Sunday, March 20, 2016

Rock is paper vs cold and fire

An ingenious attack method built right into GSIV. Cold and fire spells against stone creatures cause extra damage. Casting Dark Catalyst against stone trolls or giants causes their skin to crack to horrific effect. The temperature differential adds another round of damage a moment or two later.
This is different than the standard Fire Spirit against trolls. That merely slows or stops regeneration for a time. The temperature differential is extra damage. This is a good thing because that stone skin is as tough as metal.

My pet theory - Monster Combat Tactics

I have a pet theory. If a creature can’t hit you with weapons, it switches to magic. If that fails, it will try combat maneuvers.

This is roughly how a combat maneuver appears to a sorcerer.

At level 60, I can’t help but notice how often Hisskra will attempt their dart maneuver or how shield bashy Tomb Trolls can get.

One of these days, I will roll up a swinging type character and take them to the Tower or Keep to see if they get the same effect. At level, I suspect that cman’s are just one tool. When fighting at a disadvantage, cman’s will be used to affect characters.

Remember, this is just a theory.

Decaying Citadel Guardsman Plasma Attack?

The Rest is always full of surprises. 

>A decaying Citadel guardsman raises her red steel Hammer of Kai high
above her head and begins twirling it around. Faster and faster it spins, causing radiant white flames to fly out in all directions and shower the room in motes of searing plasma!

One of the brilliant white motes heads right for you!
A mote of radiant white energy passes harmlessly by you!
Roundtime: 3 sec.

I suspect this would hurt. I have no idea what it would have done to me. 

Slate Wands - Old Equipment

I have a couple of old slate wands in my locker. I wonder if these are rechargeable.  

>analyze wand
You analyze your slate wand and sense that the item is free from merchant alteration restrictions.
You get no sense of whether or not the wand may be further lightened.
>analyze other wand
You analyze your slate wand and sense that the item is free from merchant alteration restrictions.
You get no sense of whether or not the wand may be further lightened.
>pre 405
You gesture and invoke the powers of the elements for the Elemental Detection spell…
Your spell is ready.
>cast at wand
You gesture at a slate wand.
The essence swirls as it flows in a fog of chaotic patterns around the wand.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>pre 405
You gesture and invoke the powers of the elements for the Elemental Detection spell…
Your spell is ready.
>cast at other wand
You gesture at a slate wand.
The essence swirls as it flows in a fog of chaotic patterns around the wand.
Cast Roundtime 3 Seconds.

They don’t play nice with 405 like a Thanot Wand so I don’t know how many charges they have. 

>cast at wand
You gesture at a pale thanot wand.
You sense that the wand is a magic item that holds the spell “Limb Disruption” with a fair amount of charges.
Cast Roundtime 3 Seconds.