is the caretaker's home. It is also roughly appointed with tables and chairs. The north section of the building houses a kitchen and the south section is a private space for the care takers. These two sections are separated with a green grown lattice of ivy. Stepping into the ivy magically transports the elf to the private area in the southern section and back. Only elves can make this passage function. If another creature attempt to cross this ivy threshold, they will be proportionally repulsed. If a weapon or spell is used on the ivy, the attacker will be teleported 1-3 miles in a random direction. Occasionally, they will arrive with their possessions, but most of the time they will be completely naked.

Between the two halves of the building is a roofed, pleasant area with tables and stools. Two sliding doors can be closed against the weather.

Sunday, September 22, 2019

Review - Magic Items by The Raging Barbarian aka Simone Tammetta

Title: Magic Items - 1d100 magic items for (almost) every moment
Author: The Raging Barbarian aka Simone Tammetta
Rule Set: Agnostic
Year: 2019
Pages: 16
Levels: Low level
Rating: ★★★★★

Oh, this is the month of reviews. I am all off kilter and not reviewing my normal fair of historical books and D&D modules. Last week, I reviewed the wonderful Moldy Unicorn by Nate Treme.

Today, we are looking at The Raging Barbarian's Magic Items - 1d100 magic items for (almost) every moment. First, it's PWYW over at DriveThruRPG and second, it is ruleset agnostic. I'm a D&D player and generally like D&D themed items, but this agnostic book is great for little details and brainstorming. As advertised, it has 100 magic items. General attributes are mentioned, such as triggering mechanism and range. Exact effects are left to the DM. All and all, it is a list of great idea starters or weird little things to inject into a game for light-hearted fun.

The book also has a cool, non-distracting series of drawings around the edge. The images are lineart which saves ink and all of them beg to be colored.

All and all, 5 out of five. It's definitely worth dropping some gold and silver in the tip jar.

Pregenerated Characters - Halflings - Level 3

These 3 third-level characters are halflings, Razo, Emily, and Bernie. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert these characters to straight AD&D, simply add or subtract the racial modifiers and class abilities.

As third-level characters, they have a range of equipment which is both magic and mundane. In my campaign, halflings are invaders so they have a lot of strange equipment and are carrying a lot of money.

This is my last batch of halflings for now. By the time a character reaches 3rd level, they start to have their own quirks and attributes, which limits the ability to use pre-genned characters for players in my mind.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and printed each page as a PDF.

Pregenerated Characters - Halflings - Level 2

These 3 second-level characters are halflings, Alberto, Cedrick, and Daisy. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert these characters to straight AD&D, simply add or subtract the racial modifiers and class abilities.

In my campaign, halflings are invaders and refugees. These characters have far more than a typical adventurer would have owing to the fact that they are homeless.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

Pregenerated Characters - Halflings - Level 1


These 3 first-level characters are halflings, Alpais, Jemima, and Toleson. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert these characters to straight AD&D, simply add or subtract the racial modifiers and class abilities.

In my campaign, halflings are invaders and refugees. These characters have far more than a typical adventurer would have owing to the fact that they are homeless.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.