Tuesday, February 1, 2022

Antiquity Tuesday - The Sarcina Revisited

Back in September of 2021, I wrote about the sarcina as an alternative to a backpack. It's a stick carried over the shoulder by a Roman legionary. The sarcina came into its own around 107 BC, when the statesman Gaius Marius pushed for a professional paid army for the Republic. And it's been around ever since. 

Marius's goal was to eliminate the dependency of the army on a baggage train. To this end, all carts, and wagons were eschewed except when absolutely necessary. The average Roman soldier didn't travel by horse, they walked and carried everything they needed on their backs. While the Marian Reforms meant to eliminate the baggage train, it did not eliminate horses and sometimes the troops used donkeys or mules for support. 

Being that every rule has an exception, there was the Legio X Equestris, or 10th Mounted Legion which did travel by horse. In a strange case of history rhyming without repeating, there exists the 10th Mountain Division. Based out of New York, the 10th specializes in mountain warfare and makes limited use of vehicles and equipment like artillery. Being specialized in moving troops and equipment without support places the 10th at the forefront of humanitarian deployments. 

While I'm revisiting the sarcina, I want to compare what a Roman soldier would carry to what a D&D character would have. 

A soldier would have his sandal-like boots, leg wraps, a tunic, a cloak, a scarf, lorica type armor, a gladius or short sword, a dagger, a shield, and a bag to carry it, a helmet, and possibly some darts or pilums or caltrops, plus his sarcina. For some reason, when it came to darts, pilums, wolves, and caltrops, they were carried in threes.  

From that list, we can remove all of the clothing which is normal and customary. That leaves the following list (with weights) for soldiers in combat: 

Shield 100 cns or 10 lbs
Lorica 200 cns or 20 lbs
Gladius 30 cns or 3 lbs
Dagger 10 cns or 1 lbs
Helmet 0 probably counted with the armor
Darts 10 each or 1 lbs
or Pilum 20 each or 2 lbs

D&D seems to get these weights correct most of the time. No one thing would have a standard weight as they would scale to the wearer. A lorica is typically 11 kg or 22 lbs, which almost matches the list. So a Roman soldier would be carrying about 37 or so pounds in a combat setting. Where D&D slides is in the armor types slowing the base rate of movement down. The Romans ability to move and to maneuver was pretty much the gold standard in antiquity until they met eastern forces like the Huns and Seleucids. Armor wasn't much of a factor in speed of movement. 

But this essay is about the carrying capacity of a sarcina. So what is in one? A lot: 

satchel 20 cns or 2 lbs
cloak bag 20 cns or 2 lbs
shield bag 30 cns or 3 lbs
spare tunic 10 cns or 1 lbs
a pot 10 cns or 1 lbs
a mess kit (called patera) 10 cns or 1 lbs
a bag with 3 days of food 60 cns or 6 lbs.
iron rations 
a bedroll 70 cns or 7 lbs
a pickaxe 100 cns or 10 lbs
a turf cutter 70 cns or 7 lbs
a saw 50 cns or 5 lbs
a sickle 10 cns or 1 lbs
3 wolves (a type of spike) 15 cns or 1.5 lbs
a basket 
a water container 20 cns or 2 lbs
tinder kit 10 cns or 1 lbs
toiletries 
personal effects 

Some of these items have an unclear weight or mass. A basket would have been wicker and those weigh next to nothing. Toiletries and personal effects were probably less than 50 cns or 5 lbs all combined.  It's attested that those with too many toiletries or personal effects were roundly mocked by hardcore soldiers. Before Marius, some soldiers had a slave (or if you prefer, a worker with a job and no pay) in tow just to rub, perfume and oil a soldier before and after combat.  

The iron rations were a lamentable and dubious item. Bucellatum, as the Romans called it was hardly edible. Losing a tooth to the biscuit was a common war wound. Soldiers were actually called bucellarii or "biscuit eaters". Let's call it 2 lbs. or 20 cns.  

There are a couple of standout items on that list. The bags were made of leather or hide and heavy. They provided some structure to the sarcina so they were also necessary. 

All told, without the mysterious items without weights, the average Legionary was packing 50 lbs or 500 cns in the sarcina plus the 37 pounds of weapons and armor. Surprisingly, that is in the realm of what modern soldier carries on a good to a great day. 

What is interesting about that list is what is missing. The Romans had a great road system with mile markers. They also knew the lay of their own land. This meant that they didn't remotely carry as much water as a modern soldier. So long as they weren't going the wrong direction, they knew where the next stream, spring or well was. In foreign lands, they would have scouts looking for such things. 

The other thing that is missing from the list is a tent. The Romans had 8 or 10 man tents called a contubernium. There is no way for a man to carry one. Basically, they would set up camp with what they had and if necessary move the tents to the camp later. 

That sounds pretty poor, but if you think about what the sarcina is, it provides a solution. It's a pole with 3 different bags, a tunic, and a cloak. Two of them put together could be cobbled into a makeshift tent using the cloaks, shields, and bags. A Roman shield at its smallest is 2 feet by 3 feet and could be as big as 3 by 4 feet. The bag is bigger than that so the shield fits. While I wouldn't want to sleep in the snow with such a ramshackle tent, it's doable in three seasons. 

Now looking at a typical D&D character, they should be carrying just as much as a Roman soldier, but in a backpack. And judging by my players, they often don't carry that much by half. The players never think to bring a pickaxe, a turf cutter, a shield bag, or any of the other stuff a real person would need. Some of them think a 10-foot pole is ungainly. 

What I find amusing is, a lump of 1600 cns worth of gold is only about the size of a couple of two-liter bottles of pop. "Soda", to you demi-humans. That would totally fit in a backpack, but your spine would scream. This is another case of needing some other method to move something. Neither a sarcina nor backpack would help much in moving that much coin. 

This isn't to drag down the idea of coins to pounds for encumbrance, it actually proves the system works. And reasonably well. The flaw is in the idea that treasures would be limited to gold coins. I think everyone has had that campaign where the party ignores copper pieces because they aren't worth enough to pick up. 

The other thing is the dubious nature of iron rations.

But those are essays for another day. 

Monday, January 31, 2022

News From The Home Front - We Have Ceilings!

I can't believe how long this journey has been. We have a completion date of mid-March to early April. We finally have enough of a house that I can start thinking about returning home. I took a panoramic photo in the middle of what will be our living room. 

We are slowly making progress. 

Mapping Monday and Session 0 - Mark of Terminus

I ordered Into the Wild by Todd Leback aka Third Kingdom Games. I've really meant to use it sooner than now. Over the weekend, I rolled up some OSE characters and got brewing. 

I had to develop my own map, which is plenty large enough for a long series of play sessions. 

As per normal, the setting is my own, based on Rome. This is a rough map based on the island of Corsica (EDIT - no, it's not). The red hexes are 30-mile hexes, the sub hexes are six miles because I really have a rough time with scale. I am using Worldographer for the mapping and somehow botched my math. I'm no stranger to screwing up math. Corsica is 114 miles from north to south while this map shows it as over 150 miles. (EDIT - This is true, but I scrolled down too far on my map and I am looking at Sardinia, not Corsica. You can ignore the next sentence.) 

I think I goofed on the proportions of each hex, which per Worldographer is 46.18 tall by 40 wide. Still, I like it. It's based on the island of Corsica but is a fantasy version of it. So math can take a hike. 

The red hexes are an overlay created with my
DriveThruRPG offering, The Hex Pack.

The characters have a couple mission targets. Item one, restore the lost Western Marker of Terminus. Item two, map the region so as to find the best place to hunt rock seals. Third, it would be handy if sources of freshwater were known. 

Since this is a test mission, the characters have been dropped by a lembus, a ship type similar to a trireme. They are meant to carry men or cargo. This one is named the Zypher, however, at some point in the recent past, it was used for cattle. The party has been bothered by seasickness and the smell of cattle sparked a new secret name for the ship, "The Heifer". They hate it. 

The party will start on the northeastern point of the island. The party of 8 adventures is not the typical group having a paladin, a cleric of a different sect from the paladin and thief who annoys everyone by aggrandizing theft. The only thing the 8 agree on is they hate sea travel and want off the ship. 

The party's initial goal is to work their way down the eastern side of the island, with the Zypher popping in to check on them. They built a small hut at their landing point and will proceed south with only two pack mules in support. They do not have the supplies or capacity to climb mountains, so not every hex will be explored this time around. 

If the party is successful, they will meet the Zypher in a week or so on the southeastern point of the island. If unsuccessful, the Zypher will scout the coast looking for survivors. 

Wish them luck! 

Sunday, January 30, 2022

Book Review - Inhibitor Phase by Alastair Reynolds

Title: Inhibitor Phase
Author: Alastair Reynolds
Year: 2021
Pages: 496 pages
Print Rating: 4 of 5 stars
Audible Rating: 4 of 5 stars

Inhibitor Phase is Alastair Reynolds' fourth book in the Revelation Space saga. The war against the Inhibitors was not going well, leaving humanity with two options, fight and die or run and hide. We meet Miguel de Ruyter, a failed politician of the Hollow Sun. Miguel's days are numbered, he self-selected for a diabolical one-way mission. 

Hollow Sun is one of the last bastions of humanity as the Inhibitors have hunted down and destroyed all human habitats. To protect their home, to protect one of the last outposts of mankind, Miguel must destroy a light hugger loaded with sleeping humans. Hollow Sun has no capacity for more people, they are just barely holding on. As the ship goes down, Miguel suffers a bout of compassion and picks up a lifeboat. 

And the trap is sprung. Join Miguel on a grand adventure to destroy the Inhibitors hunting mankind across all of Revelation Space. 

This particular story plays fast and loose with the timeline of the prior 3 books, something that the author mentions in the introduction. Rather than a completion of the other three books, this is a mythological tale where some logic has to be put aside to tell. 

You can try a search for it on Abebooks. Inhibitor Phase by Alastair Reynolds on Abebooks.