Showing posts with label AD&D. Show all posts
Showing posts with label AD&D. Show all posts

Monday, December 28, 2015

Google Docs Templates for D&D



Google Drive shared files and templates are a rich find for gamers of all types. Under templates, you can find a ton of D&D resources.

My personal favorite is Benjamin Connell’s 3.5 Character Sheet. I plan on making the standard for my 3.5 campaigns.

As time permits, I will be loading pre-genned characters in the top bar. Right now, I have characters for D&D and AD&D. I also have a link to my own AD&D character sheet for Unearthed Arcana pictured on the right.

Additionally, if you like having secondary skills for PCs or stat'd up NPCs, try my book Zero to Hero: Uncommon Commoners.

Feelies

When I was seriously into gaming, I made feelies.


This document was made in 1988 or so. It references the Castle Amber module, The Order of Light from Gemstone III, and Louise Cooper’s Time Master Series, plus the city of Charn from my home-brewed campaign.

(2024 update - Back in 2015, I didn't mention Charn is from the Chronicles of Naria. I have no idea why, that is my favorite book in the series.) 

The punchline to many of these references was that the characters AND players were aware of all of these references as works of fiction. The characters had copies of the Time Master Series and Averoigne stories. Each character has ring of wishes to enter the stories themselves.

When I was in high school, this seemed like a great hook.

Tuesday, August 18, 2015

A Study in Recreation: Fear Itself

Today’s update is about Kippers and Jam‘s blog post on recreation. Adrian BK and company has revisited a module called Fear Itself, created back in 1999.
The authors lost the original copy and rewrote it after reconnecting with each other.
The details:
Module: BK1 Fear Itself
Author: Adrian BK
Level: 2-4 (AD&D)
Pages: 18
Price: Free!
You can download a copy from Kippers and Jam. This module features enough leeway to plug into nearly any campaign or play style. Fear Itself features glorious artwork from many artists and professional quality layout and formatting.
Take a look and don’t forget to thank the folks at Kipper and Jam for providing high quality game products.

Tuesday, October 14, 2014

Reshare – Billiam Brabble and Inked Adventures

Reshare my butt… this is a total post theft.
Billiam Babble on Google +, posted about Inked Adventures, a set of 3d paper dungeon morphs. These sets are available on DriveThru RPG and retail for less than $10.00 a set. In many cases, much less than 10 bucks. You can also check out Inked Adventures link above for free items, support, and errata.
What a deal for a creative and easy way to enhance your dungeon crawl.
For the record, my payday is Friday so sadly I have to wait to order my set.

Friday, March 1, 2013

The One McGuffin

In RPGs, magic can be problematic, even chaos-inducing. A DM must carefully consider each and every spell and trinket given to the characters, otherwise he or she will break the campaign. The lesser magics are troublesome sometimes, but it is relatively easy to adjust for them. Let’s face it, DM’s can’t and won’t think of everything, every time.

Sometimes you just have to let things play out and laugh at the mistake. However, I blame many bad endings on The One McGuffin getting loose.

A McGuffin is a device to further the plot. It has no other function and DM’s are well advised not to create and define an item so that it is both a solution and closure to the campaign storyline.

In AD&D, artifacts were vastly overpowered magic items that really should have been left undescribed. Instead, they were tacked on the end of the magic item list, as if they were a viable option.

There is a temptation for all DM’s to use The One McGuffin as a solution to wrap up the scenario. Never, repeat, never allow characters to use an evil item for good. First, it doesn’t make sense for good to use evil for good ends. Second, as a wise man once said, “Power corrupts and absolute power is really, really neat.”

The second pen hits paper and the McGuffin is clearly defined, somewhere deep down inside, you have decided the magic needs to be used. In all cases, this is very much a Deus ex-Machina story ending. If you build the characters up to the pinnacle of power, yet even from that great height, they can’t make a good ending of their own, what is the point?

Beware of The One McGuffin.

Tuesday, January 22, 2013

The Random Wizard


Anyone who has DM’ed a campaign has partnered the characters with a random wizard to save their bacon if things go south.

I had no idea that Random Wizards existed in real life, but here’s one. His latest post brings back classic D&D modules with news on the latest offerings from RPGnow. 

(2024 Update - This website is long gone, but thanks to the Wayback Machine, you can still access some of the content.)