Sunday, December 22, 2019

52 Weeks of Magic - Item 40 - The Baker's Vessel

The Baker's Vessel is another magical product found in the homes of the very rich. It is a large earthen jar which when filled with dough, will produce bread on it's own, without leavening agents or external heat source. Each Vessel will produce one loaf of bread per hour, typically enough per day to feed 10 or 12 people.

To function, the Vessel must be placed in a designated space. This is usually a counter top, but could be anywhere chosen by the owner. Multiple Vessels will not function in the same building or property, which is why this product is a household item and not a commercial or industrial product. For example, if one owned a house with a garden shed, placing a Vessel in each building would not work. Only the first placed and filled vessel would work. If somehow one contrived to place and fill two of them simultaneously in two different buildings on the same property, which one worked would be random. One exception is in apartment buildings. Each apartment's Vessel would function normally, so long as the renters are of different families and are separated by a door.  Many people have tried to make this work on an industrial level and these quirks prevent it. The Vessel somehow knows if someone is "gaming the system".

When in operation, the Baker's Vessel will turn red hot. This can be used to warm a room, but is not a fire hazard. Touching the vessel conveys the power of heat resistance, but curiously, people will find the vessel impossible to lift when in operation. It cannot be tipped, opened, or otherwise moved while working. When the bread is done, the vessel will cool to room temperature instantly, while the bread inside will remain hot until removed. This magic prevents decay and molding.

Some cultures have special Baker's Vessels which produce stacks of flat breads instead of loaves.

52 Weeks of Magic - Item 39 - The Miller's Device

The Miller's Device is small hand held box. It is used to grind grains to flour. It is typically found in the homes of the very rich. It will grind enough flour for one day's baking needs of the house. These items are usually proportional to the size of the household, but as households change, sometimes the device will be to small or large for the house it supports.

The device is self-driven and can be left unattended, except in the case where it is too small for the house and needs to be refilled with grain. The functioning of the device creates a loud grinding sound and moves on it's own. It can mill enough flour for the house in 4 hours, even if it needs to be reloaded several times.

The device merely grinds grains, it does not create anything.

52 Weeks of Magic - Item 38 - Ponderous Crampons

Just like the name implies, the Ponderous Crampons fit over boots and secure a climber to a surface. The Ponderous Crampons allow someone to walk on not only ice, but also on walls and ceilings. Movement is limited to a prosperous walk. This device causes each footstep to resound like a giant metal shod foot. The user will behave as if gravity is pointing at their feet, but any item released will fall in the correct direction for normal gravity.

The user is slowed incredibly and cannot sneak up on anyone. However, if they are motionless and on a wall or ceiling, they will receive a +1 to surprise. In combat, the wearer loses their Dex adjustment if standing on the ground. However, the bonus returns if they are standing on walls or ceilings. This is due to the novelty of the situation, not a return of speed. Likewise, thieves attempting to hide in shadows receive a +10% bonus if they abandon the floor for another unusual surface.

The Ponderous Crampons lock firmly on the feet with a sort of crank like contraption. It takes two rounds to don them, but only 6 seconds (a segment) to remove them with the release switch.

52 Weeks of Magic - Item 37 - Splayer's Clothe

The Splayer's Clothe is a magic item used for many purposes. It has a tacky surface that holds things in place on a table. Many people use this item to hold complex parts in place while working on them. It is usually the same size of the table it is used on, perhaps a 48" by 60" oval.The magic of this item allows the user to fold the Clothe up while items are in place. Items resting on the clothe are not disturbed by this folding. The items end up in an extra dimensional space when folded.

While it is meant for taxidermists, tailors, cobblers, and other working people, adventurers can find strange uses for the Splayer's Clothe.

Items in the extra dimensional space are frozen in time. They will not rot, mold, cool, or warm while in the space. Hot or cold food can be wrapped up like this for preservation, as can a body. The only rule for placement is that the shadow of the item to be folded needs to fall entirely on the clothe. A standing person at noon can be folded up, as can someone in a darken room. The user can manipulate the environment to cause shadows to fall entirely on the clothe.

If a person is folded up, they maintain their original orientation when unfolded. People could be standing up, lying down or anything in between when folded, so long as their shadow is entirely on the clothe.

In the case of living creatures, they will be frozen in time, and will require no food, water or air. They cannot unwrap themselves as they can't move or think in this state. It is virtually impossible to wrap one's self up, as this would likely violate the requirement of keeping your shadow on the clothe.

The duration is unlimited. Unfolding a found Splayer's Clothe could be fun or perilous.